mirror of
https://github.com/libretro/ppsspp.git
synced 2025-02-14 13:59:24 +00:00
Disable gfx logging in debug by default.
This commit is contained in:
parent
58b07e00d7
commit
f08ae677e8
@ -356,7 +356,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
|
|||||||
logger = new AndroidLogger();
|
logger = new AndroidLogger();
|
||||||
|
|
||||||
LogManager::Init();
|
LogManager::Init();
|
||||||
LogManager *logman = LogManager::GetInstance();
|
|
||||||
|
|
||||||
g_Config.AddSearchPath(user_data_path);
|
g_Config.AddSearchPath(user_data_path);
|
||||||
g_Config.AddSearchPath(g_Config.memStickDirectory + "PSP/SYSTEM/");
|
g_Config.AddSearchPath(g_Config.memStickDirectory + "PSP/SYSTEM/");
|
||||||
@ -364,6 +363,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
|
|||||||
g_Config.Load();
|
g_Config.Load();
|
||||||
g_Config.externalDirectory = external_dir;
|
g_Config.externalDirectory = external_dir;
|
||||||
#endif
|
#endif
|
||||||
|
LogManager *logman = LogManager::GetInstance();
|
||||||
|
|
||||||
#ifdef ANDROID
|
#ifdef ANDROID
|
||||||
// On Android, create a PSP directory tree in the external_dir,
|
// On Android, create a PSP directory tree in the external_dir,
|
||||||
@ -453,10 +453,12 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
|
|||||||
logman->AddListener(type, logger);
|
logman->AddListener(type, logger);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
// Special hack for G3D as it's very spammy. Need to make a flag for this.
|
|
||||||
if (!gfxLog)
|
|
||||||
logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
|
|
||||||
#endif
|
#endif
|
||||||
|
// Special hack for G3D as it's very spammy. Need to make a flag for this.
|
||||||
|
if (!gfxLog) {
|
||||||
|
logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
|
||||||
|
logman->SetLogLevel(LogTypes::SCEGE, LogTypes::LERROR);
|
||||||
|
}
|
||||||
// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
|
// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
|
||||||
// test new languages without recompiling the entire app, which is a hassle).
|
// test new languages without recompiling the entire app, which is a hassle).
|
||||||
const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
|
const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
|
||||||
|
Loading…
x
Reference in New Issue
Block a user