Henrik Rydgård
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68b08ffb9f
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SoftGPU: Quick and dirty lines and points implementation
No line/point texturing support yet.
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2013-12-09 12:43:49 +01:00 |
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Unknown W. Brackets
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b9811c7c97
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Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
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2013-10-07 01:26:48 -07:00 |
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Unknown W. Brackets
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5c2d418d95
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Read softgpu stencil using existing funcs.
Slower but at least it's the same.
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2013-10-07 01:02:58 -07:00 |
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Tony Wasserka
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b22a82d350
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softgpu: Optimization, part 2.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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f270d3bd98
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softgpu: Simplify Rasterizer::DrawTriangle by passing individual vertices instead of a vertex array.
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2013-08-16 23:49:03 +02:00 |
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Tony Wasserka
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7899a9b9c9
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softgpu: Texture coordinate support and something like ARGB4444 texture support.
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2013-08-16 23:48:55 +02:00 |
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Tony Wasserka
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142f2a3688
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softgpu: Move triangle rasterization code to a new file.
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2013-08-16 23:48:54 +02:00 |
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