diff --git a/GPU/GLES/FragmentShaderGenerator.cpp b/GPU/GLES/FragmentShaderGenerator.cpp index 164f60df7..7b089be3a 100644 --- a/GPU/GLES/FragmentShaderGenerator.cpp +++ b/GPU/GLES/FragmentShaderGenerator.cpp @@ -742,21 +742,12 @@ void GenerateFragmentShader(char *buffer) { WRITE(p, " v.rgb = destColor.rgb * %s - v.rgb * %s;\n", srcFactor, dstFactor); break; case GE_BLENDMODE_MIN: - if (funcA != GE_SRCBLEND_DSTCOLOR || funcB != GE_DSTBLEND_SRCCOLOR) { - WARN_LOG_REPORT(G3D, "Using MIN blend equation with odd factors: %d, %d", funcA, funcB); - } WRITE(p, " v.rgb = min(v.rgb, destColor.rgb);\n"); break; case GE_BLENDMODE_MAX: - if (funcA != GE_SRCBLEND_DSTCOLOR || funcB != GE_DSTBLEND_SRCCOLOR) { - WARN_LOG_REPORT(G3D, "Using MAX blend equation with odd factors: %d, %d", funcA, funcB); - } WRITE(p, " v.rgb = max(v.rgb, destColor.rgb);\n"); break; case GE_BLENDMODE_ABSDIFF: - if (funcA != GE_SRCBLEND_DSTCOLOR || funcB != GE_DSTBLEND_SRCCOLOR) { - WARN_LOG_REPORT(G3D, "Using ABSDIFF blend equation with odd factors: %d, %d", funcA, funcB); - } WRITE(p, " v.rgb = abs(v.rgb - destColor.rgb);\n"); break; }