mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-27 02:10:34 +00:00
Additional UWP preparations
This commit is contained in:
parent
f5fa238e22
commit
fa80cfa4aa
@ -35,7 +35,6 @@
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#include "md5.h"
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#include <string.h>
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#include <stdio.h>
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/*
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* 32-bit integer manipulation macros (little endian)
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@ -291,38 +290,6 @@ void md5( unsigned char *input, int ilen, unsigned char output[16] )
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memset( &ctx, 0, sizeof( md5_context ) );
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}
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/*
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* output = MD5( file contents )
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*/
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int md5_file( char *path, unsigned char output[16] )
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{
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FILE *f;
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size_t n;
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md5_context ctx;
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unsigned char buf[1024];
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if( ( f = fopen( path, "rb" ) ) == NULL )
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return( 1 );
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md5_starts( &ctx );
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while( ( n = fread( buf, 1, sizeof( buf ), f ) ) > 0 )
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md5_update( &ctx, buf, (int) n );
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md5_finish( &ctx, output );
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memset( &ctx, 0, sizeof( md5_context ) );
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if( ferror( f ) != 0 )
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{
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fclose( f );
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return( 2 );
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}
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fclose( f );
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return( 0 );
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}
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/*
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* MD5 HMAC context setup
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*/
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@ -325,38 +325,6 @@ void sha1( unsigned char *input, int ilen, unsigned char output[20] )
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memset( &ctx, 0, sizeof( sha1_context ) );
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}
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/*
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* output = SHA-1( file contents )
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*/
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int sha1_file( char *path, unsigned char output[20] )
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{
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FILE *f;
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size_t n;
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sha1_context ctx;
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unsigned char buf[1024];
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if( ( f = fopen( path, "rb" ) ) == NULL )
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return( 1 );
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sha1_starts( &ctx );
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while( ( n = fread( buf, 1, sizeof( buf ), f ) ) > 0 )
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sha1_update( &ctx, buf, (int) n );
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sha1_finish( &ctx, output );
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memset( &ctx, 0, sizeof( sha1_context ) );
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if( ferror( f ) != 0 )
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{
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fclose( f );
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return( 2 );
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}
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fclose( f );
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return( 0 );
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}
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/*
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* SHA-1 HMAC context setup
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*/
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@ -35,6 +35,25 @@ bool DoesVersionMatchWindows(uint32_t major, uint32_t minor, uint32_t spMajor, u
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#endif
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}
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bool IsVistaOrHigher() {
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#if PPSSPP_PLATFORM(UWP)
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return true;
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#else
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OSVERSIONINFOEX osvi;
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DWORDLONG dwlConditionMask = 0;
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int op = VER_GREATER_EQUAL;
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ZeroMemory(&osvi, sizeof(osvi));
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osvi.dwOSVersionInfoSize = sizeof(osvi);
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osvi.dwMajorVersion = 6; // Vista is 6.0
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osvi.dwMinorVersion = 0;
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VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, op);
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VER_SET_CONDITION(dwlConditionMask, VER_MINORVERSION, op);
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return VerifyVersionInfo(&osvi, VER_MAJORVERSION | VER_MINORVERSION, dwlConditionMask) != FALSE;
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#endif
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}
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std::string GetWindowsVersion() {
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const bool IsWindowsXPSP2 = DoesVersionMatchWindows(5, 1, 2, 0, false);
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const bool IsWindowsXPSP3 = DoesVersionMatchWindows(5, 1, 3, 0, false);
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@ -4,6 +4,7 @@
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#ifdef _MSC_VER
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bool IsVistaOrHigher();
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bool DoesVersionMatchWindows(uint32_t major, uint32_t minor, uint32_t spMajor, uint32_t spMinor, bool acceptGreater);
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std::string GetWindowsVersion();
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std::string GetWindowsSystemArchitecture();
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@ -1,6 +1,7 @@
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#pragma once
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#include <string>
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#include <cstring>
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#include <cstdint>
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#include "base/basictypes.h"
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@ -19,7 +19,7 @@
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#include <algorithm>
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#include "profiler/profiler.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/glsl_program.h"
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#include "thin3d/thin3d.h"
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@ -21,7 +21,6 @@
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#include <set>
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#include <algorithm>
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#include "gfx/gl_common.h"
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#include "ext/native/thin3d/thin3d.h"
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// Keeps track of allocated FBOs.
