mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-02 22:26:25 +00:00
Just some log cleanup
This commit is contained in:
parent
c55847a79e
commit
e488227398
@ -208,7 +208,7 @@ bool Delete(const std::string &filename) {
|
|||||||
// Returns true if successful, or path already exists.
|
// Returns true if successful, or path already exists.
|
||||||
bool CreateDir(const std::string &path)
|
bool CreateDir(const std::string &path)
|
||||||
{
|
{
|
||||||
INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
|
DEBUG_LOG(COMMON, "CreateDir('%s')", path.c_str());
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
if (::CreateDirectory(ConvertUTF8ToWString(path).c_str(), NULL))
|
if (::CreateDirectory(ConvertUTF8ToWString(path).c_str(), NULL))
|
||||||
return true;
|
return true;
|
||||||
|
@ -1875,7 +1875,7 @@ static int sceIoChangeAsyncPriority(int id, int priority)
|
|||||||
ERROR_LOG(SCEIO, "sceIoChangeAsyncPriority : Illegal Priority %i", priority);
|
ERROR_LOG(SCEIO, "sceIoChangeAsyncPriority : Illegal Priority %i", priority);
|
||||||
return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
|
return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
|
||||||
}
|
}
|
||||||
ERROR_LOG(SCEIO, "UNIMPL sceIoChangeAsyncPriority(%d, %d)", id, priority);
|
WARN_LOG(SCEIO, "UNIMPL sceIoChangeAsyncPriority(%d, %d)", id, priority);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -847,7 +847,6 @@ void NativeRender(GraphicsContext *graphicsContext) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (resized) {
|
if (resized) {
|
||||||
ILOG("resized was set to true - resizing");
|
|
||||||
resized = false;
|
resized = false;
|
||||||
|
|
||||||
if (uiContext) {
|
if (uiContext) {
|
||||||
|
@ -276,12 +276,10 @@ GLuint ShaderStageToOpenGL(ShaderStage stage) {
|
|||||||
class OpenGLShaderModule : public ShaderModule {
|
class OpenGLShaderModule : public ShaderModule {
|
||||||
public:
|
public:
|
||||||
OpenGLShaderModule(ShaderStage stage) : stage_(stage) {
|
OpenGLShaderModule(ShaderStage stage) : stage_(stage) {
|
||||||
ILOG("Shader module created (%p)", this);
|
|
||||||
glstage_ = ShaderStageToOpenGL(stage);
|
glstage_ = ShaderStageToOpenGL(stage);
|
||||||
}
|
}
|
||||||
|
|
||||||
~OpenGLShaderModule() {
|
~OpenGLShaderModule() {
|
||||||
ILOG("Shader module destroyed (%p)", this);
|
|
||||||
if (shader_)
|
if (shader_)
|
||||||
glDeleteShader(shader_);
|
glDeleteShader(shader_);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user