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Reduce the "Ret: Stack Empty" log level to DEBUG.
Still reporting. Avoids logspam in buggy games.
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@ -765,7 +765,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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{
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easy_guard guard(listLock);
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if (currentList->stackptr == 0) {
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ERROR_LOG_REPORT(G3D, "RET: Stack empty!");
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DEBUG_LOG_REPORT(G3D, "RET: Stack empty!");
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} else {
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auto &stackEntry = currentList->stack[--currentList->stackptr];
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gstate_c.offsetAddr = stackEntry.offsetAddr;
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