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Just some log cleanup
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parent
c55847a79e
commit
e488227398
@ -208,7 +208,7 @@ bool Delete(const std::string &filename) {
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string &path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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DEBUG_LOG(COMMON, "CreateDir('%s')", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(ConvertUTF8ToWString(path).c_str(), NULL))
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return true;
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@ -1875,7 +1875,7 @@ static int sceIoChangeAsyncPriority(int id, int priority)
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ERROR_LOG(SCEIO, "sceIoChangeAsyncPriority : Illegal Priority %i", priority);
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return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
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}
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ERROR_LOG(SCEIO, "UNIMPL sceIoChangeAsyncPriority(%d, %d)", id, priority);
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WARN_LOG(SCEIO, "UNIMPL sceIoChangeAsyncPriority(%d, %d)", id, priority);
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return 0;
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}
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@ -847,7 +847,6 @@ void NativeRender(GraphicsContext *graphicsContext) {
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}
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if (resized) {
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ILOG("resized was set to true - resizing");
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resized = false;
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if (uiContext) {
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@ -276,12 +276,10 @@ GLuint ShaderStageToOpenGL(ShaderStage stage) {
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class OpenGLShaderModule : public ShaderModule {
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public:
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OpenGLShaderModule(ShaderStage stage) : stage_(stage) {
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ILOG("Shader module created (%p)", this);
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glstage_ = ShaderStageToOpenGL(stage);
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}
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~OpenGLShaderModule() {
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ILOG("Shader module destroyed (%p)", this);
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if (shader_)
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glDeleteShader(shader_);
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}
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