Some error handling and assert improvements, trying to understand #10662

This commit is contained in:
Henrik Rydgård 2018-03-01 12:11:10 +01:00
parent c7dcb7c365
commit ee752f5399
4 changed files with 27 additions and 15 deletions

View File

@ -60,7 +60,7 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image_);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
@ -79,12 +79,14 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
// Find memory type - don't specify any mapping requirements
bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
assert(pass);
_assert_(pass);
res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem_);
if (res != VK_SUCCESS) {
_assert_msg_(G3D, res != VK_ERROR_TOO_MANY_OBJECTS, "Too many Vulkan memory objects!");
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
vkDestroyImage(vulkan_->GetDevice(), image_, nullptr);
image_ = nullptr;
return false;
}
@ -93,7 +95,8 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
res = vkBindImageMemory(vulkan_->GetDevice(), image_, mem_, offset_);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
// This leaks the image and memory. Should not really happen though...
_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
@ -108,8 +111,8 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
break;
default:
// If you planned to use UploadMip, you want VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. After the
// upload, you can transition.
assert(false);
// upload, you can transition using EndCreate.
_assert_(false);
break;
}
}
@ -135,7 +138,8 @@ bool VulkanTexture::CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips,
res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view_);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
// This leaks the image.
_assert_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
return true;

View File

@ -131,8 +131,7 @@ bool ManagedTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, Imag
if (image[i])
free(image[i]);
}
return true;
return texture_ != nullptr;
}
bool ManagedTexture::LoadFromFile(const std::string &filename, ImageFileType type, bool generateMips) {
@ -172,4 +171,4 @@ std::unique_ptr<ManagedTexture> CreateTextureFromFileData(Draw::DrawContext *dra
ManagedTexture *mtex = new ManagedTexture(draw);
mtex->LoadFromFileData(data, size, type, generateMips);
return std::move(std::unique_ptr<ManagedTexture>(mtex));
}
}

View File

@ -304,7 +304,7 @@ public:
VKTexture(VulkanContext *vulkan, VkCommandBuffer cmd, VulkanPushBuffer *pushBuffer, const TextureDesc &desc, VulkanDeviceAllocator *alloc)
: vulkan_(vulkan), mipLevels_(desc.mipLevels), format_(desc.format) {
bool result = Create(cmd, pushBuffer, desc, alloc);
assert(result);
_assert_(result);
}
~VKTexture() {
@ -650,8 +650,8 @@ enum class TextureState {
bool VKTexture::Create(VkCommandBuffer cmd, VulkanPushBuffer *push, const TextureDesc &desc, VulkanDeviceAllocator *alloc) {
// Zero-sized textures not allowed.
assert(desc.width * desc.height * desc.depth > 0);
assert(push);
_assert_(desc.width * desc.height * desc.depth > 0); // remember to set depth to 1!
_assert_(push);
format_ = desc.format;
mipLevels_ = desc.mipLevels;
width_ = desc.width;
@ -667,7 +667,10 @@ bool VKTexture::Create(VkCommandBuffer cmd, VulkanPushBuffer *push, const Textur
// Gonna have to generate some, which requires TRANSFER_SRC
usageBits |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
vkTex_->CreateDirect(cmd, width_, height_, mipLevels_, vulkanFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, usageBits);
if (!vkTex_->CreateDirect(cmd, width_, height_, mipLevels_, vulkanFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, usageBits)) {
ELOG("Failed to create VulkanTexture: %dx%dx%d fmt %d, %d levels", width_, height_, depth_, (int)vulkanFormat, mipLevels_);
return false;
}
if (desc.initData.size()) {
int w = width_;
int h = height_;
@ -1017,6 +1020,12 @@ InputLayout *VKContext::CreateInputLayout(const InputLayoutDesc &desc) {
}
Texture *VKContext::CreateTexture(const TextureDesc &desc) {
if (!push_) {
// Too early! Fail.
ELOG("Can't create textures before the first frame has started.");
return nullptr;
}
_assert_(renderManager_.GetInitCmd());
return new VKTexture(vulkan_, renderManager_.GetInitCmd(), push_, desc, allocator_);
}

View File

@ -32,7 +32,7 @@ void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pi
void UIContext::BeginFrame() {
if (!uitexture_) {
uitexture_ = CreateTextureFromFile(draw_, "ui_atlas.zim", ImageFileType::ZIM);
uitexture_ = CreateTextureFromFile(draw_, "ui_atlas.zim", ImageFileType::ZIM, false);
if (!uitexture_) {
PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
FLOG("Failed to load ui_atlas.zim");