Buildfix, should be in GLES.

This commit is contained in:
Unknown W. Brackets 2013-03-02 13:17:04 -08:00
parent f8d7c024e5
commit f2b3d6fb50
2 changed files with 1 additions and 1 deletions

View File

@ -394,7 +394,6 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
// to blit the framebuffer, in order to support half-framerate games that otherwise wouldn't have
// anything to draw here.
gstate_c.skipDrawReason &= ~SKIPDRAW_SKIPFRAME;
glstate.colorMask.set(true,true,true,true);
bool throttle, skipFrame, skipFlip;

View File

@ -252,6 +252,7 @@ void GLES_GPU::SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) {
}
void GLES_GPU::CopyDisplayToOutput() {
glstate.colorMask.set(true, true, true, true);
transformDraw_.Flush();
if (!g_Config.bBufferedRendering)
return;