Unknown W. Brackets
14be491aa8
Don't set pending boot flag on "stop".
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And rename to boot pending, not "boot successful."
2014-05-15 22:17:19 -07:00
Unknown W. Brackets
d820768396
Properly exit error screen when hitting cancel.
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Fixes #3351 .
2014-01-25 00:40:14 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
Henrik Rydgård
40bd1fa650
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
2013-11-15 13:11:44 +01:00
Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30
Henrik Rydgård
0ae5e5cf1c
Fix returning to game with ESC or other mapped back button, minor
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cleanups.
2013-10-27 10:04:38 +01:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
Henrik Rydgard
8972bf0d12
Fix stickiness of NV Shield d-pad (and other digital pads that are mapped to axises)
2013-07-31 18:08:31 +02:00
Henrik Rydgard
7462d988cf
Boot game in EmuScreen::update instead of the constructor. Avoids issues with starting games from the command line.
2013-07-27 13:26:26 +02:00
Henrik Rydgard
2b35aa9050
Add basic NewUI in-game menu.
2013-07-21 13:31:46 +02:00
Unknown W. Brackets
13f6ca0019
When mapping to an axis, center when both pressed.
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Fixes #2860 .
2013-07-20 12:11:35 -07:00
Henrik Rydgard
51adb8c64f
Warning fixes, fix hw back button on Android
2013-07-20 20:49:08 +02:00
Henrik Rydgard
ff225fab5a
Finish the touch input rewrite, get rid of the fakeinput hacks.
2013-07-20 14:05:07 +02:00
Henrik Rydgard
325f5dfc21
Replace some of the onscreen touch buttons with a new better impl that doesn't rely on InputState.
2013-07-20 12:08:13 +02:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
Unknown W. Brackets
82442fa68a
Cut down on analog stick latency.
2013-07-07 16:25:15 -07:00
Unknown W. Brackets
8e5d115c8e
Get basic axis mapping working.
2013-07-07 16:10:20 -07:00
Henrik Rydgard
cee45d0ad2
Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL.
2013-07-07 11:25:18 +02:00
Henrik Rydgard
b0ee3a173a
Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
2013-07-06 20:45:44 +02:00
Henrik Rydgard
cc58e34cf8
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
Daniel Dressler
78e0d301c3
Fix misleading var name
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Update() can be called at subframe intervals.
2013-07-04 12:12:50 -07:00
Daniel Dressler
1c513c1bd0
Fix forgetting pressed keys
2013-07-04 10:59:19 -07:00
Henrik Rydgard
059aed36ee
Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
2013-05-22 18:00:06 +02:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00