Dynamically load XInput, lets us to map the home button with a trick

Also avoids failing to start if XInput 1.3 is not installed.
This commit is contained in:
Henrik Rydgard 2013-07-23 00:06:07 +02:00
parent 0cbe0dc997
commit fafa9c9bfd
6 changed files with 90 additions and 12 deletions

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@ -22,6 +22,7 @@
#include "ui/ui_context.h" #include "ui/ui_context.h"
#include "UI/EmuScreen.h" #include "UI/EmuScreen.h"
#include "UI/PluginScreen.h" #include "UI/PluginScreen.h"
#include "UI/MenuScreens.h"
#include "UI/GameSettingsScreen.h" #include "UI/GameSettingsScreen.h"
#include "UI/GameInfoCache.h" #include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h" #include "UI/MiscScreens.h"
@ -291,6 +292,7 @@ void GlobalSettingsScreen::CreateViews() {
list->Add(new CheckBox(&enableReports_, gs->T("Enable Error Reporting"))); list->Add(new CheckBox(&enableReports_, gs->T("Enable Error Reporting")));
list->Add(new CheckBox(&g_Config.bEnableCheats, gs->T("Enable Cheats"))); list->Add(new CheckBox(&g_Config.bEnableCheats, gs->T("Enable Cheats")));
list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG"))); list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
list->Add(new Choice(gs->T("Control Mapping")))->OnClick.Handle(this, &GlobalSettingsScreen::OnControlMapping);
list->Add(new Choice(gs->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage); list->Add(new Choice(gs->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);
list->Add(new Choice(gs->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools); list->Add(new Choice(gs->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools);
list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack); list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack);
@ -311,6 +313,12 @@ UI::EventReturn GlobalSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
return UI::EVENT_DONE; return UI::EVENT_DONE;
} }
UI::EventReturn GlobalSettingsScreen::OnControlMapping(UI::EventParams &e) {
screenManager()->push(new ControlsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn GlobalSettingsScreen::OnBack(UI::EventParams &e) { UI::EventReturn GlobalSettingsScreen::OnBack(UI::EventParams &e) {
screenManager()->finishDialog(this, DR_OK); screenManager()->finishDialog(this, DR_OK);
g_Config.sReportHost = enableReports_ ? "report.ppsspp.org" : ""; g_Config.sReportHost = enableReports_ ? "report.ppsspp.org" : "";

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@ -59,6 +59,7 @@ private:
UI::EventReturn OnFactoryReset(UI::EventParams &e); UI::EventReturn OnFactoryReset(UI::EventParams &e);
UI::EventReturn OnBack(UI::EventParams &e); UI::EventReturn OnBack(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e); UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnControlMapping(UI::EventParams &e);
// Temporaries to convert bools to other kinds of settings // Temporaries to convert bools to other kinds of settings
bool enableReports_; bool enableReports_;

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@ -117,7 +117,7 @@
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
@ -150,7 +150,7 @@
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile> <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -184,7 +184,7 @@
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;dsound.lib;glu32.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;dsound.lib;glu32.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -225,7 +225,7 @@
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>

