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Fix Summon Night 5 shadow breaking
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@ -667,7 +667,7 @@ void FramebufferManager::SetRenderFrameBuffer() {
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vfb = v;
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// Update fb stride in case it changed
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vfb->fb_stride = fb_stride;
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if (v->format != fmt) {
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if (v->format != fmt || (v->width < drawing_width && v->height < drawing_height)) {
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v->width = drawing_width;
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v->height = drawing_height;
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v->format = fmt;
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