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// Also provides facilities for drawing and later converting raw
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@ -40,7 +39,7 @@ class ShaderManagerGLES;
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// Simple struct for asynchronous PBO readbacks
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struct AsyncPBO {
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GLuint handle;
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uint32_t handle;
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u32 maxSize;
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u32 fb_address;
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@ -15,6 +15,8 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <algorithm>
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#include "base/display.h"
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@ -69,9 +71,12 @@
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#include "UI/InstallZipScreen.h"
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#include "UI/ProfilerDraw.h"
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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#include "Windows/MainWindow.h"
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#endif
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#if !PPSSPP_PLATFORM(UWP)
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#include "gfx/gl_common.h"
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#endif
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#ifndef MOBILE_DEVICE
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AVIDump avi;
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@ -150,15 +155,16 @@ void EmuScreen::bootGame(const std::string &filename) {
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coreParam.cpuCore = (CPUCore)g_Config.iCpuCore;
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coreParam.gpuCore = GPUCORE_GLES;
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switch (GetGPUBackend()) {
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case GPUBackend::DIRECT3D11:
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coreParam.gpuCore = GPUCORE_DIRECTX11;
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break;
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#if !PPSSPP_PLATFORM(UWP)
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case GPUBackend::OPENGL:
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coreParam.gpuCore = GPUCORE_GLES;
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break;
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case GPUBackend::DIRECT3D9:
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coreParam.gpuCore = GPUCORE_DIRECTX9;
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break;
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case GPUBackend::DIRECT3D11:
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coreParam.gpuCore = GPUCORE_DIRECTX11;
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break;
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case GPUBackend::VULKAN:
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coreParam.gpuCore = GPUCORE_VULKAN;
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if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) {
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@ -172,6 +178,7 @@ void EmuScreen::bootGame(const std::string &filename) {
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#endif
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}
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break;
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#endif
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}
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if (g_Config.bSoftwareRendering) {
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coreParam.gpuCore = GPUCORE_SOFTWARE;
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@ -228,6 +235,7 @@ void EmuScreen::bootComplete() {
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#endif
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memset(virtKeys, 0, sizeof(virtKeys));
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#if !PPSSPP_PLATFORM(UWP)
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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const char *renderer = (const char*)glGetString(GL_RENDERER);
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if (strstr(renderer, "Chainfire3D") != 0) {
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@ -240,6 +248,7 @@ void EmuScreen::bootComplete() {
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osm.Show("WARNING: GfxDebugOutput is enabled via ppsspp.ini. Things may be slow.", 10.0f, 0xFF30a0FF, -1, true);
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}
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}
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#endif
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if (Core_GetPowerSaving()) {
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I18NCategory *sy = GetI18NCategory("System");
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@ -16,6 +16,8 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "ppsspp_config.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "gfx_es2/draw_buffer.h"
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@ -253,7 +255,7 @@ void GameScreen::update(InputState &input) {
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}
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UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) {
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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std::string str = std::string("explorer.exe /select,\"") + ReplaceAll(gamePath_, "/", "\\") + "\"";
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_wsystem(ConvertUTF8ToWString(str).c_str());
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#endif
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include "base/display.h" // Only to check screen aspect ratio with pixel_yres/pixel_xres
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#include "base/colorutil.h"
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@ -59,8 +61,10 @@
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#include <shlobj.h>
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#include "util/text/utf8.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/W32Util/Misc.h"
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#endif
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#if !PPSSPP_PLATFORM(UWP)
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#include "gfx/gl_common.h"
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#endif
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#ifdef IOS
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@ -80,6 +84,10 @@ bool GameSettingsScreen::UseVerticalLayout() const {
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// This needs before run CheckGPUFeatures()
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// TODO: Remove this if fix the issue
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bool CheckSupportInstancedTessellation() {
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#if PPSSPP_PLATFORM(UWP)
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return true;
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#else
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// TODO: Make work with non-GL backends
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int maxVertexTextureImageUnits;
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits);
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bool vertexTexture = maxVertexTextureImageUnits >= 3; // At least 3 for hardware tessellation
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@ -88,6 +96,7 @@ bool CheckSupportInstancedTessellation() {
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bool textureFloat = gl_extensions.ARB_texture_float || gl_extensions.OES_texture_float || gl_extensions.OES_texture_half_float;
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return instanceRendering && vertexTexture && textureFloat;
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#endif
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}
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void GameSettingsScreen::CreateViews() {
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@ -647,7 +656,7 @@ void GameSettingsScreen::CreateViews() {
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#if defined(USING_WIN_UI)
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systemSettings->Add(new CheckBox(&g_Config.bBypassOSKWithKeyboard, sy->T("Enable Windows native keyboard", "Enable Windows native keyboard")));
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#endif
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#if defined(_WIN32)
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, sy->T("Save path in My Documents", "Save path in My Documents")));
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SavePathInMyDocumentChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathMydoc);
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SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, sy->T("Save path in installed.txt", "Save path in installed.txt")));
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@ -809,7 +818,7 @@ UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
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const std::string PPSSPPpath = File::GetExeDirectory();
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@ -987,7 +996,7 @@ void GlobalSettingsScreen::CreateViews() {
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}*/
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void GameSettingsScreen::CallbackRenderingBackend(bool yes) {
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#if defined(_WIN32)
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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// If the user ends up deciding not to restart, set the config back to the current backend
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// so it doesn't get switched by accident.
