Commit Graph

64 Commits

Author SHA1 Message Date
Henrik Rydgard
0fc830cf6f Fix vcxproj 2013-10-22 19:56:05 +02:00
Henrik Rydgard
f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
Henrik Rydgard
0c2c1751f5 Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
Unknown W. Brackets
d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Kingcom
1d0ff8809b Dump memory dialog 2013-10-01 21:11:41 +02:00
Unknown W. Brackets
37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom
aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom
72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom
98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Unknown W. Brackets
d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets
2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
The Dax
01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Henrik Rydgard
8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00
papel
942cf9a57f Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
Henrik Rydgard
18c2342ea9 Move unicode text out to assets/langregion.ini . Gah. 2013-09-04 13:25:57 +02:00
Henrik Rydgard
55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Henrik Rydgard
fafa9c9bfd Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
2013-07-23 00:12:26 +02:00
Kingcom
24559491f0 Thread list in disassembly window 2013-07-02 23:21:20 +02:00
Kingcom
15eb8c8657 Breakpoint window 2013-07-02 00:20:19 +02:00
Kingcom
e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
Kingcom
41ed77f66a Add a memory view control to the disassembly window 2013-06-30 13:42:19 +02:00
Kingcom
ab1aa09dce Expression parser 2013-06-29 15:17:00 +02:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard
94cce219a8 project file fix: Set LTCG to default, as suggested in #2138. 2013-06-08 11:41:19 +02:00
Henrik Rydgard
0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f0385aa2ac Use FFMPEG on 64-bit Windows, now that there's a build. 2013-06-03 21:46:10 +02:00
Henrik Rydgard
b3f3305068 vcproj update: enable multithread build 2013-06-02 23:45:44 +02:00
nachume
4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
Henrik Rydgard
96cb66a988 Windows: Use prebuilt FFMPEG for 32-bit builds. 2013-05-08 22:11:05 +02:00
Unknown W. Brackets
acd0b471e7 Make sure that x64 uses all the same opt settings.
There were some differences.  Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
aquanull
0a300669c4 Fix serious text/background misalignment in Controls dialog under many user-defined Windows font DPI settings. The background picture is now being stretched according to the size of the client area of the dialog.
In addition, change the encoding of ppsspp.rc to UCS-2/UTF-16 LE as it seems to be the only way to fix displaying of a certain non-ASCII character 'å' used in the version info of the compiled executable under cp1252-incompatible Windows locales.
2013-04-28 08:02:52 +08:00
Henrik Rydgard
660d5700e7 Unify some VS project settings 2013-04-27 19:34:41 +02:00
Unknown W. Brackets
ab37f6e760 Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
CrazyMax
6d2abe95b4 Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
Henrik Rydgard
4bca64f5cf New touch crosspad that can do diagonals 2013-03-30 16:48:38 +01:00
Henrik Rydgard
7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgard
e7989e88d8 Upgrade native. Build the GL UI on Windows too (but don't run it yet). 2013-03-29 14:41:28 +01:00
Henrik Rydgard
46b2e15945 Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
Henrik Rydgard
57d4544ef4 Basic testrunner for Android.
Running it as-is reveals that clo and rotrv are broken in ARMJIT.
2013-03-07 00:10:53 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
551bf7b0ad Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
Henrik Rydgard
7cb95bbc89 Merge branch 'master' into armjit
Conflicts:
	CMakeLists.txt
	Core/MIPS/ARM/RegCache.cpp
2013-01-07 10:25:02 +01:00
Henrik Rydgard
a9c171c786 Fix bAutoRun config option, add to menu. (Run on Load). 2013-01-04 10:26:14 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Unknown W. Brackets
c55ee023e1 Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
Henrik Rydgård
e724d82c46 Merge remote-tracking branch 'origin' into armjit
Conflicts:
	CMakeLists.txt
2012-12-09 09:54:58 +07:00
Unknown W. Brackets
063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00