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Fix for weird Xbox B button behavior, see #10948. A simpler change was tested to work by Ruler.
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13
UWP/App.cpp
13
UWP/App.cpp
@ -1,4 +1,4 @@
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#include "ppsspp_config.h"
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#include "ppsspp_config.h"
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#include "pch.h"
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#include "App.h"
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@ -92,6 +92,7 @@ void App::SetWindow(CoreWindow^ window) {
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if (Windows::Foundation::Metadata::ApiInformation::IsTypePresent("Windows.Phone.UI.Input.HardwareButtons")) {
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m_hardwareButtons.insert(HardwareButton::BACK);
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m_isPhone = true;
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}
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Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->
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@ -103,11 +104,15 @@ void App::SetWindow(CoreWindow^ window) {
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}
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bool App::HasBackButton() {
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return m_hardwareButtons.find(HardwareButton::BACK) != m_hardwareButtons.end();
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return m_isPhone;
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}
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void App::App_BackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ e) {
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e->Handled = m_main->OnHardwareButton(HardwareButton::BACK);
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if (m_isPhone) {
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e->Handled = m_main->OnHardwareButton(HardwareButton::BACK);
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} else {
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e->Handled = true;
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}
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}
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void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) {
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@ -262,4 +267,4 @@ void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args) {
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void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args) {
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m_deviceResources->ValidateDevice();
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}
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}
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