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Put the fps on the right side.
This way it doesn't overlap the debug text.
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@ -242,9 +242,9 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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float zoom = 0.3f; /// g_Config.iWindowZoom;
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float zoom = 0.3f; /// g_Config.iWindowZoom;
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float soff = 0.3f;
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float soff = 0.3f;
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PPGeBegin();
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PPGeBegin();
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PPGeDrawText(stats, soff, soff, 0, zoom, 0xCC000000);
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PPGeDrawText(stats, 478.0f + soff, soff, PPGE_ALIGN_RIGHT, zoom, 0xCC000000);
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PPGeDrawText(stats, -soff, -soff, 0, zoom, 0xCC000000);
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PPGeDrawText(stats, 478.0f + -soff, -soff, PPGE_ALIGN_RIGHT, zoom, 0xCC000000);
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PPGeDrawText(stats, 0, 0, 0, zoom, 0xFFFFFFFF);
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PPGeDrawText(stats, 478.0f + 0.0f, 0, PPGE_ALIGN_RIGHT, zoom, 0xFFFFFFFF);
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PPGeEnd();
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PPGeEnd();
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}
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}
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}
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}
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