Henrik Rydgård
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16a9dd62ea
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Merge pull request #127 from jacky400/master
Implement sceSasGetPauseFlag() in sascore.cpp
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2012-12-05 05:17:49 -08:00 |
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jacky400
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595ff3b1fb
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Update Core/HLE/sceAudio.cpp
Too spam and change it to debug log
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2012-12-05 20:22:11 +08:00 |
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jacky400
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305a87407b
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Update Core/HLE/sceSas.cpp
Implement sceSasGetPauseFlag() in sascore.cpp
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2012-12-05 19:50:25 +08:00 |
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Henrik Rydgård
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b4c19bdd02
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Merge pull request #123 from tmaul/master
Improve the sceRtcTickAddMonths method
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2012-12-05 03:22:00 -08:00 |
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Henrik Rydgård
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36943db4ec
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Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/Config.h
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2012-12-05 10:57:30 +07:00 |
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Kevin Armstrong
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e1a5bf91c3
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more rtc changes, getting closer
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2012-12-04 21:32:15 +00:00 |
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Kevin Armstrong
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4380995193
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make addmonths work slightly more correctly
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2012-12-04 21:32:15 +00:00 |
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jacky400
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0b659e20fd
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Update Core/Config.h
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2012-12-05 00:04:55 +08:00 |
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jacky400
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582b078c23
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Update Core/Config.cpp
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2012-12-05 00:04:24 +08:00 |
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Unknown W. Brackets
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d07e51bff0
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Always allow peeking into ctrl buffers.
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2012-12-02 21:07:17 -08:00 |
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Unknown W. Brackets
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8a801ff761
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Send the recent N ctrl buffers, fixing lag.
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2012-12-02 19:53:20 -08:00 |
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Unknown W. Brackets
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f6009e477f
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Start with one free buffer to match things.
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2012-12-02 17:14:00 -08:00 |
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Unknown W. Brackets
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aea9b16a04
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Add ctrl waits when there are no buffers yet.
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2012-12-02 17:03:13 -08:00 |
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Unknown W. Brackets
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ec6c0e9ccd
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The ctrl latch should work now, don't log as error.
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2012-12-02 16:19:14 -08:00 |
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Unknown W. Brackets
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fd2d666191
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Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
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2012-12-02 15:44:23 -08:00 |
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Unknown W. Brackets
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7edb340577
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Start the ctrl latch off all just released.
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2012-12-02 12:44:33 -08:00 |
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Unknown W. Brackets
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b93c4f636c
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Oops, prevent a possible crash in ctrl.
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2012-12-02 08:28:05 -08:00 |
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Unknown W. Brackets
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754a49dfd7
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Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
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2012-12-02 08:28:05 -08:00 |
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Unknown W. Brackets
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0dc8e2a420
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Set the ctrl frame value to something useful.
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2012-12-02 08:28:04 -08:00 |
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Unknown W. Brackets
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843d495c5b
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Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
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2012-12-02 08:28:04 -08:00 |
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Unknown W. Brackets
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bf8abaebe5
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Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
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2012-12-02 08:28:04 -08:00 |
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Unknown W. Brackets
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9e8160c88b
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Correct sceUmdGetDiscInfo().
The struct was wrong, also add error handling.
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2012-12-02 00:33:39 -08:00 |
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Unknown W. Brackets
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e5f1d701e3
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Don't unregister a different UMD callback, cleanup.
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2012-12-02 00:20:28 -08:00 |
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Unknown W. Brackets
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9ba9415df4
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Change the UMD callback on overwrite.
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2012-12-01 23:48:11 -08:00 |
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Unknown W. Brackets
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51a4ed4f75
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Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
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2012-12-01 23:29:25 -08:00 |
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Unknown W. Brackets
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00ca9d8dc7
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Make the UMD wait funcs actually wait.
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2012-12-01 23:29:24 -08:00 |
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Unknown W. Brackets
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16c29a52a8
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Improve debugging for bad callback ids.
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2012-12-01 23:29:24 -08:00 |
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Unknown W. Brackets
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eaaedc7adc
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This notify isn't needed and was broken anyway.
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2012-12-01 23:29:24 -08:00 |
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Unknown W. Brackets
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1142ad3ec6
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sceUmdDeactivate() seems to always schedule a cb.
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2012-12-01 23:29:23 -08:00 |
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Unknown W. Brackets
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4abcb6a8ac
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Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
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2012-12-01 23:29:23 -08:00 |
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Unknown W. Brackets
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c00f3dcdd8
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Implement sceUmdCancelWaitDriveStat().
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2012-12-01 23:29:22 -08:00 |
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Unknown W. Brackets
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f3e23f2672
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Add some asserts for activating UMDs.
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2012-12-01 23:29:22 -08:00 |
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Henrik Rydgård
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364a78edaf
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Add option to show/hide touch controls
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2012-12-01 23:20:08 +01:00 |
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Henrik Rydgard
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4393dc02a6
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Buildfix
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2012-12-01 12:36:52 +01:00 |
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Henrik Rydgard
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ab4482a0a4
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Respect param len in PARAM.SFO parser
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2012-12-01 10:33:05 +01:00 |
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Henrik Rydgard
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6e32b30afd
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
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Henrik Rydgard
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cdc94a6cad
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Halve the kernel memory so that the "volatile" 4MB fits without overlapping
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2012-12-01 10:17:33 +01:00 |
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Unknown W. Brackets
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a2ee736793
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Process events when idle or switching threads.
Fixes hrydgard/ppsspp#104, so things execute more accurately.
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2012-11-30 23:09:14 -08:00 |
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Unknown W. Brackets
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998104e2eb
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Consider threads still waiting until they wake.
This seems to match the actual behavior of timeouts much better.
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2012-11-30 23:04:24 -08:00 |
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Unknown W. Brackets
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48c5efd0c2
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Match hw timing of mutex/sema timeouts better.
Affects some tests passing/not passing due to minor timing issues, ugh.
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2012-11-30 22:58:42 -08:00 |
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Unknown W. Brackets
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7164638799
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Allow semaphores with waiters to signal.
If the max is 1, but there's 1 waiting, it's okay to signal 2.
Really, the final result is what matters.
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2012-11-30 22:58:41 -08:00 |
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Unknown W. Brackets
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3ab41e515d
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Mutexes and semaphores don't always reschedule.
It's just the normal rescheduling happening. Previous tests weren't
correct.
Also some minor cleanup.
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2012-11-30 22:58:41 -08:00 |
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Henrik Rydgard
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1189da826c
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Also get TITLE from PARAM.SFO
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2012-11-30 22:34:08 +01:00 |
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Henrik Rydgard
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a5e35ad6d9
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Parse PARAM.SFO to get the disc ID, show in title bar on Windows
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2012-11-30 22:32:51 +01:00 |
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Kevin Armstrong
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82abb1e296
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at least one game expects the UMD to be on UMD:
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2012-11-30 16:47:04 +00:00 |
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Henrik Rydgard
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945d9b6762
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Implement wsbh
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2012-11-29 14:35:44 +01:00 |
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Henrik Rydgard
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e370a1a8aa
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Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
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2012-11-29 10:41:48 +01:00 |
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Kevin Armstrong
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5d0c88334b
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9999 is actually the maximum year as verified on my PSP
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2012-11-28 19:24:35 +00:00 |
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Kevin Armstrong
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de0a161be6
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reduce the number of errors in sceRtc.cpp
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2012-11-28 19:02:56 +00:00 |
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Henrik Rydgard
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5fb8e6dfb0
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
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