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Merge pull request #430 from unknownbrackets/thread-funcs
Remove some thread stack hacks that aren't needed.
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commit
e23365dfa9
@ -1534,9 +1534,6 @@ void sceKernelExitDeleteThread()
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t->nt.status = THREADSTATUS_DORMANT;
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t->nt.exitStatus = PARAM(0);
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__KernelFireThreadEnd(t);
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// TODO: Why not?
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//userMemory.Free(currentThread->stackBlock);
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t->stackBlock = 0;
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__KernelRemoveFromThreadQueue(t);
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currentThread = 0;
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@ -1612,12 +1609,22 @@ int sceKernelTerminateDeleteThread(int threadno)
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//TODO: remove from threadqueue!
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INFO_LOG(HLE, "sceKernelTerminateDeleteThread(%i)", threadno);
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u32 error;
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Thread *t = kernelObjects.Get<Thread>(threadno, error);
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if (t)
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{
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__KernelRemoveFromThreadQueue(t);
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__KernelFireThreadEnd(t);
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//TODO: should we really reschedule here?
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__KernelTriggerWait(WAITTYPE_THREADEND, threadno, SCE_KERNEL_ERROR_THREAD_TERMINATED, false);
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hleReSchedule("termdeletethread");
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// TODO: Why not delete?
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return 0; //kernelObjects.Destroy<Thread>(threadno));
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return kernelObjects.Destroy<Thread>(threadno);
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}
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// TODO: Error when doesn't exist?
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return 0;
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}
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else
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{
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