mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-27 02:10:34 +00:00
Debugger: Add APIs to retrieve render image.
This commit is contained in:
parent
a0608d7fc5
commit
e6917cccf6
@ -1414,6 +1414,8 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/Debugger/WebSocket/GameBroadcaster.h
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Core/Debugger/WebSocket/GameSubscriber.cpp
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Core/Debugger/WebSocket/GameSubscriber.h
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Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
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Core/Debugger/WebSocket/GPUBufferSubscriber.h
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Core/Debugger/WebSocket/HLESubscriber.cpp
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Core/Debugger/WebSocket/HLESubscriber.h
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Core/Debugger/WebSocket/LogBroadcaster.cpp
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@ -189,6 +189,7 @@
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<ClCompile Include="Debugger\WebSocket\CPUCoreSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GameBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\GameSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\LogBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\DisasmSubscriber.cpp" />
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@ -547,6 +548,7 @@
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<ClInclude Include="Debugger\WebSocket\BreakpointSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GameSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\DisasmSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\HLESubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\SteppingSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\WebSocketUtils.h" />
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@ -728,6 +728,9 @@
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<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@ -1346,6 +1349,9 @@
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<ClInclude Include="Debugger\WebSocket\HLESubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -52,6 +52,7 @@
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#include "Core/Debugger/WebSocket/CPUCoreSubscriber.h"
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#include "Core/Debugger/WebSocket/DisasmSubscriber.h"
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#include "Core/Debugger/WebSocket/GameSubscriber.h"
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#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
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#include "Core/Debugger/WebSocket/HLESubscriber.h"
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#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
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@ -67,6 +68,7 @@ static const std::vector<SubscriberInfo> subscribers({
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{ &WebSocketCPUCoreInit, nullptr },
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{ &WebSocketDisasmInit, &WebSocketDisasmShutdown },
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{ &WebSocketGameInit, nullptr },
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{ &WebSocketGPUBufferInit, nullptr },
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{ &WebSocketHLEInit, nullptr },
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{ &WebSocketSteppingInit, &WebSocketSteppingShutdown },
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});
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264
Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
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264
Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
Normal file
@ -0,0 +1,264 @@
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#ifndef USING_QT_UI
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#include <libpng17/png.h>
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#include <zlib.h>
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#endif
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#include "data/base64.h"
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#include "Common/StringUtils.h"
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#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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#include "Core/Screenshot.h"
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#include "GPU/Debugger/Stepping.h"
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void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map) {
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// No need to bind or alloc state, these are all global.
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map["gpu.buffer.screenshot"] = &WebSocketGPUBufferScreenshot;
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map["gpu.buffer.renderColor"] = &WebSocketGPUBufferRenderColor;
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map["gpu.buffer.renderDepth"] = &WebSocketGPUBufferRenderDepth;
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map["gpu.buffer.renderStencil"] = &WebSocketGPUBufferRenderStencil;
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return nullptr;
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}
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// Note: Calls req.Respond(). Other data can be added afterward.
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static bool StreamBufferToDataURI(DebuggerRequest &req, const GPUDebugBuffer &buf, bool includeAlpha) {
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#ifdef USING_QT_UI
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req.Fail("Not supported on Qt yet, pull requests accepted");
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return false;
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#else
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u8 *flipbuffer = nullptr;
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u32 w = (u32)-1;
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u32 h = (u32)-1;
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const u8 *buffer = ConvertBufferToScreenshot(buf, includeAlpha, flipbuffer, w, h);
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if (!buffer) {
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req.Fail("Internal error converting buffer for PNG encode");
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return false;
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}
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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if (!png_ptr) {
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req.Fail("Internal error setting up PNG encoder (png_ptr)");
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return false;
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}
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_write_struct(&png_ptr, nullptr);
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req.Fail("Internal error setting up PNG encoder (info_ptr)");
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return false;
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}
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// Speed. Wireless N should give 35 KB/ms. For most devices, zlib/filters will cost more.
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png_set_compression_strategy(png_ptr, Z_RLE);
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png_set_compression_level(png_ptr, 1);
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png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
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auto &json = req.Respond();
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json.writeInt("width", w);
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json.writeInt("height", h);
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// Start a value...
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json.writeRaw("uri", "");
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req.Flush();
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// Now we'll write it directly to the stream.
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req.ws->AddFragment(false, "\"data:image/png;base64,");
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struct Context {
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DebuggerRequest *req;
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uint8_t buf[3];
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size_t bufSize;
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};
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Context ctx = { &req, {}, 0 };
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auto write = [](png_structp png_ptr, png_bytep data, png_size_t length) {
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auto ctx = (Context *)png_get_io_ptr(png_ptr);
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auto &req = *ctx->req;
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// If we buffered some bytes, fill to 3 bytes for a clean base64 encode.
