26 Commits

Author SHA1 Message Date
Henrik Rydgård
e5e17fbc6e More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Unknown W. Brackets
473fb866e6 softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
2013-12-29 13:45:10 -08:00
Henrik Rydgård
68b08ffb9f SoftGPU: Quick and dirty lines and points implementation
No line/point texturing support yet.
2013-12-09 12:43:49 +01:00
Unknown W. Brackets
d227b13f36 softgpu: Advance vertex/index address on prim.
Fixes some broken graphics in a lot of places.
2013-11-20 21:59:45 -08:00
Unknown W. Brackets
c141e94fe9 Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
Henrik Rydgard
9f3848b49c swrast warning fixes 2013-08-17 12:37:47 +02:00
Tony Wasserka
74eafcab1a softgpu: Process rasterization in screen space, rather than drawing space. 2013-08-16 23:49:15 +02:00
Tony Wasserka
11a94e1d14 softgpu: Implement spline surface drawing (without patch subdivision). 2013-08-16 23:49:13 +02:00
Tony Wasserka
d2f30961af softgpu: Make perspective correct uv mapping code more readable and implement projection mapping. 2013-08-16 23:49:12 +02:00
Tony Wasserka
26d80c16fe softgpu/TransformPipeline: Clean up VertexData::Lerp by using Math3D effectively. 2013-08-16 23:49:04 +02:00
Tony Wasserka
b0d3848dc7 softgpu: Don't draw pixels which lie on the right side of a triangle. 2013-08-16 23:49:04 +02:00
Tony Wasserka
00b7fbd19e softgpu: Implement depth testing. 2013-08-16 23:49:01 +02:00
Tony Wasserka
72a71702a5 softgpu: Storing view coordinates in VertexData is not necessary anymore. 2013-08-16 23:49:01 +02:00
Tony Wasserka
41e2005ad0 softgpu: Fix various bugs.
Using model transformed normals for light calculations now.
Disabling textures if texture mapping isn't enabled now.
Forced target alpha to be written as 0xFF to workaround broken buffer management.
2013-08-16 23:48:59 +02:00
Tony Wasserka
6c1b4ba32b softgpu: Implement specular lighting. 2013-08-16 23:48:59 +02:00
Tony Wasserka
b42b30e795 softgpu: Store color values as integers instead of as floating points. 2013-08-16 23:48:58 +02:00
Tony Wasserka
7fdce30199 softgpu: Implement diffuse lighting. 2013-08-16 23:48:58 +02:00
Tony Wasserka
288de895db softgpu: Support indexed rendering. 2013-08-16 23:48:58 +02:00
Tony Wasserka
bfd9266b51 softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Tony Wasserka
0c6a4c1bb6 softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
Tony Wasserka
608fd34b4d softgpu: Implement almost working polygon clipping and fix some bugs. 2013-08-16 23:48:55 +02:00
Tony Wasserka
7899a9b9c9 softgpu: Texture coordinate support and something like ARGB4444 texture support. 2013-08-16 23:48:55 +02:00
Tony Wasserka
adbe80c290 softgpu: Move around some code to keep SoftGpu.cpp clean. 2013-08-16 23:48:54 +02:00
Tony Wasserka
40cdabeb7d softgpu: Add vertex position transformation code. Seems to be doing something, even though it's not the right thing :/ 2013-08-16 23:48:53 +02:00
Tony Wasserka
91ad30c287 softgpu/TransformUnit: Implement remaining coordinate system transformations. 2013-08-16 23:48:53 +02:00
Tony Wasserka
1430ca3e73 softgpu: Add transform pipeline functionality. 2013-08-16 23:48:52 +02:00