Sacha
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b39a572043
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Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
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2013-06-02 13:26:39 +10:00 |
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Unknown W. Brackets
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776c8e8533
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Rewrite BlockAllocator in attempt to free faster.
And more importantly try to find that weird heap corruption, but no
luck...
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2013-05-26 23:09:27 -07:00 |
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Unknown W. Brackets
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f2bdea74be
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Don't align size to grain for PMB.
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2013-03-03 20:26:57 -08:00 |
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Henrik Rydgard
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ba0362d817
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PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
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2013-02-27 17:41:39 +01:00 |
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Unknown W. Brackets
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07a5dca98e
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Expand out some savestate code saving non-pod.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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4c510b5649
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Clean up sceKernelFreeVpl(), not waking yet.
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2013-01-18 01:38:13 -08:00 |
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Unknown W. Brackets
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592a83b081
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Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
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2013-01-18 01:38:12 -08:00 |
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Unknown W. Brackets
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d9efdf548b
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Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
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2012-12-28 13:52:52 -08:00 |
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Henrik Rydgard
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897bed8072
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Fix crash bug in blockallocator when tag strings were too long
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2012-11-07 19:10:34 +01:00 |
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Henrik Rydgard
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a6a6453c60
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Add custom "grain" for block allocator. Set the big block allocs to grain 256.
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2012-11-07 17:35:22 +01:00 |
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Henrik Rydgard
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0f04d108de
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Sanity checks and cleanup
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2012-11-05 13:36:12 +01:00 |
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Henrik Rydgard
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6f85f02e25
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Module loading fixes - proper module blacklisting, correct some error codes
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2012-11-05 12:02:09 +01:00 |
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MrOrdinaire
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1ab9943643
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fix missing #include's and missing CMake linking directives
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2012-11-03 10:33:24 +08:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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