mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-24 00:29:57 +00:00
Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
This commit is contained in:
parent
0cbe0dc997
commit
fafa9c9bfd
@ -22,6 +22,7 @@
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#include "ui/ui_context.h"
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#include "UI/EmuScreen.h"
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#include "UI/PluginScreen.h"
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#include "UI/MenuScreens.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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@ -291,6 +292,7 @@ void GlobalSettingsScreen::CreateViews() {
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list->Add(new CheckBox(&enableReports_, gs->T("Enable Error Reporting")));
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list->Add(new CheckBox(&g_Config.bEnableCheats, gs->T("Enable Cheats")));
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list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
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list->Add(new Choice(gs->T("Control Mapping")))->OnClick.Handle(this, &GlobalSettingsScreen::OnControlMapping);
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list->Add(new Choice(gs->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);
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list->Add(new Choice(gs->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools);
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list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack);
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@ -311,6 +313,12 @@ UI::EventReturn GlobalSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GlobalSettingsScreen::OnControlMapping(UI::EventParams &e) {
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screenManager()->push(new ControlsScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn GlobalSettingsScreen::OnBack(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_OK);
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g_Config.sReportHost = enableReports_ ? "report.ppsspp.org" : "";
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@ -59,6 +59,7 @@ private:
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UI::EventReturn OnFactoryReset(UI::EventParams &e);
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnControlMapping(UI::EventParams &e);
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// Temporaries to convert bools to other kinds of settings
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bool enableReports_;
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@ -117,7 +117,7 @@
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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@ -150,7 +150,7 @@
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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@ -184,7 +184,7 @@
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;dsound.lib;glu32.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;dsound.lib;glu32.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -225,7 +225,7 @@
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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@ -1,4 +1,5 @@
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#include <limits.h>
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#include "base/NativeApp.h"
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#include "Core/Config.h"
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#include "input/input_state.h"
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@ -6,11 +7,71 @@
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#include "XinputDevice.h"
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#include "ControlMapping.h"
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// Utilities to dynamically load XInput. Adapted from SDL.
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typedef DWORD (WINAPI *XInputGetState_t) (DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef DWORD (WINAPI *XInputSetState_t) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
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typedef DWORD (WINAPI *XInputGetCapabilities_t) (DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
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XInputGetState_t PPSSPP_XInputGetState = NULL;
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XInputSetState_t PPSSPP_XInputSetState = NULL;
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XInputGetCapabilities_t PPSSPP_XInputGetCapabilities = NULL;
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static DWORD PPSSPP_XInputVersion = 0;
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static HMODULE s_pXInputDLL = 0;
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static int s_XInputDLLRefCount = 0;
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static void UnloadXInputDLL();
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static int LoadXInputDLL() {
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DWORD version = 0;
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if (s_pXInputDLL) {
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s_XInputDLLRefCount++;
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return 0; /* already loaded */
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}
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version = (1 << 16) | 4;
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s_pXInputDLL = LoadLibrary( "XInput1_4.dll" ); // 1.4 Ships with Windows 8.
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if (!s_pXInputDLL) {
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version = (1 << 16) | 3;
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s_pXInputDLL = LoadLibrary( "XInput1_3.dll" ); // 1.3 Ships with Vista and Win7, can be installed as a restributable component.
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}
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if (!s_pXInputDLL) {
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return -1;
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}
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PPSSPP_XInputVersion = version;
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s_XInputDLLRefCount = 1;
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/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
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PPSSPP_XInputGetState = (XInputGetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, (LPCSTR)100 );
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PPSSPP_XInputSetState = (XInputSetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputSetState" );
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PPSSPP_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetCapabilities" );
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if ( !PPSSPP_XInputGetState || !PPSSPP_XInputSetState || !PPSSPP_XInputGetCapabilities ) {
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UnloadXInputDLL();
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return -1;
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}
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return 0;
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}
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static void UnloadXInputDLL() {
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if ( s_pXInputDLL ) {
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if (--s_XInputDLLRefCount == 0) {
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FreeLibrary( s_pXInputDLL );
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s_pXInputDLL = NULL;
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}
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}
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}
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#ifndef XUSER_MAX_COUNT
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#define XUSER_MAX_COUNT 4
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#endif
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// Undocumented. Steam annoyingly grabs this button though....
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#define XINPUT_GUIDE_BUTTON 0x400
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// Permanent map. Actual mapping happens elsewhere.
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static const struct {int from, to;} xinput_ctrl_map[] = {
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{XBOX_CODE_LEFTTRIGGER, KEYCODE_BUTTON_L2},
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@ -29,16 +90,24 @@ static const struct {int from, to;} xinput_ctrl_map[] = {
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{XINPUT_GAMEPAD_DPAD_DOWN, KEYCODE_DPAD_DOWN},
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{XINPUT_GAMEPAD_DPAD_LEFT, KEYCODE_DPAD_LEFT},
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{XINPUT_GAMEPAD_DPAD_RIGHT, KEYCODE_DPAD_RIGHT},
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{XINPUT_GUIDE_BUTTON, KEYCODE_HOME},
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};
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static const unsigned int xinput_ctrl_map_size = sizeof(xinput_ctrl_map) / sizeof(xinput_ctrl_map[0]);
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XinputDevice::XinputDevice() {
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if (LoadXInputDLL() != 0) {
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ERROR_LOG(HLE, "Failed to load XInput! DLL missing");
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}
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ZeroMemory( &this->prevState, sizeof(this->prevState) );
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this->check_delay = 0;
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this->gamepad_idx = -1;
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}
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XinputDevice::~XinputDevice() {
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UnloadXInputDLL();
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}
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struct Stick {
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float x;
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float y;
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@ -52,11 +121,11 @@ int XinputDevice::UpdateState(InputState &input_state) {
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DWORD dwResult;
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if (this->gamepad_idx >= 0)
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dwResult = XInputGetState( this->gamepad_idx, &state );
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dwResult = PPSSPP_XInputGetState( this->gamepad_idx, &state );
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else {
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// use the first gamepad that responds
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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dwResult = XInputGetState( i, &state );
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dwResult = PPSSPP_XInputGetState( i, &state );
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if (dwResult == ERROR_SUCCESS) {
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this->gamepad_idx = i;
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break;
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@ -1,12 +1,13 @@
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#pragma once
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#include "InputDevice.h"
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#include "Xinput.h"
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class XinputDevice :
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public InputDevice
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{
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class XinputDevice : public InputDevice {
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public:
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XinputDevice();
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~XinputDevice();
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virtual int UpdateState(InputState &input_state);
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virtual bool IsPad() { return true; }
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private:
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@ -15,5 +16,4 @@ private:
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int check_delay;
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XINPUT_STATE prevState;
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u32 prevButtons;
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};
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};
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2
native
2
native
@ -1 +1 @@
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Subproject commit ee0f3848272b6eb5446b468a1c55868e3b3c455c
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Subproject commit b7c8b8ddef4e22324b768129f53a10382684259a
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