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// This way we don't have padding.
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while (length > 0 && ctx->bufSize > 0 && ctx->bufSize != 3) {
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ctx->buf[ctx->bufSize++] = data[0];
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data++;
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length--;
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}
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if (ctx->bufSize == 3) {
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req.ws->AddFragment(false, Base64Encode(ctx->buf, ctx->bufSize));
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ctx->bufSize = 0;
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}
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assert(ctx->bufSize == 0 || length == 0);
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// Save bytes that would result in padding for next time.
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size_t toBuffer = length % 3;
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for (size_t i = 0; i < toBuffer; ++i) {
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ctx->buf[i] = data[length - toBuffer + i];
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ctx->bufSize++;
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}
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if (length > toBuffer) {
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req.ws->AddFragment(false, Base64Encode(data, length - toBuffer));
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}
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};
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auto flush = [](png_structp png_ptr) {
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// Nothing, just here to prevent stdio flush.
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};
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png_bytep *row_pointers = new png_bytep[h];
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u32 stride = includeAlpha ? w * 4 : w * 3;
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for (u32 i = 0; i < h; ++i) {
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row_pointers[i] = (u8 *)buffer + stride * i;
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}
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png_set_write_fn(png_ptr, &ctx, write, flush);
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int colorType = includeAlpha ? PNG_COLOR_TYPE_RGBA : PNG_COLOR_TYPE_RGB;
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png_set_IHDR(png_ptr, info_ptr, w, h, 8, colorType, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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png_set_rows(png_ptr, info_ptr, row_pointers);
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, nullptr);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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delete [] row_pointers;
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delete [] flipbuffer;
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if (ctx.bufSize > 0) {
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req.ws->AddFragment(false, Base64Encode(ctx.buf, ctx.bufSize));
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ctx.bufSize = 0;
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}
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// End the string.
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req.ws->AddFragment(false, "\"");
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return true;
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#endif
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}
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static std::string DescribeFormat(GPUDebugBufferFormat fmt) {
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switch (fmt) {
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case GPU_DBG_FORMAT_565: return "B5G6R5_UNORM_PACK16";
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case GPU_DBG_FORMAT_5551: return "A1B5G5R5_UNORM_PACK16";
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case GPU_DBG_FORMAT_4444: return "A4B4G4R4_UNORM_PACK16";
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case GPU_DBG_FORMAT_8888: return "R8G8B8A8_UNORM";
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case GPU_DBG_FORMAT_565_REV: return "R5G6B5_UNORM_PACK16";
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case GPU_DBG_FORMAT_5551_REV: return "R5G5B5A1_UNORM_PACK16";
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case GPU_DBG_FORMAT_4444_REV: return "R4G4B4A4_UNORM_PACK16";
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case GPU_DBG_FORMAT_5551_BGRA: return "A1R5G5B5_UNORM_PACK16";
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case GPU_DBG_FORMAT_4444_BGRA: return "A4R4G4B4_UNORM_PACK16";
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case GPU_DBG_FORMAT_8888_BGRA: return "B8G8R8A8_UNORM";
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case GPU_DBG_FORMAT_FLOAT: return "D32F";
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case GPU_DBG_FORMAT_16BIT: return "D16";
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case GPU_DBG_FORMAT_8BIT: return "S8";
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case GPU_DBG_FORMAT_24BIT_8X: return "D24_X8";
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case GPU_DBG_FORMAT_24X_8BIT: return "X24_S8";
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case GPU_DBG_FORMAT_FLOAT_DIV_256: return "D32F_DIV_256";
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case GPU_DBG_FORMAT_24BIT_8X_DIV_256: return "D32F_X8_DIV_256";
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case GPU_DBG_FORMAT_888_RGB: return "R8G8B8_UNORM";
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case GPU_DBG_FORMAT_INVALID:
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case GPU_DBG_FORMAT_BRSWAP_FLAG:
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default:
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return "UNDEFINED";
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}
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}
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// Note: Calls req.Respond(). Other data can be added afterward.
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static bool StreamBufferToBase64(DebuggerRequest &req, const GPUDebugBuffer &buf) {
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size_t length = buf.GetStride() * buf.GetHeight();
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auto &json = req.Respond();
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json.writeInt("width", buf.GetStride());
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json.writeInt("height", buf.GetHeight());
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json.writeBool("flipped", buf.GetFlipped());
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json.writeString("format", DescribeFormat(buf.GetFormat()));
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// Start a value without any actual data yet...
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json.writeRaw("base64", "");
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req.Flush();
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// Now we'll write it directly to the stream.
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req.ws->AddFragment(false, "\"");
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// 65535 is an "even" number of base64 characters.
