Henrik Rydgard
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0d13a3be50
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Share a translation, only show new dinput/xinput dead zone options on Windows
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2015-03-01 16:38:22 +01:00 |
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Henrik Rydgard
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cbf8aa41a4
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Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options
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2015-03-01 16:17:41 +01:00 |
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Henrik Rydgard
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69e099e615
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Fix #6398 for DX9 as well
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2015-03-01 16:15:13 +01:00 |
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Henrik Rydgard
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d505ad14c4
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Update native with time-based kb repeat, fixing #7531
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2015-03-01 16:10:22 +01:00 |
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Henrik Rydgard
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f861a4cc8c
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Make the game button hold animation time-based instead of framecount based. Fixes #7404
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2015-03-01 15:59:17 +01:00 |
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Henrik Rydgard
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bfa52e61a3
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Some games spam sceAudioGetChannelGetLength, reduce loglevel to VERBOSE to ease debugging
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2015-03-01 15:33:35 +01:00 |
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Henrik Rydgard
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aeb03d1bc9
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Workaround for crash in Pangya Fantasy Golf reported in #6398
(Simple sanity check when decoding software skinned vertices)
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2015-03-01 15:33:34 +01:00 |
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Henrik Rydgård
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17cc23e48d
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Merge pull request #7543 from Pulfer/focus-bug
Don't set focus for Play choice
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2015-03-01 14:14:48 +01:00 |
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Andrey Bondrov
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ba9d0b7665
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Don't set focus for Play choice
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2015-03-01 22:56:57 +10:00 |
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Henrik Rydgård
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3773d25b2e
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Merge pull request #7537 from sum2012/mpeg
Some work in sceMpegGetPcmAu
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2015-03-01 12:27:02 +01:00 |
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Henrik Rydgård
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723d7c224d
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Merge pull request #7449 from unknownbrackets/xbrz-update
Update to xBRZ 1.2, with its perf improvements
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2015-03-01 12:17:15 +01:00 |
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Unknown W. Brackets
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bb09c2d948
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Merge pull request #7539 from Kingcom/virtualdisc
Don't read past the end of sce_lbn files on virtual discs
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2015-03-01 01:57:16 -08:00 |
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sum2012
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b5ee54a653
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Fix linux compile
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2015-03-01 08:39:48 +08:00 |
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Henrik Rydgård
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30ad27f961
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Merge pull request #7536 from unknownbrackets/control-minor
Add an option to ignore gamepads when not focused
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2015-03-01 01:11:40 +01:00 |
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Unknown W. Brackets
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cea907feb5
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Merge pull request #7540 from mikekov/master
Fix for crash opening a directory
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2015-02-28 16:08:37 -08:00 |
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Mike
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0653946acb
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fix for crash opening directory
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2015-02-28 16:05:13 -08:00 |
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Unknown W. Brackets
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7aa5914a7a
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Allow mouse clicks only when focused.
Fixes #6486.
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2015-02-28 16:01:41 -08:00 |
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Kingcom
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efa2566192
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Don't read past the end of sce_lbn files on virtual discs
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2015-03-01 00:45:57 +01:00 |
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Henrik Rydgård
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912cbd7368
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Merge pull request #7538 from unknownbrackets/jit-minor
jit: fix invalidation of blocks with only jr
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2015-03-01 00:28:04 +01:00 |
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Unknown W. Brackets
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6cc84ffdbb
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jit: fix invalidation of blocks with only jr.
We need to expand the range not to the latest exit, but to the size of the
block.
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2015-02-28 15:09:41 -08:00 |
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sum2012
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cb66412919
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Some work in sceMpegGetPcmAu
Fix #6546
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2015-03-01 06:52:45 +08:00 |
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Unknown W. Brackets
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cf88c7ff67
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Add an option to ignore gamepads when not focused.
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2015-02-28 14:02:03 -08:00 |
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Henrik Rydgård
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7d937127f5
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Merge pull request #7535 from unknownbrackets/bgmusic
Avoid the static at the start of background audio
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2015-02-28 22:48:35 +01:00 |
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Unknown W. Brackets
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be26455f73
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Fix size of first bg audio read.
Otherwise we get static at the start.
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2015-02-28 13:29:51 -08:00 |
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Unknown W. Brackets
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d2960b23e8
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Stop background audio if disabled while playing.
