Commit Graph

2784 Commits

Author SHA1 Message Date
orbea
39576814ac Add more assets directory paths. 2020-03-18 09:59:20 -07:00
Henrik Rydgård
eeff56cdbf
Merge pull request #12602 from hrydgard/frame-duplication
Add option to improve frame pacing through duplicate frames if below 60hz.
2020-03-15 18:33:06 +01:00
Henrik Rydgård
d385096599 Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
Should help #9736, and fixes #12325.
2020-03-15 17:33:16 +01:00
Unknown W. Brackets
c430fee784 UI: Rebind the backbuffer when drawing UI.
In case it was unbound after copying to display, such as from screen
recording.  See #12305.
2020-03-15 09:22:23 -07:00
Unknown W. Brackets
4d450b528f UI: Minor cleanups to chat UI code.
Just want to avoid crashes and warnings.
2020-03-10 20:44:30 -07:00
Henrik Rydgård
6c285b6f35
Merge pull request #12696 from unknownbrackets/inputbox
Android: Enable native keyboard for OSK
2020-03-10 09:55:35 +01:00
Unknown W. Brackets
4914c04989 Windows: Warn if Windows Firewall blocks PPSSPP.
This should alert people who are using Public firewall profiles or
similar, and have their sharing blocked.
2020-03-09 23:01:55 -07:00
Unknown W. Brackets
3a40a39a63 http: Show more detailed status when scanning.
This may not help, but at least it's some information on what's going on.

Ultimately, a firewall will just result in a connection timing out.
2020-03-09 19:57:59 -07:00
Unknown W. Brackets
998f95786a Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Henrik Rydgård
4501045224
Merge pull request #12691 from unknownbrackets/inputbox
Android: Process input prompts more clearly
2020-03-09 20:28:25 +01:00
Unknown W. Brackets
9cbf016b1d UI: Move Camera settings lower in Graphics.
Should it be in Graphics, though?  I guess it sorta is...
2020-03-08 20:45:01 -07:00
Unknown W. Brackets
a3e12f4242 Android: Process input prompts more clearly.
This way, the processing is generally inline or explicitly a callback.
There's also less parsing issues since all the parsing is centralized.
2020-03-08 20:45:01 -07:00
Unknown W. Brackets
efceb031ce UI: Make System_InputBox API asynchronous.
Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård
a953257018
Merge pull request #12689 from unknownbrackets/android-shortcut
Fix game settings behavior on Android shortcut
2020-03-09 00:20:33 +01:00
Unknown W. Brackets
9d7dc97c3e Android: Reload game config on storage permission.
Before, we were saving out the global values on top of the game config
while loading them.

We seem to get the storage permission event twice sometimes, which is what
causes this to happen after we've already loaded the game config.
2020-03-08 15:26:44 -07:00
Unknown W. Brackets
fc8306dde1 Android: Ensure we forget the shortcut on next run.
Prevents an issue where we would use the shortcut param again when
starting the app directly.
2020-03-08 14:58:42 -07:00
Henrik Rydgård
c7abea6146 UI: Temporary solution to the layout issue: Remove the gear button from the recent screen.
Can always use it from the other screens.
2020-03-08 22:23:39 +01:00
Henrik Rydgård
6fc073ffa7 UI: Simple joystick navigation. Fixes #10996. 2020-03-08 16:52:15 +01:00
Henrik Rydgård
c176c6c114 Also move out the global stuff from view.cpp/h to root.cpp/h 2020-03-08 15:16:32 +01:00
Henrik Rydgård
271f79ea63 UI: Break out the hierarchy functions into ui/root.cpp/h 2020-03-08 14:49:29 +01:00
Henrik Rydgård
3e6050beac Minor cleanups 2020-03-08 14:35:25 +01:00
Henrik Rydgård
8f2a52ccab Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat 2020-03-08 14:28:10 +01:00
Unknown W. Brackets
a3c5c6e1c2 UI: Ignore invalid PBPs in game browser.
This should reduce confusion when it comes to PS1 support.
2020-03-07 20:30:55 -08:00
Henrik Rydgård
875d53a485
Merge pull request #12612 from iota97/sdl-mouse
SDL analog mouse input
2020-03-05 17:23:08 +01:00
Henrik Rydgård
8f623be3ea
Merge pull request #12674 from hrydgard/upgrade-glslang
Update the glslang submodule, fix the build afterwards.
2020-03-05 07:49:35 +01:00
Henrik Rydgård
bf7ed398a5
Merge pull request #12676 from unknownbrackets/switch-minor
Core: Bring over some file IO related Switch changes
2020-03-04 09:56:22 +01:00
Unknown W. Brackets
cb1b7b1e43 Core: Bring over some file related Switch changes.
Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
Henrik Rydgård
f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
iota97
987281516a Fix excessive scroll 2020-03-03 15:58:19 +01:00
shenweip
140cb43c8b Warning fix.
Fixes warning C4305 in VS.
2020-03-03 17:45:23 +08:00
iota97
3f4692266b UI fix 2020-03-03 08:47:14 +01:00
Henrik Rydgård
358e1cb361
Merge pull request #12668 from unknownbrackets/frame-latency
GPU: Restart when changing inflight frames setting
2020-03-03 07:57:07 +01:00
Unknown W. Brackets
051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Henrik Rydgård
777facded3
Merge pull request #12646 from iota97/grid-scale
Resizable game icons
2020-03-03 00:38:09 +01:00
ANR2ME
dc4df7d769 Tweaked chatbox a little bit 2020-03-03 01:52:31 +07:00
ANR2ME
394194f400 Fix chat color formatting 2020-03-03 00:59:20 +07:00
ANR2ME
93b59afed5 Fix building errors 2020-03-03 00:23:12 +07:00
ANR2ME
142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
iota97
9d26c3a7c9 Fix weight 2020-03-02 12:03:01 +01:00
iota97
d8405b6f5b Move clear game list to new menu 2020-03-02 08:34:26 +01:00
Henrik Rydgård
fa8968f5c6
Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Henrik Rydgård
c363c16af9
Merge pull request #12665 from unknownbrackets/frameskip
GPU: Use old frame when presenting a skip
2020-03-01 23:35:01 +01:00
Unknown W. Brackets
cebcfb1bbd GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
iota97
1cc5022b19 Fix toggle 2020-03-01 18:17:16 +01:00
Unknown W. Brackets
98df4bbec3 GPU: Allow choosing number of inflight frames. 2020-03-01 08:53:46 -08:00
iota97
e3c130d238 Rebase on master 2020-03-01 15:34:35 +01:00
Unknown W. Brackets
a91e206926 GPU: Add setting to control inflight frame usage. 2020-03-01 06:21:27 -08:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d Get rid of atlas tables. 2020-03-01 12:04:51 +01:00
Henrik Rydgård
b1e83df521
Merge pull request #12623 from iota97/sticky-combo
Add toggle flag to combo button
2020-03-01 11:50:14 +01:00