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static const size_t CHUNK_SIZE = 65535;
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for (size_t i = 0; i < length; i += CHUNK_SIZE) {
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size_t left = std::min(length - i, CHUNK_SIZE);
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req.ws->AddFragment(false, Base64Encode(buf.GetData() + i, left));
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}
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req.ws->AddFragment(false, "\"");
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return true;
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}
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static void GenericStreamBuffer(DebuggerRequest &req, std::function<bool(const GPUDebugBuffer *&)> func) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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}
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if (coreState != CORE_STEPPING && !GPUStepping::IsStepping()) {
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return req.Fail("Neither CPU or GPU is stepping");
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}
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bool includeAlpha = false;
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if (!req.ParamBool("alpha", &includeAlpha, DebuggerParamType::OPTIONAL))
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return;
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std::string type = "uri";
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if (!req.ParamString("type", &type, DebuggerParamType::OPTIONAL))
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return;
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if (type != "uri" && type != "base64")
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return req.Fail("Parameter 'type' must be either 'uri' or 'base64'");
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const GPUDebugBuffer *buf = nullptr;
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if (!func(buf)) {
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return req.Fail("Could not download output");
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}
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assert(buf != nullptr);
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if (type == "base64") {
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StreamBufferToBase64(req, *buf);
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} else if (type == "uri") {
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StreamBufferToDataURI(req, *buf, includeAlpha);
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} else {
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_assert_(false);
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}
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}
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void WebSocketGPUBufferScreenshot(DebuggerRequest &req) {
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GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
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return GPUStepping::GPU_GetOutputFramebuffer(buf);
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});
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}
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void WebSocketGPUBufferRenderColor(DebuggerRequest &req) {
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GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
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return GPUStepping::GPU_GetCurrentFramebuffer(buf, GPU_DBG_FRAMEBUF_RENDER);
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});
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}
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void WebSocketGPUBufferRenderDepth(DebuggerRequest &req) {
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GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
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return GPUStepping::GPU_GetCurrentDepthbuffer(buf);
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});
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}
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void WebSocketGPUBufferRenderStencil(DebuggerRequest &req) {
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GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
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return GPUStepping::GPU_GetCurrentStencilbuffer(buf);
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});
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}
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27
Core/Debugger/WebSocket/GPUBufferSubscriber.h
Normal file
27
Core/Debugger/WebSocket/GPUBufferSubscriber.h
Normal file
@ -0,0 +1,27 @@
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map);
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void WebSocketGPUBufferScreenshot(DebuggerRequest &req);
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void WebSocketGPUBufferRenderColor(DebuggerRequest &req);
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void WebSocketGPUBufferRenderDepth(DebuggerRequest &req);
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void WebSocketGPUBufferRenderStencil(DebuggerRequest &req);
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@ -28,6 +28,7 @@ namespace GPUStepping {
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enum PauseAction {
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PAUSE_CONTINUE,
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PAUSE_BREAK,
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PAUSE_GETOUTPUTBUF,
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PAUSE_GETFRAMEBUF,
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PAUSE_GETDEPTHBUF,
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PAUSE_GETSTENCILBUF,
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@ -87,6 +88,10 @@ static void RunPauseAction() {
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case PAUSE_BREAK:
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break;
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case PAUSE_GETOUTPUTBUF:
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bufferResult = gpuDebug->GetOutputFramebuffer(bufferFrame);
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break;
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case PAUSE_GETFRAMEBUF:
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bufferResult = gpuDebug->GetCurrentFramebuffer(bufferFrame, bufferType);
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break;
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@ -192,6 +197,10 @@ static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPU
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return bufferResult;
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}
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bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer) {
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return GetBuffer(buffer, PAUSE_GETOUTPUTBUF, bufferFrame);
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}
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bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type) {
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bufferType = type;
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return GetBuffer(buffer, PAUSE_GETFRAMEBUF, bufferFrame);
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@ -31,6 +31,7 @@ namespace GPUStepping {
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bool SingleStep();
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bool IsStepping();
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bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer);
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bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type);
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bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer);
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bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer);
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@ -307,6 +307,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/Core/Debugger/WebSocket/DisasmSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/GameBroadcaster.cpp \
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$(SRC)/Core/Debugger/WebSocket/GameSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/HLESubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/LogBroadcaster.cpp \
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$(SRC)/Core/Debugger/WebSocket/SteppingBroadcaster.cpp \
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@ -4,7 +4,7 @@
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std::string Base64Encode(const uint8_t *p, size_t sz) {
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const char digits[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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size_t unpaddedLength = (4 * sz + 3) / 3;
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size_t unpaddedLength = (4 * sz + 2) / 3;
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std::string result;
|
||||
result.resize((unpaddedLength + 3) & ~3, '=');
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user