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2015-02-28 12:42:32 -08:00 |
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Unknown W. Brackets
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522f9fabd8
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Add some reporting to sceMpeg funcs.
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2015-02-28 11:15:02 -08:00 |
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Henrik Rydgård
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5ebfa574a0
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Merge pull request #7534 from unknownbrackets/minor
Minor tweaks, atrac3 header map cleanup
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2015-02-28 10:42:02 +01:00 |
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Unknown W. Brackets
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b25c2de369
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Allow block transfers from 0 that are too tall.
Hopefully this is safe.
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2015-02-28 01:28:53 -08:00 |
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Unknown W. Brackets
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7379d37e73
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Bail on bad verts after grabbing byte increment.
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2015-02-28 01:28:30 -08:00 |
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Unknown W. Brackets
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f200d5df94
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Use structs for the lowlevel at3 lookup tables.
More sensible this way.
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2015-02-27 21:02:20 -08:00 |
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Unknown W. Brackets
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6294ecf64b
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Prevent GE debugger crash on bad vertex addr.
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2015-02-27 20:45:21 -08:00 |
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Unknown W. Brackets
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b0ee6f22fb
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Merge pull request #7530 from daniel229/at3pheadermap
Update at3plusHeaderMap
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2015-02-27 16:25:33 -08:00 |
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daniel229
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3b59c72280
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at3plusHeaderMap
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2015-02-27 22:29:14 +08:00 |
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Henrik Rydgård
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2cdb5a3f19
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Merge pull request #7483 from unknownbrackets/tls
Correct a lot of inaccuracies in the tlspl functions
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2015-02-26 21:58:15 +01:00 |
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Henrik Rydgård
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d990221849
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Merge pull request #7509 from unknownbrackets/gpu-minor
Correct full alpha for render-to-texture
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2015-02-26 21:56:57 +01:00 |
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Henrik Rydgård
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3bf86dc340
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Merge pull request #7513 from unknownbrackets/spline-minor
Improve spline performance
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2015-02-26 21:56:31 +01:00 |
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Henrik Rydgård
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0d69576810
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Merge pull request #7515 from unknownbrackets/gpu-minor2
For 5551 buffers, force stencil mask to 1/0
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2015-02-26 21:56:19 +01:00 |
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Henrik Rydgard
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8c8e5de89d
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Update version number to 1.0.1
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2015-02-26 21:05:06 +01:00 |
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Henrik Rydgard
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0a43d150a6
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Update lang
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2015-02-26 20:31:02 +01:00 |
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Henrik Rydgård
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99d8743360
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Merge pull request #7527 from unknownbrackets/debugger
Correct vertex preview of throughmode rects
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2015-02-26 12:04:31 +01:00 |
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Unknown W. Brackets
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518cabd991
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Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
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2015-02-25 21:25:49 -08:00 |
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Unknown W. Brackets
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945ff359b2
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Detect SSE4.1 support better when compiling.
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2015-02-25 19:53:31 -08:00 |
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Unknown W. Brackets
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647e841959
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Use SSE in spline value generation too.
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2015-02-25 19:51:10 -08:00 |
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Unknown W. Brackets
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588efa5a71
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Use SSE4.1, if available, for spline normals.
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2015-02-25 19:28:52 -08:00 |
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Unknown W. Brackets
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f070d6f5ed
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Use SSE when generating spline normals.
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2015-02-25 19:22:48 -08:00 |
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Henrik Rydgard
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1cd497c8b2
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Update native with scrollable tabs, fixing #7521, although maybe not super elegantly
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2015-02-24 00:25:44 +01:00 |
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Unknown W. Brackets
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3148621ff3
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Minor tweaks to README.
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2015-02-23 15:01:33 -08:00 |
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Henrik Rydgård
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a04a486732
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Merge pull request #7522 from sum2012/readme
Update Readme
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2015-02-23 23:53:30 +01:00 |
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sum2012
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c72e188182
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Update Readme
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2015-02-24 06:44:20 +08:00 |
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Henrik Rydgård
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1170331b53
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Merge pull request #7520 from unknownbrackets/gpu-blend
Avoid using constant color when blending
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2015-02-23 20:18:09 +01:00 |
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