Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
shenweip
13f979af8c
Revert "Change state to ready when umdActivated is false."
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This reverts commit 1c133ff5fe0b53bc0060ebf12911751c2ee78d08.
2013-11-26 18:23:08 +01:00
shenweip
3855773203
Change state to ready when umdActivated is false.
2013-11-26 18:20:33 +01:00
shenweip
a611ed3930
Remount all references in Remount func.
2013-11-26 18:20:33 +01:00
shenweip
5ef34e37b4
DoState.
2013-11-26 18:20:33 +01:00
shenweip
7832cebacd
CleanUp.
2013-11-26 18:20:33 +01:00
shenweip
4c6005545b
Bugfix.
2013-11-26 18:20:33 +01:00
shenweip
f6f81eca93
Add comments.
2013-11-26 18:20:33 +01:00
shenweip
9814b1d6d2
Add support for multiple disc.
2013-11-26 18:20:33 +01:00
Unknown W. Brackets
5ff589a0d9
Minor logging improvements in sceAudio.
2013-11-25 01:02:59 -08:00
Kyhel
a4135dadbc
Added MAC address from config
2013-11-25 04:46:03 +01:00
Kyhel
3e4e0fc203
Removed useless printf, and also, last commit i added a Config for
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MacAddress, but i didn’t yet find a way to use it properly.
2013-11-25 03:03:34 +01:00
Kyhel
0f7f90d0ac
Added windows changes for a unified build. Added Dialog fix which
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prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Henrik Rydgard
1a6b4ceafb
Compensate frame delay for the PSP refreshing at 59.94 Hz
2013-11-20 23:53:28 +01:00
Henrik Rydgård
b38e60672c
Debug level reduction
2013-11-20 14:55:35 +01:00
Henrik Rydgård
800805e2b5
Merge pull request #4590 from unknownbrackets/savestates
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Ignore the current button state in savestates.
2013-11-20 01:00:06 -08:00
Henrik Rydgård
f180b9e341
Merge pull request #4588 from unknownbrackets/io-minor
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Delay, don't eat, inside the fat ms check.
2013-11-20 00:57:39 -08:00
Sacha
effca1e4c7
Improvements to timer hack.
2013-11-20 12:55:56 +10:00
Unknown W. Brackets
7cff309cf7
Ignore the current button state in savestates.
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Fixes #4149 .
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
3c006339a9
Delay, don't eat, inside the fat ms check.
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Fixes #2118 (Star Ocean video stutter.)
2013-11-19 17:48:13 -08:00
Unknown W. Brackets
425ea8b846
Track hcount as an integer, not a double.
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Since it's even with NTSC. Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets
2b74f7f812
Switch to 59.94 fps rather than 60.
2013-11-18 08:06:09 -08:00
Unknown W. Brackets
6ebad9e06f
Include all released buttons in the latch.
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Not just newly released ones. This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
d7d0242225
Minor simplification to ctrl buffer updates.
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
39cd7f812a
Move ctrl to after vblank, not before.
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Tests I'd done long ago suggested this wasn't right, but we made other
timing fixes since then, and now tests are showing this is the right
order.
May improve Patapon/etc. timing, or may hurt it...
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
8f6315e375
Support replacement chars in sceFontGetCharInfo().
2013-11-16 23:32:13 -08:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets
21c9577801
Initialize fcr31 correctly (even though unsup.)
2013-11-14 23:44:49 -08:00
Unknown W. Brackets
26f5922174
Return the correct value for fcr0/fir.
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This is what the PSP actually returns, it's read only.
2013-11-14 23:39:08 -08:00
Henrik Rydgård
90888aad14
Merge pull request #4532 from sum2012/sceio
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Fix Buzz Ultimate Music Quiz black screen Sporadically
2013-11-14 14:03:20 -08:00
shenweip
9bc534d54a
Wrap some empty functions.
2013-11-14 22:43:00 +08:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00
sum2012
f3263ed4ba
Fix Buzz Ultimate Music Quiz Crash Sporadically
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issue#4497
2013-11-14 05:21:24 +08:00
The Dax
d56114e30d
Fix VS2013.
2013-11-12 18:37:06 -05:00
Sacha
91ddddc2ef
Remove unused Thread.{cpp,h}
2013-11-13 02:50:46 +10:00
Henrik Rydgård
efc35103e5
Merge pull request #4483 from xekarfwtos/tsa
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Fixes issue #4477 : ULUS10419 : Tenchu: Shadow Assassins hangs the emu.
2013-11-12 04:33:24 -08:00
papel
38a5233dd4
Fix GetBufferInfoForResetting
2013-11-11 08:49:15 +02:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Igor Calabria
33f4b44061
Moves proAdhoc extra functions to a separate file
2013-11-10 01:26:31 +00:00
Henrik Rydgard
2fe898cda8
Add comment with link to important github thread about sceSas threading
2013-11-09 02:05:28 +01:00
Henrik Rydgard
a028f07951
Turn down some logging.
2013-11-08 18:52:07 +01:00
Henrik Rydgård
714754e149
sceAudio: only use the optimized volume=max path if stereo, add a TODO.
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Might take care of #4470 .
2013-11-07 11:50:24 +01:00
Henrik Rydgård
e687b283f1
Logspam reduction
2013-11-06 10:34:56 +01:00
Igor Calabria
f3f0bc231b
Adds cleanup method after game exit
2013-11-05 16:36:01 +00:00
Unknown W. Brackets
859d14d3f5
Correct sceKernelIsCpuIntrSuspended().
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It takes a param. Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
dfbfed7534
Oops, avoid a crash on a bad HLE func.
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In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets
732ae13ebb
Fast path CallSyscall where possible.
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It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets
baa82e0a9d
Keep syscalls the same in the interpreter.
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Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Peter Tissen
3bd01cce31
fixes #4443 buffer underrun in the audio system
2013-11-04 14:03:36 +01:00
Henrik Rydgård
b2298a9e86
Merge pull request #4420 from unknownbrackets/savestates
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Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00