Henrik Rydgård
a1941d8a81
It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
2017-03-06 10:51:28 +01:00
Henrik Rydgard
4736330c55
Don't double-lock a regular mutex, bad things happen. Fixes #9376
2017-03-02 22:00:55 +01:00
Henrik Rydgard
d68953c18c
Buildfixes
2017-03-02 13:29:51 +01:00
Henrik Rydgard
d46397627e
Buildfixes
2017-02-28 11:40:29 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
c219ae9e63
Further UWP fixes
2017-02-25 09:57:24 +01:00
Henrik Rydgard
a8ee70f23d
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.
Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgård
0ae06b0148
Android buildfix
2017-02-11 10:52:43 +01:00
Henrik Rydgard
55aa879216
A lot of buildfixes
2017-02-06 16:16:43 +01:00
Henrik Rydgard
ad29974a56
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
1443acee03
Buildfix
2017-01-30 15:31:50 +01:00
Henrik Rydgård
e1bae9aa67
Follow the ARM64 ABI better (update the frame pointer).
2017-01-27 14:19:03 +01:00
Henrik Rydgård
69012fc5e0
Update Android target to 25
2017-01-26 08:26:07 +01:00
Henrik Rydgård
23e354847d
Buildfix
2017-01-25 19:29:43 +01:00
Henrik Rydgård
5e92a94175
Buildfix
2017-01-24 20:58:59 +01:00
Henrik Rydgard
d9acd27126
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
Henrik Rydgård
5af8b152e1
Further buildfixes
2016-12-27 11:59:12 +01:00
Henrik Rydgård
73ed466e19
Set up Android build for the proper glslang
2016-12-20 02:31:41 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
sum
5a224d1601
Build fix for non-windows
2016-10-09 12:40:40 +02:00
Unknown W. Brackets
5641d18eb9
Correctly call Restore in C++ EGL path.
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This will be needed for Vulkan.
2016-10-08 12:35:01 -07:00
Unknown W. Brackets
86b3d4e6d9
Vulkan: Tweak init error logging on Android.
2016-10-01 11:36:50 -07:00
Henrik Rydgard
18a5d23eab
Typo fix
2016-09-25 01:45:48 +02:00
Unknown W. Brackets
92d930887f
Android: Add both a lost and restore phase.
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Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912 .
2016-09-10 21:58:42 -07:00
Henrik Rydgard
03279e1212
Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
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See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Unknown W. Brackets
e269a806cd
Remove unused exports / sections in jni on x86_64.
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This resolves a linkage error with x64 affecting Marshmallow and clang.
It also makes the unexported symbols non-visible since they don't need to
be - this reduces the size of the ppsspp_jni.so too.
Unfortunately, it reduces the readability of stack traces.
2016-07-24 12:55:30 -07:00
Unknown W. Brackets
316b7457b9
Upgrade to FFmpeg 3 / clang.
2016-07-24 12:53:43 -07:00
Unknown W. Brackets
d0b1f1a26e
Switch Android build to clang.
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It's now the recommended build from NDK 11+. GCC is deprecated.
2016-07-24 12:52:24 -07:00
Unknown W. Brackets
76cd5bf876
Android: Use the game title as the shortcut title.
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This way when you have more than one, it's not just "PPSSPP" on each of
them.
2016-07-23 14:12:14 -07:00
Henrik Rydgård
cbb1ab17ca
Merge pull request #8845 from unknownbrackets/http
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Add UI for wifi remote disc streaming
2016-07-04 20:38:54 +02:00
Unknown W. Brackets
f4e2ca0359
http: Add a screen under tools for the server.
2016-07-03 22:13:47 -07:00
Unknown W. Brackets
4d4e334fc4
Vulkan: Allow C++ to determine use of JavaGL.
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Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Henrik Rydgård
63e7304467
Merge pull request #8778 from unknownbrackets/coupling
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Remove some dependency coupling
2016-05-28 12:25:01 +02:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
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This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
02db45982a
Pass Build.BOARD from Java, avoid lookup.
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Fixes arm64 build with r10, but is ugly coupling.
2016-05-27 20:11:25 -07:00
Unknown W. Brackets
eb45c5bc89
Update to latest armips to fix unittest on Android.
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Also fixes ARRAY_SIZE warning.
2016-05-21 09:29:20 -07:00
Henrik Rydgard
e711a47a75
Complete the separation of the IR compiler frontend from the "Jit"
2016-05-09 20:05:06 +02:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Unknown W. Brackets
9280bb3eda
Merge pull request #8715 from unknownbrackets/tex-replace
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Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard
ffe4c266ef
Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
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Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
bf39e61458
Setup initial structure for texture replacements.
2016-04-30 13:44:31 -07:00
Henrik Rydgard
7cb6192005
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Unknown W. Brackets
aec117d8ea
Vulkan: Allow resizing window/backbuffer.
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Not tested much on Android. Fixes #8656 .
2016-03-21 19:45:27 -07:00