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if (yes) {
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//
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// Windows has its own code that bypasses the framework entirely.
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#include "ppsspp_config.h"
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// Background worker threads should be spawned in NativeInit and joined
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// in NativeShutdown.
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@ -268,7 +269,7 @@ void NativeGetAppInfo(std::string *app_dir_name, std::string *app_nice_name, boo
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#endif
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}
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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bool CheckFontIsUsable(const wchar_t *fontFace) {
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wchar_t actualFontFace[1024] = { 0 };
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@ -481,7 +482,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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// Note to translators: do not translate this/add this to PPSSPP-lang's files.
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// It's intended to be custom for every user.
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// Only add it to your own personal copies of PPSSPP.
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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// TODO: Could allow a setting to specify a font file to load?
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// TODO: Make this a constant if we can sanely load the font on other systems?
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AddFontResourceEx(L"assets/Roboto-Condensed.ttf", FR_PRIVATE, NULL);
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@ -535,7 +536,7 @@ void NativeInitGraphics(GraphicsContext *graphicsContext) {
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// memset(&ui_theme, 0, sizeof(ui_theme));
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// New style theme
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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ui_theme.uiFont = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 22);
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ui_theme.uiFontSmall = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 15);
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ui_theme.uiFontSmaller = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 12);
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@ -582,7 +583,7 @@ void NativeInitGraphics(GraphicsContext *graphicsContext) {
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if (!uiTexture) {
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PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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ELOG("Failed to load ui_atlas.zim");
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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UINT ExitCode = 0;
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ExitProcess(ExitCode);
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#endif
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@ -1046,7 +1047,7 @@ void NativeShutdown() {
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exit(0);
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#endif
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#ifdef _WIN32
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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RemoveFontResourceEx(L"assets/Roboto-Condensed.ttf", FR_PRIVATE, NULL);
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#endif
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}
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@ -4,9 +4,11 @@
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#include <process.h>
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#include "thread/threadutil.h"
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#include "Common/OSVersion.h"
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#include "Core/Reporting.h"
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#include "Core/Util/AudioFormat.h"
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#include "Windows/W32Util/Misc.h"
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#include "Common/OSVersion.h"
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#include "dsoundstream.h"
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@ -9,6 +9,7 @@
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#include "Core/Config.h"
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#include "Core/Reporting.h"
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#include "Common/OSVersion.h"
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#include "Windows/GPU/D3D9Context.h"
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#include "Windows/W32Util/Misc.h"
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#include "thin3d/thin3d.h"
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@ -1,4 +1,5 @@
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#include "stdafx.h"
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#include "ppsspp_config.h"
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#include "CommonWindows.h"
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#include <WinUser.h>
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@ -8,19 +9,12 @@
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#include "Misc.h"
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#include "util/text/utf8.h"
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bool IsVistaOrHigher() {
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OSVERSIONINFOEX osvi;
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DWORDLONG dwlConditionMask = 0;
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int op = VER_GREATER_EQUAL;
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ZeroMemory(&osvi, sizeof(osvi));
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osvi.dwOSVersionInfoSize = sizeof(osvi);
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osvi.dwMajorVersion = 6; // Vista is 6.0
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osvi.dwMinorVersion = 0;
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VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, op);
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VER_SET_CONDITION(dwlConditionMask, VER_MINORVERSION, op);
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return VerifyVersionInfo(&osvi, VER_MAJORVERSION | VER_MINORVERSION, dwlConditionMask) != FALSE;
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bool KeyDownAsync(int vkey) {
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#if PPSSPP_PLATFORM(UWP)
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return 0;
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#else
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return (GetAsyncKeyState(vkey) & 0x8000) != 0;
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#endif
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}
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namespace W32Util
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@ -2,8 +2,6 @@
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#include "Common/CommonWindows.h"
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bool IsVistaOrHigher();
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namespace W32Util
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{
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void CenterWindow(HWND hwnd);
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@ -36,10 +34,7 @@ struct GenericListViewDef
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// the most significant bit states whether the key is currently down.
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// simply checking if it's != 0 is not enough, as bit0 is set if
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// the key was pressed between the last call to GetAsyncKeyState
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inline bool KeyDownAsync(int vkey)
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{
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return (GetAsyncKeyState(vkey) & 0x8000) != 0;
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}
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bool KeyDownAsync(int vkey);
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class GenericListControl
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{
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