Better check for blendmode

This commit is contained in:
Henrik Rydgard 2013-09-30 10:17:23 +02:00
parent e65d0b4791
commit f48e0af235

View File

@ -243,7 +243,7 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
}
#endif
if ((blendFuncEq == GE_BLENDMODE_MIN || blendFuncEq == GE_BLENDMODE_MAX) && gl_extensions.EXT_blend_minmax) {
if (blendFuncEq >= GE_BLENDMODE_MIN && gl_extensions.EXT_blend_minmax) {
glstate.blendEquation.set(eqLookup[blendFuncEq]);
} else {
glstate.blendEquation.set(eqLookupNoMinMax[blendFuncEq]);