Unknown W. Brackets
db54bffe14
Use a base time throughout rtc and kernel time.
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This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Sacha
29651c026b
Windows buildfix. Harmattan buildfix (it doesn't have lambdas). Tabify XBRZ.
2013-05-01 12:58:51 +10:00
Sacha
5ea37772d7
pre-C++11 buildfix. Linux buildfix.
2013-05-01 11:19:01 +10:00
Sacha
7e3fed70cf
Implement gettimeofday kernel function for non-Windows platforms. Helps some homebrew run.
2013-05-01 04:06:43 +10:00
Unknown W. Brackets
4f473e50c8
Eat a few cycles in sceKernelGetSystemTimeWide().
2013-04-13 16:31:24 -07:00
Unknown W. Brackets
0918ec8598
Return negative for UnscheduleEvent().
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It usually won't be, but it could be negative.
Also some other minor warnings.
2013-04-05 20:44:17 -07:00
raven02
bd413d4caf
Revert sceKernelSysClock2USec()
2013-03-31 18:09:27 +08:00
raven02
7b01828ef0
Quick fix
2013-03-31 01:08:23 +08:00
raven02
c6087ea3db
Improve few sceKernel clock functions
2013-03-31 00:51:34 +08:00
Unknown W. Brackets
75c5afa147
Add delays in some timing funcs that games tightloop.
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Greatly improves performance in Legend of Heroes 1.
2013-03-19 07:48:41 -07:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Henrik Rydgard
3f0816cd05
Usec2Sysclock fixes
2013-02-03 22:14:19 +01:00
Marcin Mikołajczyk
4497252398
Wrap sceKernelTime functions
2013-02-03 16:33:01 +01:00
Unknown W. Brackets
ac8b35b2ef
Optimize sysclock / sysclock 2 usec.
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Legend of Heroes 1/2/3 call these a ton, making them quite slow.
Not sure if it's a bug, but they can be more optimal which'll make
it easier to debug anyway.
2013-02-02 20:42:16 -08:00
YaPeL
9cde301f4d
Wrap functions on HLETables
2013-01-12 15:17:35 -03:00
Unknown W. Brackets
1c156784b6
Be more deterministic about the time.
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This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets
4a713309a3
Make some libc-like funcs behave more like hw.
2013-01-02 00:35:31 -08:00
Unknown W. Brackets
62b8b9af75
Fix sceKernelLibcTime() when time_t is 64 bit.
2013-01-01 21:27:18 -08:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
f226afc3ca
Implement a missing time function
2012-11-20 01:04:39 +01:00
kev :)
b9ff4295e7
Make RTC tests pass
2012-11-11 00:33:16 +00:00
Henrik Rydgard
caacaf6744
Just a few small things
2012-11-07 20:59:56 +01:00
Henrik Rydgard
48bc1afe26
Add vcmp ES condition code, uncached mirror of scratchpad
2012-11-06 16:01:41 +01:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
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This reverts commit a00b1855cb
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Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00