2476 Commits

Author SHA1 Message Date
Kingcom
5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
shenweip
13f979af8c Revert "Change state to ready when umdActivated is false."
This reverts commit 1c133ff5fe0b53bc0060ebf12911751c2ee78d08.
2013-11-26 18:23:08 +01:00
shenweip
3855773203 Change state to ready when umdActivated is false. 2013-11-26 18:20:33 +01:00
shenweip
a611ed3930 Remount all references in Remount func. 2013-11-26 18:20:33 +01:00
shenweip
5ef34e37b4 DoState. 2013-11-26 18:20:33 +01:00
shenweip
7832cebacd CleanUp. 2013-11-26 18:20:33 +01:00
shenweip
4c6005545b Bugfix. 2013-11-26 18:20:33 +01:00
shenweip
f6f81eca93 Add comments. 2013-11-26 18:20:33 +01:00
shenweip
9814b1d6d2 Add support for multiple disc. 2013-11-26 18:20:33 +01:00
Unknown W. Brackets
5ff589a0d9 Minor logging improvements in sceAudio. 2013-11-25 01:02:59 -08:00
Kyhel
a4135dadbc Added MAC address from config 2013-11-25 04:46:03 +01:00
Kyhel
3e4e0fc203 Removed useless printf, and also, last commit i added a Config for
MacAddress, but i didn’t yet find a way to use it properly.
2013-11-25 03:03:34 +01:00
Kyhel
0f7f90d0ac Added windows changes for a unified build. Added Dialog fix which
prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Henrik Rydgard
1a6b4ceafb Compensate frame delay for the PSP refreshing at 59.94 Hz 2013-11-20 23:53:28 +01:00
Henrik Rydgård
b38e60672c Debug level reduction 2013-11-20 14:55:35 +01:00
Henrik Rydgård
800805e2b5 Merge pull request #4590 from unknownbrackets/savestates
Ignore the current button state in savestates.
2013-11-20 01:00:06 -08:00
Henrik Rydgård
f180b9e341 Merge pull request #4588 from unknownbrackets/io-minor
Delay, don't eat, inside the fat ms check.
2013-11-20 00:57:39 -08:00
Sacha
effca1e4c7 Improvements to timer hack. 2013-11-20 12:55:56 +10:00
Unknown W. Brackets
7cff309cf7 Ignore the current button state in savestates.
Fixes #4149.
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
3c006339a9 Delay, don't eat, inside the fat ms check.
Fixes #2118 (Star Ocean video stutter.)
2013-11-19 17:48:13 -08:00
Unknown W. Brackets
425ea8b846 Track hcount as an integer, not a double.
Since it's even with NTSC.  Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets
2b74f7f812 Switch to 59.94 fps rather than 60. 2013-11-18 08:06:09 -08:00
Unknown W. Brackets
6ebad9e06f Include all released buttons in the latch.
Not just newly released ones.  This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
d7d0242225 Minor simplification to ctrl buffer updates. 2013-11-17 19:32:20 -08:00
Unknown W. Brackets
39cd7f812a Move ctrl to after vblank, not before.
Tests I'd done long ago suggested this wasn't right, but we made other
timing fixes since then, and now tests are showing this is the right
order.

May improve Patapon/etc. timing, or may hurt it...
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
8f6315e375 Support replacement chars in sceFontGetCharInfo(). 2013-11-16 23:32:13 -08:00
Sacha
fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets
21c9577801 Initialize fcr31 correctly (even though unsup.) 2013-11-14 23:44:49 -08:00
Unknown W. Brackets
26f5922174 Return the correct value for fcr0/fir.
This is what the PSP actually returns, it's read only.
2013-11-14 23:39:08 -08:00
Henrik Rydgård
90888aad14 Merge pull request #4532 from sum2012/sceio
Fix Buzz Ultimate Music Quiz black screen Sporadically
2013-11-14 14:03:20 -08:00
shenweip
9bc534d54a Wrap some empty functions. 2013-11-14 22:43:00 +08:00
Henrik Rydgard
9d4ece0f58 Robustify the ELF loader a little - it didn't like unaligned addresses.. 2013-11-14 11:44:14 +01:00
sum2012
f3263ed4ba Fix Buzz Ultimate Music Quiz Crash Sporadically
issue#4497
2013-11-14 05:21:24 +08:00
The Dax
d56114e30d Fix VS2013. 2013-11-12 18:37:06 -05:00
Sacha
91ddddc2ef Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
Henrik Rydgård
efc35103e5 Merge pull request #4483 from xekarfwtos/tsa
Fixes issue #4477 : ULUS10419 : Tenchu: Shadow Assassins hangs the emu.
2013-11-12 04:33:24 -08:00
papel
38a5233dd4 Fix GetBufferInfoForResetting 2013-11-11 08:49:15 +02:00
Unknown W. Brackets
879060f008 Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Igor Calabria
33f4b44061 Moves proAdhoc extra functions to a separate file 2013-11-10 01:26:31 +00:00
Henrik Rydgard
2fe898cda8 Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
Henrik Rydgard
a028f07951 Turn down some logging. 2013-11-08 18:52:07 +01:00
Henrik Rydgård
714754e149 sceAudio: only use the optimized volume=max path if stereo, add a TODO.
Might take care of #4470.
2013-11-07 11:50:24 +01:00
Henrik Rydgård
e687b283f1 Logspam reduction 2013-11-06 10:34:56 +01:00
Igor Calabria
f3f0bc231b Adds cleanup method after game exit 2013-11-05 16:36:01 +00:00
Unknown W. Brackets
859d14d3f5 Correct sceKernelIsCpuIntrSuspended().
It takes a param.  Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
dfbfed7534 Oops, avoid a crash on a bad HLE func.
In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets
732ae13ebb Fast path CallSyscall where possible.
It seems we're spending a decent amount of time there, which isn't
entirely unexpected.  We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets
baa82e0a9d Keep syscalls the same in the interpreter.
Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Peter Tissen
3bd01cce31 fixes #4443 buffer underrun in the audio system 2013-11-04 14:03:36 +01:00
Henrik Rydgård
b2298a9e86 Merge pull request #4420 from unknownbrackets/savestates
Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00