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Qt: The .desktop version isn't related to app version.
App uses VERSION from Settings.pri instead. Also, Qt version checker didn't work in Qt3 anyway so no need for this check. Update outdated comments in PPSSPP.pro.
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@ -1,6 +1,6 @@
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[Desktop Entry]
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Encoding=UTF-8
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Version=0.9.8
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Version=1.0 # The version of the desktop entry specification to which this file complies
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Type=Application
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Terminal=false
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Name=PPSSPP
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@ -4,10 +4,8 @@ TARGET = PPSSPPQt
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QT += core gui opengl
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include(Settings.pri)
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lessThan(QT_MAJOR_VERSION, 5) {
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lessThan(QT_MAJOR_VERSION, 4) | lessThan(QT_MINOR_VERSION, 7) {
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error(PPSSPP requires Qt 4.7 or newer but Qt $$[QT_VERSION] was detected.)
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}
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lessThan(QT_MAJOR_VERSION, 5):lessThan(QT_MINOR_VERSION, 7) {
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error(PPSSPP requires Qt 4.7 or newer but Qt $$[QT_VERSION] was detected.)
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}
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# Extra Qt modules
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@ -66,7 +64,7 @@ macx|linux {
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HEADERS += $$P/SDL/SDLJoystick.h
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PKGCONFIG += sdl
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macx {
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LIBS += -liconv -F/Library/Frameworks -framework SDL
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LIBS += -F/Library/Frameworks -framework SDL
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INCLUDEPATH += /Library/Frameworks/SDL.framework/Versions/A/Headers
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}
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}
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@ -107,8 +105,8 @@ arm:android: SOURCES += $$P/android/jni/ArmEmitterTest.cpp
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HEADERS += $$P/UI/*.h
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INCLUDEPATH += $$P $$P/Common $$P/native $$P/native/ext
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# Use forms UI for desktop platforms
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!mobile_platform {
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mobile_platform: RESOURCES += $$P/Qt/assets.qrc
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else {
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# TODO: Rewrite Debugger with same backend as Windows version
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# Don't use .ui forms. Use Qt5 + C++11 features to minimise code
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SOURCES += $$P/Qt/*.cpp $$P/Qt/Debugger/*.cpp
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@ -138,9 +136,6 @@ INCLUDEPATH += $$P $$P/Common $$P/native $$P/native/ext
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lang.CONFIG = no_link
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QMAKE_EXTRA_COMPILERS += lang
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PRE_TARGETDEPS += compiler_lang_make_all
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} else {
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# Desktop handles the Init separately
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RESOURCES += $$P/Qt/assets.qrc
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}
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# Packaging
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