Added sceZlibDecompress and VS2010 build fix

Fixes ULUS10121 Bomberman
This commit is contained in:
JimLee168 2013-04-05 13:26:54 +08:00
parent 2a218d7089
commit e686ef46b8
7 changed files with 130 additions and 1 deletions

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@ -89,6 +89,8 @@ inline u64 __rotr64(u64 x, unsigned int shift){
#define unlink _unlink
#define snprintf _snprintf
#define vscprintf _vscprintf
#define __rotr _rotr
#define __rotl _rotl
// 64 bit offsets for windows
#define fseeko _fseeki64

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -170,6 +170,7 @@
<ClCompile Include="HLE\sceAudio.cpp" />
<ClCompile Include="HLE\sceChnnlsv.cpp" />
<ClCompile Include="HLE\sceCtrl.cpp" />
<ClCompile Include="HLE\sceDeflt.cpp" />
<ClCompile Include="HLE\sceDisplay.cpp" />
<ClCompile Include="HLE\sceDmac.cpp" />
<ClCompile Include="HLE\sceFont.cpp" />
@ -344,6 +345,7 @@
<ClInclude Include="HLE\sceAudio.h" />
<ClInclude Include="HLE\sceCtrl.h" />
<ClInclude Include="HLE\sceChnnlsv.h" />
<ClInclude Include="HLE\sceDeflt.h" />
<ClInclude Include="HLE\sceDisplay.h" />
<ClInclude Include="HLE\sceDmac.h" />
<ClInclude Include="HLE\sceFont.h" />

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@ -397,6 +397,9 @@
<ClCompile Include="HLE\sceChnnlsv.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="HLE\sceDeflt.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -732,6 +735,9 @@
<ClInclude Include="HLE\sceChnnlsv.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="HLE\sceDeflt.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -601,3 +601,8 @@ template<u32 func(u32, u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<int func(u32, int, u32, u32)> void WrapI_UIUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}

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@ -57,6 +57,7 @@
#include "scePspNpDrm_user.h"
#include "sceP3da.h"
#include "sceGameUpdate.h"
#include "sceDeflt.h"
#define N(s) s
@ -252,6 +253,7 @@ void RegisterAllModules() {
Register_sceNpDrm();
Register_sceP3da();
Register_sceGameUpdate();
Register_sceDeflt();
for (int i = 0; i < numModules; i++)
{

92
Core/HLE/sceDeflt.cpp Normal file
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@ -0,0 +1,92 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Globals.h"
#include "HLE.h"
#include "..\..\ext\zlib\zlib.h"
int sceZlibDecompress(u32 OutBuffer, int OutBufferLength, u32 InBuffer, u32 Crc32Addr)
{
int err;
uLong crc;
z_stream stream;
u8 *outBufferPtr;
u32 *crc32AddrPtr = 0;
if( !Memory::IsValidAddress( OutBuffer ) || !Memory::IsValidAddress( InBuffer ) )
{
ERROR_LOG( HLE, "sceZlibDecompress: Bad address %08x %08x", OutBuffer, InBuffer );
return 0;
}
if( Crc32Addr )
{
if( !Memory::IsValidAddress( Crc32Addr ) )
{
ERROR_LOG( HLE, "sceZlibDecompress: Bad address %08x", Crc32Addr );
return 0;
}
crc32AddrPtr = (u32 *)Memory::GetPointer( Crc32Addr );
}
outBufferPtr = Memory::GetPointer( OutBuffer );
stream.next_in = (Bytef*)Memory::GetPointer(InBuffer);
stream.avail_in = (uInt)OutBufferLength;
stream.next_out = outBufferPtr;
stream.avail_out = (uInt)OutBufferLength;
stream.zalloc = (alloc_func)0;
stream.zfree = (free_func)0;
err = inflateInit(&stream);
if( err != Z_OK )
{
ERROR_LOG( HLE, "sceZlibDecompress: inflateInit failed %08x", err );
return 0;
}
err = inflate( &stream, Z_FINISH );
if( err != Z_STREAM_END )
{
inflateEnd( &stream );
ERROR_LOG( HLE, "sceZlibDecompress: inflate failed %08x", err );
return 0;
}
inflateEnd( &stream );
if( crc32AddrPtr )
{
crc = crc32( 0L, Z_NULL, 0 );
*crc32AddrPtr = crc32( crc, outBufferPtr, stream.total_out );
}
return stream.total_out;
}
const HLEFunction sceDeflt[] =
{
{0x0BA3B9CC, 0, "sceGzipGetCompressedData"},
{0x106A3552, 0, "sceGzipGetName"},
{0x1B5B82BC, 0, "sceGzipIsValid"},
{0x2EE39A64, 0, "sceZlibAdler32"},
{0x44054E03, 0, "sceDeflateDecompress"},
{0x6A548477, 0, "sceZlibGetCompressedData"},
{0x6DBCF897, 0, "sceGzipDecompress"},
{0x8AA82C92, 0, "sceGzipGetInfo"},
{0xA9E4FB28, WrapI_UIUU<sceZlibDecompress>, "sceZlibDecompress"},
{0xAFE01FD3, 0, "sceZlibGetInfo"},
{0xB767F9A0, 0, "sceGzipGetComment"},
{0xE46EB986, 0, "sceZlibIsValid"},
};
void Register_sceDeflt()
{
RegisterModule("sceDeflt", ARRAY_SIZE(sceDeflt), sceDeflt);
}

20
Core/HLE/sceDeflt.h Normal file
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@ -0,0 +1,20 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
void Register_sceDeflt();