Merge branch 'master' of github.com:hrydgard/ppsspp

This commit is contained in:
Henrik Rydgard 2012-11-07 19:12:01 +01:00
commit dd21cdac4a
8 changed files with 68 additions and 12 deletions

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@ -226,13 +226,13 @@ u8* MemArena::Find4GBBase()
}
return base;
#else
void* base = mmap(0, 0x31000000, PROT_READ | PROT_WRITE,
void* base = mmap(0, 0x10000000, PROT_READ | PROT_WRITE,
MAP_ANON | MAP_SHARED, -1, 0);
if (base == MAP_FAILED) {
PanicAlert("Failed to map 1 GB of memory space: %s", strerror(errno));
return 0;
}
munmap(base, 0x31000000);
munmap(base, 0x10000000);
return static_cast<u8*>(base);
#endif
#endif

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@ -73,13 +73,13 @@ add_subdirectory(../Common Common)
add_subdirectory(../GPU GPU)
add_subdirectory(../Core Core)
set(LIBS ${LIBS} ${SDL_LIBRARY} ${OPENGL_LIBRARIES} file lin ${PNG_LIBRARY} z gfx gfx_es2 etcdec image stb_image mixer net ui profiler timeutil file zip base lin vjson stb_vorbis sha1 jsonwriter common core gpu kirk)
set(LIBS ${LIBS} ${SDL_LIBRARY} file lin ${PNG_LIBRARY} z gfx gfx_es2 image stb_image mixer net ui profiler timeutil file zip base lin vjson stb_vorbis sha1 jsonwriter common core gpu kirk)
# TODO: Blackberry specific libs (eg. TCO)
if(BLACKBERRY)
set(LIBS ${LIBS} socket)
set(LIBS ${LIBS} bps screen socket EGL GLESv2)
else()
set(LIBS ${LIBS} GLEW)
set(LIBS ${LIBS} ${OPENGL_LIBRARIES} GLEW etcdec)
endif()
set(FILES
@ -89,12 +89,16 @@ set(FILES
../android/jni/GamepadEmu.cpp
../android/jni/UIShader.cpp
../android/jni/ui_atlas.cpp
../native/base/PCMain.cpp
)
if(APPLE)
set(FILES ${FILES} SDLMain.m)
endif(APPLE)
if(BLACKBERRY)
set(FILES ${FILES} ../native/base/BlackberryMain.cpp)
else()
set(FILES ${FILES} ../native/base/PCMain.cpp)
if(APPLE)
set(FILES ${FILES} SDLMain.m)
endif(APPLE)
endif()
add_executable(ppsspp ${FILES})

32
SDL/bar-descriptor.xml Normal file
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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
<id>com.Qtness.PPSSPP</id>
<name>PPSSPP</name>
<filename>ppsspp</filename>
<versionNumber>0.0.1</versionNumber>
<buildId>1</buildId>
<description>Playstation portable emulator.</description>
<author>Qtness</author>
<authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId>
<initialWindow>
<aspectRatio>landscape</aspectRatio>
<autoOrients>false</autoOrients>
<systemChrome>none</systemChrome>
<transparent>false</transparent>
</initialWindow>
<category>core.games</category>
<icon>
<image>icon-114.png</image>
</icon>
<!-- <splashscreen></splashscreen> -->
<action system="true">run_native</action>
<action>access_shared</action>
<action>play_audio</action>
<env var="LD_LIBRARY_PATH" value="app/native/lib"/>
</qnx>

0
SDL/build_for_playbook.sh Normal file → Executable file
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BIN
SDL/icon-114.png Executable file

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15
SDL/package_for_playbook.sh Executable file
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@ -0,0 +1,15 @@
#!/bin/bash
TYPE=Device-Release
PPSSPP_ROOT=${PWD}/..
WORKSPACE=${PPSSPP_ROOT}/..
blackberry-nativepackager -package PPSSPP.bar bar-descriptor.xml ppsspp \
-devMode -debugToken ~/debugtoken.bar \
-e icon-114.png icon-114.png \
-e ../android/assets assets \
-e ${WORKSPACE}/SDL12/${TYPE}/libSDL12.so lib/libSDL12.so \
-e ${WORKSPACE}/TouchControlOverlay/${TYPE}/libTouchControlOverlay.so lib/libTouchControlOverlay.so \
-e ${WORKSPACE}/SDL_image/${TYPE}/libSDL_image.so lib/libSDL_image.so \
-e ${WORKSPACE}/SDL_mixer/${TYPE}/libSDL_mixer.so lib/libSDL_mixer.so \
-e ${WORKSPACE}/SDL_net/${TYPE}/libSDL_net.so lib/libSDL_net.so \
-e ${WORKSPACE}/SDL_ttf/${TYPE}/libSDL_ttf.so lib/libSDL_ttf.so

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@ -175,10 +175,10 @@ void EmuScreen::render()
}
// Tiled renderers like PowerVR should benefit greatly from this. However - seems I can't call it?
#ifdef ANDROID
#if defined(ANDROID) || defined(BLACKBERRY)
bool hasDiscard = false; // TODO
if (hasDiscard) {
//glDiscardFramebufferEXT(GL_COLOR_EXT | GL_DEPTH_EXT | GL_STENCIL_EXT);
//glDiscardFramebuffer(GL_COLOR_EXT | GL_DEPTH_EXT | GL_STENCIL_EXT);
}
#endif
}

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@ -152,7 +152,12 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
std::string user_data_path = savegame_directory;
// We want this to be FIRST.
#ifdef BLACKBERRY
// Packed assets are included in app/native/ dir
VFSRegister("", new DirectoryAssetReader("app/native/assets/"));
#else
VFSRegister("", new DirectoryAssetReader("assets/"));
#endif
VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
host = new NativeHost();
@ -188,7 +193,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
g_Config.Load(config_filename.c_str());
if (g_Config.currentDirectory == "") {
#ifdef ANDROID
#if defined(ANDROID) || defined(BLACKBERRY)
g_Config.currentDirectory = external_directory;
#else
g_Config.currentDirectory = getenv("HOME");