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Oops, fix return of sceGeBreak(0).
Needs to match dlist ids.
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@ -421,7 +421,10 @@ int sceGeBreak(u32 mode, u32 unknownPtr)
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//mode => 0 : current dlist 1: all drawing
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DEBUG_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x)", mode, unknownPtr);
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return gpu->Break(mode);
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int result = gpu->Break(mode);
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if (result >= 0 && mode == 0)
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return 0x35000000 ^ result;
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return result;
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}
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u32 sceGeSetCallback(u32 structAddr)
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