Henrik Rydgård
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ee48a075b0
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UWP: Implement display rotation in framebuffer manager, now games display right-way-up in buffered rendering mode.
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2017-03-07 15:32:53 +01:00 |
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Henrik Rydgård
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ed16096365
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Don't crash if not enough memory to save a state. Very annoying.
Minor tweaks.
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2017-03-07 15:32:34 +01:00 |
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Henrik Rydgård
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474db602ca
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
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Henrik Rydgård
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234e3b10bd
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Add serial joystick to gamecontrollerdb.txt, thanks AnnCoulter. Fixes issue #9394.
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2017-03-07 09:44:40 +01:00 |
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Henrik Rydgård
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9f17c7f01e
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Fix iOS crash. Fixes #9381
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2017-03-06 20:27:11 +01:00 |
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Henrik Rydgård
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bd33f5d032
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CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries
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2017-03-06 18:50:51 +01:00 |
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Henrik Rydgård
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1496e2caa2
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Fix possible crash when task switching on Android
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2017-03-06 17:04:55 +01:00 |
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Henrik Rydgård
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90e0079c98
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
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Henrik Rydgård
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07bfde357d
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D3D11 simpleblit: Avoid a binding hazard by swapping the texture and framebuffer bind.
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2017-03-06 16:39:23 +01:00 |
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Henrik Rydgård
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150619c5a3
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Eclipse project: Add some stuff that Eclipse Neon likes to add.
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2017-03-06 16:03:31 +01:00 |
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Henrik Rydgård
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85c8d9b806
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Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
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2017-03-06 16:03:05 +01:00 |
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Henrik Rydgård
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56e0d5ece2
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Merge pull request #9396 from hrydgard/assorted-cleanup
Cleanup log, fix log enable load/save, fix OpenGL fullscreen resize #9392
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2017-03-06 14:43:21 +01:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgård
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cfe2621604
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LogManager: Hook up save/load, remove "long names"
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2017-03-06 11:44:35 +01:00 |
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Henrik Rydgård
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50b722152a
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Fade in logoscreen from black, make it slightly faster.
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2017-03-06 11:03:56 +01:00 |
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Henrik Rydgård
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a1941d8a81
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It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
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2017-03-06 10:51:28 +01:00 |
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Henrik Rydgård
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7b0a942905
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Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build)
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2017-03-06 10:42:29 +01:00 |
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Henrik Rydgård
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12d839d679
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UI: Fix issue where on some DPI/resolution combinations, a line of uncleared data would be visible at the bottom and right parts of the window.
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2017-03-06 10:36:31 +01:00 |
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Henrik Rydgard
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5d5844632a
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
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Henrik Rydgard
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bb3e211088
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Fix bad initialization of featureLevels, breaking things in #9361
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2017-03-05 22:33:18 +01:00 |
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Henrik Rydgård
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18898fb965
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Merge pull request #9388 from LunaMoo/PostShaderRefresh
Add PostShader option to force 60fps for animated effects
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2017-03-05 21:56:03 +01:00 |
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LunaMoo
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33282939fb
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Make sure it doesn't bother when buffer effects are skipped
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2017-03-05 21:11:40 +01:00 |
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Henrik Rydgard
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042d09a049
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Fix #9390, also unbreak D3D11 screenshots
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2017-03-05 20:30:39 +01:00 |
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Henrik Rydgard
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37646d67b7
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Don't crash when trying to take screenshots outside a game.
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2017-03-05 20:18:37 +01:00 |
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LunaMoo
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2b0ab12c4d
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Add PostShader option to force 60fps for animated effects
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2017-03-05 15:04:22 +01:00 |
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Henrik Rydgard
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a04e24c300
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
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Henrik Rydgard
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61c6d83b6e
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
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Henrik Rydgard
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496ebf710a
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Add more sanity checks in png_load.
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2017-03-05 12:35:13 +01:00 |
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Henrik Rydgard
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116edcb77a
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
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Henrik Rydgård
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ce54c8f935
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Merge pull request #9387 from hrydgard/backport-arm
Backport some code from my UWP branch to keep it small
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2017-03-05 11:55:07 +01:00 |
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Henrik Rydgard
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de3e906795
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Linux buildfix
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2017-03-05 11:25:07 +01:00 |
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Henrik Rydgard
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85717a981c
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Show feature levels in System Info, allow lower D3D11 feature levels
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2017-03-05 11:05:36 +01:00 |
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Henrik Rydgard
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340f0cff2c
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Prepare for supporting manual screen rotation
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2017-03-05 10:54:45 +01:00 |
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Henrik Rydgard
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d64f367e1d
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Assorted warning fixes
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2017-03-05 10:52:45 +01:00 |
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Henrik Rydgard
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7b3f84aae8
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
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Henrik Rydgard
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f2ccd1d648
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Assorted Windows-on-ARM fixes
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2017-03-05 10:47:41 +01:00 |
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Henrik Rydgard
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9d116505cf
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D3D11: Add a large amounts of asserts
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2017-03-05 10:34:44 +01:00 |
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Henrik Rydgard
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480a05d845
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D3D11: Specify DepthClipEnable = TRUE when creating rasterizer states, required on D3D11_level_9. Fixes the Pursuit Force glitch in #9361
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2017-03-05 10:34:28 +01:00 |
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Henrik Rydgard
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e9f2f82863
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Windows Mobile 10 D3D11 fixes
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2017-03-05 10:15:56 +01:00 |
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Henrik Rydgård
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91ebdf0213
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Merge pull request #9384 from xebra/hw_tess_dx11
Hardware tessellation on D3D11.
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2017-03-04 16:55:22 +01:00 |
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xebra
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7364dbea3b
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[spline/bezier]Implement hardware tessellation on D3D11.
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2017-03-04 22:53:40 +09:00 |
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xebra
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a0907ab7bb
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[spline/bezier]Fix shared uniform a bit.
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2017-03-04 22:53:39 +09:00 |
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Henrik Rydgard
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a272a4ee3f
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Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed.
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2017-03-03 14:19:36 +01:00 |
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Henrik Rydgard
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5d4700ae7e
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
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Henrik Rydgard
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b0eab68760
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Fix compiler warning
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2017-03-03 14:16:19 +01:00 |
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Henrik Rydgard
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f95459ab0d
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Fix bug where we tried to set aniso even if unsupported. Fixes #9377
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2017-03-03 14:16:15 +01:00 |
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Henrik Rydgard
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147d311acb
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Fix typo with isAllowTexture2D for hardware tesselation
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2017-03-03 12:32:01 +01:00 |
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Henrik Rydgard
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83c108836b
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Fix a hang/crash when using the Windows GE debugger
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2017-03-03 11:17:59 +01:00 |
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Henrik Rydgard
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4736330c55
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Don't double-lock a regular mutex, bad things happen. Fixes #9376
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2017-03-02 22:00:55 +01:00 |
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