Unknown W. Brackets
009c3ee3f7
vertexjit: Save S16-S31 registers in ARM.
2014-03-23 16:26:13 -07:00
Unknown W. Brackets
f74b765ff3
Fix VLDM/VSTM encoding for D/Q regs.
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Now it is actually using ASIMD/NEON.
2014-03-23 16:26:13 -07:00
Unknown W. Brackets
ff2d5bb17e
Add a float->GP reg, fix VDUP for I_16.
2014-03-23 16:25:56 -07:00
Unknown W. Brackets
8056440ba1
Implement NEON register VMOVs.
2014-03-23 16:25:52 -07:00
Unknown W. Brackets
2b586b2a7a
Support other constant VMOVs on NEON.
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Float is especially useful.
2014-03-23 16:12:51 -07:00
Unknown W. Brackets
3e1cd5c161
Add a NEON VMOV imm encoding to the emitter.
2014-03-23 16:12:46 -07:00
Unknown W. Brackets
06db03ac9e
Add some asserts to VLDM/VSTM.
2014-03-22 16:12:35 -07:00
Unknown W. Brackets
60bbf4af3b
Fix VLD1/VST1 n=4.
2014-03-22 16:12:08 -07:00
Unknown W. Brackets
f3d38ee269
Fix VMOV for Dregs and VSHL reg order.
2014-03-22 16:12:00 -07:00
Unknown W. Brackets
0da9c1851c
vertexjit: Add VQMOV(U)N and fix VMOVN size.
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It will be too confusing if it's specified as the destination, unlike
VMOVL. Plus the assembler syntax uses the source size.
2014-03-22 16:11:36 -07:00
Unknown W. Brackets
632eec38e8
vertexjit: Use SSE4.1 where available on x86.
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Just because we can.
2014-03-22 16:11:16 -07:00
Unknown W. Brackets
162f229294
vertexjit: Support the color morphs on x86.
2014-03-22 15:56:29 -07:00
Henrik Rydgård
8dfadf7b8e
ArmEmitter: Add VMOV_neon and a Size parameter to VFMA for consistency.
2014-03-22 16:31:16 +01:00
Unknown W. Brackets
e783627947
armjit: Use our I2R funcs on reg/reg math too.
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When one is a known immediate. This should catch more cases, like:
ori v0, $0, 0xFFFF
and v1, v1, v0
2014-03-14 19:15:43 -07:00
Unknown W. Brackets
836787d19a
Optimize ANDI2R() to use UBFX if possible.
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This way, & 0x7FF or & 0xFFFF etc. are all fast when on ARMv7.
2014-03-14 19:15:42 -07:00
Unknown W. Brackets
3a07924ad9
Add Try arm emitter I2R funcs.
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This way we can use them without giving up the regcache's immediate
optimizations.
2014-03-14 19:15:42 -07:00
Unknown W. Brackets
48fa22b7cf
B/BL were swapped in the arm emitter.
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Oops...
2014-03-14 19:15:41 -07:00
Unknown W. Brackets
76305130ee
Add a couple missing (unused) ARM instructions.
2014-03-14 19:15:39 -07:00
Henrik Rydgard
ab9cd99d0f
Major ARM disassembler improvements, will make debugging the JIT easier
2014-03-12 18:09:28 +01:00
Henrik Rydgard
adadf11890
An attempt to combine FPU regcache writebacks with VSTMIA. Disabled due to bugs.
2014-03-11 11:03:51 +01:00
Henrik Rydgard
2eb6a4e2f2
Fix a warning, rename some parameters, etc.
2014-03-08 10:40:43 +01:00
Sacha
ad31cd1b7c
Clean up ArmEmitter (cross-merge from Dolphin, minus the bad bits)
2014-03-07 15:47:34 +10:00
Sacha
30a6a5d10f
ARMJIT: Implement VLDM/VSTM load/store combinations and use in armjit. Also add them to disassembler.
2014-03-07 02:56:34 +10:00
Henrik Rydgård
374e12afc3
Merge pull request #5590 from unknownbrackets/xbox
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Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Unknown W. Brackets
ca938bf353
Cut down on locking in DEBUG_LOG.
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Reduces GenericLog() from 13.8% to 1.5% in Where Is My Heart?, will
probably help other games to a lesser extent.
2014-03-02 22:03:02 -08:00
Ced2911
418d2ac8ce
[xbox] 360 support for common
2014-03-02 12:15:10 -08:00
Ced2911
3be063d28a
[Xbox] Use intrinsics swap
2014-03-02 12:02:51 -08:00
Ced2911
93f08b4035
[Jit] add subfic
2014-03-02 11:45:48 -08:00
Ced2911
cd283089aa
[Jit] Mov2ir optimisation
2014-03-02 11:45:27 -08:00
Ced2911
38a59cca95
[Jit] Fixes BNE
2014-03-02 11:44:31 -08:00
Ced2911
2ac5d38b90
[Jit] add more instruction
2014-03-02 11:43:58 -08:00
Ced2911
09210a2ce9
[jit] round fpu
2014-03-02 11:42:18 -08:00
Unknown W. Brackets
d3bead638f
Add ppcEmitter.cpp/h to the MSVC project.
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So that it's searchable/etc.
2014-03-02 11:41:22 -08:00
Ced2911
08595f55a6
[jit] save fpr, less crashes ?
2014-03-02 11:40:52 -08:00
Ced2911
1e1a2fec8b
[Common] add unsigned long
2014-03-02 11:18:42 -08:00
Ced2911
47be01e8b5
[Xbox] Missings files
2014-03-02 11:16:56 -08:00
Unknown W. Brackets
eb386603fa
Oops, still had an unaligned stack in some thunks.
2014-02-23 16:56:27 -08:00
Sacha
6b8ab2e044
Fix keyboard on Blackberry.
2014-02-19 22:33:28 +10:00
kaienfr
9b0994e8a6
fix iOS7 crash
2014-02-18 15:53:48 +01:00
Henrik Rydgård
8da651b6c1
Merge pull request #5479 from sum2012/log
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Enable produce DEBUG_LOG rather than INFO_LOG in Windows who don't need install Visual Studio Express
2014-02-18 00:36:22 +01:00
Henrik Rydgård
b894bd9b27
Merge pull request #5489 from unknownbrackets/jit-minor
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Fix stack overflow on x64 with memchecks, darn it
2014-02-17 07:23:45 +01:00
Unknown W. Brackets
60515bbcd9
Properly allow for Windows' "home space" on x64.
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Fixes #5484 .
2014-02-16 21:06:08 -08:00
Unknown W. Brackets
f2ba0f136d
Fix stack overflow on x64 with memchecks, darn it.
2014-02-16 19:18:08 -08:00
sum2012
de78674d62
Set default DEBUG when produce a debug build
2014-02-16 12:09:59 +08:00
sum2012
d96fc0858c
Enable produce DEBUG_LOG rather tha INFO_LOG without install Visual studio express in windows
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Default is INFO_LOG
More people can post DEBUG_LOG.
2014-02-16 12:04:31 +08:00
Henrik Rydgard
d49cffe3f5
Buildfix
2014-02-15 20:14:40 +01:00
chinhodado
f02ea25ea6
fix the "No disk" dialog when starting up ppsspp
2014-02-15 14:01:47 -05:00
Unknown W. Brackets
d7233159aa
Store thunk regs on the stack, not a global.
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This may even be more near active memory anyway, but it reduces the "64
bit address out of range" RIP issues a bit too. It's currently impossible
to enable appverif memory checks and jit in 64-bit...
Avoided the 32-bit path because I'm less sure about alignment.
2014-02-14 22:59:57 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00