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@ -1,4 +1,5 @@
#include <limits.h> #include <limits.h>
#include "base/NativeApp.h" #include "base/NativeApp.h"
#include "Core/Config.h" #include "Core/Config.h"
#include "input/input_state.h" #include "input/input_state.h"
@ -6,11 +7,71 @@
#include "XinputDevice.h" #include "XinputDevice.h"
#include "ControlMapping.h" #include "ControlMapping.h"
// Utilities to dynamically load XInput. Adapted from SDL.
typedef DWORD (WINAPI *XInputGetState_t) (DWORD dwUserIndex, XINPUT_STATE* pState);
typedef DWORD (WINAPI *XInputSetState_t) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
typedef DWORD (WINAPI *XInputGetCapabilities_t) (DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
XInputGetState_t PPSSPP_XInputGetState = NULL;
XInputSetState_t PPSSPP_XInputSetState = NULL;
XInputGetCapabilities_t PPSSPP_XInputGetCapabilities = NULL;
static DWORD PPSSPP_XInputVersion = 0;
static HMODULE s_pXInputDLL = 0;
static int s_XInputDLLRefCount = 0;
static void UnloadXInputDLL();
static int LoadXInputDLL() {
DWORD version = 0;
if (s_pXInputDLL) {
s_XInputDLLRefCount++;
return 0; /* already loaded */
}
version = (1 << 16) | 4;
s_pXInputDLL = LoadLibrary( "XInput1_4.dll" ); // 1.4 Ships with Windows 8.
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
s_pXInputDLL = LoadLibrary( "XInput1_3.dll" ); // 1.3 Ships with Vista and Win7, can be installed as a restributable component.
}
if (!s_pXInputDLL) {
return -1;
}
PPSSPP_XInputVersion = version;
s_XInputDLLRefCount = 1;
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
PPSSPP_XInputGetState = (XInputGetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, (LPCSTR)100 );
PPSSPP_XInputSetState = (XInputSetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputSetState" );
PPSSPP_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetCapabilities" );
if ( !PPSSPP_XInputGetState || !PPSSPP_XInputSetState || !PPSSPP_XInputGetCapabilities ) {
UnloadXInputDLL();
return -1;
}
return 0;
}
static void UnloadXInputDLL() {
if ( s_pXInputDLL ) {
if (--s_XInputDLLRefCount == 0) {
FreeLibrary( s_pXInputDLL );
s_pXInputDLL = NULL;
}
}
}
#ifndef XUSER_MAX_COUNT #ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4 #define XUSER_MAX_COUNT 4
#endif #endif
// Undocumented. Steam annoyingly grabs this button though....
#define XINPUT_GUIDE_BUTTON 0x400
// Permanent map. Actual mapping happens elsewhere. // Permanent map. Actual mapping happens elsewhere.
static const struct {int from, to;} xinput_ctrl_map[] = { static const struct {int from, to;} xinput_ctrl_map[] = {
{XBOX_CODE_LEFTTRIGGER, KEYCODE_BUTTON_L2}, {XBOX_CODE_LEFTTRIGGER, KEYCODE_BUTTON_L2},
@ -29,16 +90,24 @@ static const struct {int from, to;} xinput_ctrl_map[] = {
{XINPUT_GAMEPAD_DPAD_DOWN, KEYCODE_DPAD_DOWN}, {XINPUT_GAMEPAD_DPAD_DOWN, KEYCODE_DPAD_DOWN},
{XINPUT_GAMEPAD_DPAD_LEFT, KEYCODE_DPAD_LEFT}, {XINPUT_GAMEPAD_DPAD_LEFT, KEYCODE_DPAD_LEFT},
{XINPUT_GAMEPAD_DPAD_RIGHT, KEYCODE_DPAD_RIGHT}, {XINPUT_GAMEPAD_DPAD_RIGHT, KEYCODE_DPAD_RIGHT},
{XINPUT_GUIDE_BUTTON, KEYCODE_HOME},
}; };
static const unsigned int xinput_ctrl_map_size = sizeof(xinput_ctrl_map) / sizeof(xinput_ctrl_map[0]); static const unsigned int xinput_ctrl_map_size = sizeof(xinput_ctrl_map) / sizeof(xinput_ctrl_map[0]);
XinputDevice::XinputDevice() { XinputDevice::XinputDevice() {
if (LoadXInputDLL() != 0) {
ERROR_LOG(HLE, "Failed to load XInput! DLL missing");
}
ZeroMemory( &this->prevState, sizeof(this->prevState) ); ZeroMemory( &this->prevState, sizeof(this->prevState) );
this->check_delay = 0; this->check_delay = 0;
this->gamepad_idx = -1; this->gamepad_idx = -1;
} }
XinputDevice::~XinputDevice() {
UnloadXInputDLL();
}
struct Stick { struct Stick {
float x; float x;
float y; float y;
@ -52,11 +121,11 @@ int XinputDevice::UpdateState(InputState &input_state) {
DWORD dwResult; DWORD dwResult;
if (this->gamepad_idx >= 0) if (this->gamepad_idx >= 0)
dwResult = XInputGetState( this->gamepad_idx, &state ); dwResult = PPSSPP_XInputGetState( this->gamepad_idx, &state );
else { else {
// use the first gamepad that responds // use the first gamepad that responds
for (int i = 0; i < XUSER_MAX_COUNT; i++) { for (int i = 0; i < XUSER_MAX_COUNT; i++) {
dwResult = XInputGetState( i, &state ); dwResult = PPSSPP_XInputGetState( i, &state );
if (dwResult == ERROR_SUCCESS) { if (dwResult == ERROR_SUCCESS) {
this->gamepad_idx = i; this->gamepad_idx = i;
break; break;

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@ -1,12 +1,13 @@
#pragma once #pragma once
#include "InputDevice.h" #include "InputDevice.h"
#include "Xinput.h" #include "Xinput.h"
class XinputDevice :
public InputDevice class XinputDevice : public InputDevice {
{
public: public:
XinputDevice(); XinputDevice();
~XinputDevice();
virtual int UpdateState(InputState &input_state); virtual int UpdateState(InputState &input_state);
virtual bool IsPad() { return true; } virtual bool IsPad() { return true; }
private: private:
@ -15,5 +16,4 @@ private:
int check_delay; int check_delay;
XINPUT_STATE prevState; XINPUT_STATE prevState;
u32 prevButtons; u32 prevButtons;
}; };

2
native

@ -1 +1 @@
Subproject commit ee0f3848272b6eb5446b468a1c55868e3b3c455c Subproject commit b7c8b8ddef4e22324b768129f53a10382684259a