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Set both Default-NAN and FZ on ARM. See comments.
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
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@ -24,6 +24,7 @@
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#include <codecvt>
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#endif
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#include "math/math_util.h"
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#include "native/thread/thread.h"
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#include "native/thread/threadutil.h"
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#include "native/base/mutex.h"
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@ -244,6 +245,8 @@ void CPU_Shutdown() {
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void CPU_RunLoop() {
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setCurrentThreadName("CPUThread");
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FPU_SetFastMode();
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if (!CPU_NextState(CPU_THREAD_PENDING, CPU_THREAD_STARTING)) {
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ERROR_LOG(CPU, "CPU thread in unexpected state: %d", cpuThreadState);
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return;
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@ -215,8 +215,14 @@ void NativeInit(int argc, const char *argv[],
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InitFastMath(cpu_info.bNEON);
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// Sets both FZ and DefaultNaN on ARM, flipping some ARM implementations into "RunFast" mode for VFP.
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// http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
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// Do we need to do this on all threads?
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// Also, the FZ thing may actually be a little bit dangerous, I'm not sure how compliant the MIPS
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// CPU is with denormal handling. Needs testing. Default-NAN should be reasonably safe though.
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FPU_SetFastMode();
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bool skipLogo = false;
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EnableFZ();
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setlocale( LC_ALL, "C" );
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std::string user_data_path = savegame_directory;
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pendingMessages.clear();
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@ -404,6 +410,8 @@ void NativeInit(int argc, const char *argv[],
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}
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void NativeInitGraphics() {
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FPU_SetFastMode();
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CheckGLExtensions();
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gl_lost_manager_init();
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ui_draw2d.SetAtlas(&ui_atlas);
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@ -1 +1 @@
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Subproject commit 4bd28027006a04bf55f85f2767f0758fbd5c6e9b
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Subproject commit 30b5e2879eb6c1fe9623c9275a995f3daa24b263
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