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Update CMake and Android build
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@ -1243,6 +1243,8 @@ add_library(GPU OBJECT
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GPU/Debugger/Breakpoints.h
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GPU/Debugger/Stepping.cpp
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GPU/Debugger/Stepping.h
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GPU/GLES/DepalettizeShader.cpp
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GPU/GLES/DepalettizeShader.h
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GPU/GLES/GLES_GPU.cpp
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GPU/GLES/GLES_GPU.h
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GPU/GLES/FragmentShaderGenerator.cpp
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@ -17,8 +17,6 @@
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#include <map>
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#define SHADERLOG
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#include "base/logging.h"
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#include "Common/Log.h"
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#include "DepalettizeShader.h"
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@ -144,6 +144,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/GPU/Debugger/Breakpoints.cpp \
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$(SRC)/GPU/Debugger/Stepping.cpp \
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$(SRC)/GPU/GLES/Framebuffer.cpp \
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$(SRC)/GPU/GLES/DepalettizeShader.cpp \
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$(SRC)/GPU/GLES/GLES_GPU.cpp.arm \
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$(SRC)/GPU/GLES/TextureCache.cpp.arm \
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$(SRC)/GPU/GLES/TransformPipeline.cpp.arm \
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