Unknown W. Brackets
d65af7353b
Avoid some ChunkFile includes.
2014-03-15 11:32:57 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
Unknown W. Brackets
131cbc073c
Implement sceFontGetShadowInfo().
2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676
Cleanup errors in sceFontGet*ImageRect().
2014-02-28 23:04:34 -08:00
Unknown W. Brackets
ab6b998710
Correct clipping in sceFontGetCharGlyphImage_Clip.
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It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
Unknown W. Brackets
603c1dd614
Improve error codes in sceFontOpen*().
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Fixes some unlikely cases of crashes as well. I think there are leaks
here...
2014-02-22 20:35:58 -08:00
Unknown W. Brackets
916768d938
Kill the "packagedFont" hack, correctly fixed now.
2013-12-10 23:19:25 -08:00
Unknown W. Brackets
0bd7d7ad19
Minor correctness: don't zero extend bpp bits.
2013-11-16 23:39:19 -08:00
Unknown W. Brackets
8f6315e375
Support replacement chars in sceFontGetCharInfo().
2013-11-16 23:32:13 -08:00
Unknown W. Brackets
d955d9b303
Cut down on unnecessary allocs in font loading.
2013-11-16 22:53:05 -08:00
Unknown W. Brackets
769ffbd33b
Read in the shadow flags and give them to the game.
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Yay, now this struct seems to match the PSP.
2013-11-16 21:08:34 -08:00
Unknown W. Brackets
e77b8bc5b5
Check for non-indexed glyph advance values.
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This change from JPCSP:
http://code.google.com/p/jpcsp/source/detail?r=3350
2013-11-16 18:35:15 -08:00
Unknown W. Brackets
2d7741a433
Return # of glyphs, not charmaps, in font info.
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This makes it match the value from the PSP, and seems logical (the charmap
value is hardly useful, and might lead me to overallocate space for the
glyph bitmaps...)
2013-11-16 18:33:10 -08:00
raven02
98cbd90178
Regression font alignment fix
2013-11-02 20:31:39 +08:00
raven02
92042e6b55
Apply offset by 1px to our provided PSP fonts
2013-10-27 10:02:13 +08:00
CPkmn
2a5b20a5a0
Update PGF.h
2013-08-13 05:59:10 -07:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
Unknown W. Brackets
8da6259aff
More carefully check defines for endianness.
2013-07-25 22:25:50 -07:00
Henrik Rydgard
1533b588e3
Argh, this really shouldn't be needed but is.
2013-07-26 01:18:40 +02:00
Henrik Rydgard
b3ea250122
typo
2013-07-26 00:57:29 +02:00
Henrik Rydgard
144a5849e2
Uhm, fix the second part of the BIG_ENDIAN #define error...
2013-07-26 00:54:39 +02:00
Henrik Rydgård
9fc57894ab
Mac build fix (weird, BIG_ENDIAN really shouldn't be defined)
2013-07-25 19:21:43 +02:00
Unknown W. Brackets
5e87d6e45d
Add _le typedefs to font handling stuff.
2013-07-25 08:04:36 -07:00
Unknown W. Brackets
95823a776b
Don't pass quite so many args to DrawCharacter().
2013-05-05 21:13:50 -07:00
Unknown W. Brackets
339b2839b3
Finish implementing savestates for fonts.
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Oops, missed this before. Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Henrik Rydgard
ba0362d817
PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
2013-02-27 17:41:39 +01:00