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Buildfix, should be in GLES.
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@ -394,7 +394,6 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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// to blit the framebuffer, in order to support half-framerate games that otherwise wouldn't have
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// anything to draw here.
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gstate_c.skipDrawReason &= ~SKIPDRAW_SKIPFRAME;
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glstate.colorMask.set(true,true,true,true);
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bool throttle, skipFrame, skipFlip;
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@ -252,6 +252,7 @@ void GLES_GPU::SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) {
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}
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void GLES_GPU::CopyDisplayToOutput() {
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glstate.colorMask.set(true, true, true, true);
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transformDraw_.Flush();
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if (!g_Config.bBufferedRendering)
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return;
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