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GLES: Detect ARB aniso and cull distance.
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@ -345,9 +345,10 @@ void CheckGLExtensions() {
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gl_extensions.ARB_buffer_storage = g_set_gl_extensions.count("GL_ARB_buffer_storage") != 0;
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gl_extensions.ARB_vertex_array_object = g_set_gl_extensions.count("GL_ARB_vertex_array_object") != 0;
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gl_extensions.ARB_texture_float = g_set_gl_extensions.count("GL_ARB_texture_float") != 0;
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gl_extensions.EXT_texture_filter_anisotropic = g_set_gl_extensions.count("GL_EXT_texture_filter_anisotropic") != 0;
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gl_extensions.EXT_texture_filter_anisotropic = g_set_gl_extensions.count("GL_EXT_texture_filter_anisotropic") != 0 || g_set_gl_extensions.count("GL_ARB_texture_filter_anisotropic") != 0;
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gl_extensions.EXT_draw_instanced = g_set_gl_extensions.count("GL_EXT_draw_instanced") != 0;
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gl_extensions.ARB_draw_instanced = g_set_gl_extensions.count("GL_ARB_draw_instanced") != 0;
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gl_extensions.ARB_cull_distance = g_set_gl_extensions.count("GL_ARB_cull_distance") != 0;
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if (gl_extensions.IsGLES) {
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gl_extensions.OES_texture_npot = g_set_gl_extensions.count("GL_OES_texture_npot") != 0;
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@ -362,6 +363,7 @@ void CheckGLExtensions() {
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gl_extensions.ARM_shader_framebuffer_fetch = g_set_gl_extensions.count("GL_ARM_shader_framebuffer_fetch") != 0;
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gl_extensions.OES_texture_float = g_set_gl_extensions.count("GL_OES_texture_float") != 0;
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gl_extensions.EXT_buffer_storage = g_set_gl_extensions.count("GL_EXT_buffer_storage") != 0;
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gl_extensions.EXT_clip_cull_distance = g_set_gl_extensions.count("GL_EXT_clip_cull_distance") != 0;
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#if defined(__ANDROID__)
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// On Android, incredibly, this is not consistently non-zero! It does seem to have the same value though.
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@ -522,6 +524,13 @@ void CheckGLExtensions() {
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if (gl_extensions.VersionGEThan(4, 4)) {
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gl_extensions.ARB_buffer_storage = true;
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}
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if (gl_extensions.VersionGEThan(4, 5)) {
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gl_extensions.ARB_cull_distance = true;
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}
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if (gl_extensions.VersionGEThan(4, 6)) {
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// Actually ARB, but they're basically the same.
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gl_extensions.EXT_texture_filter_anisotropic = true;
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}
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}
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#ifdef __APPLE__
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@ -63,6 +63,7 @@ struct GLExtensions {
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bool ARB_texture_float;
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bool ARB_draw_instanced;
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bool ARB_buffer_storage;
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bool ARB_cull_distance;
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// EXT
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bool EXT_swap_control_tear;
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@ -78,6 +79,7 @@ struct GLExtensions {
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bool PBO_EXT;
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bool EXT_draw_instanced;
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bool EXT_buffer_storage;
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bool EXT_clip_cull_distance;
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// NV
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bool NV_shader_framebuffer_fetch;
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