Commit Graph

9424 Commits

Author SHA1 Message Date
Henrik Rydgård
0b17dd04e6
Merge pull request #10393 from hrydgard/compute-upload
Vulkan: Texture upload through compute, experimental texture scaling too
2019-10-08 09:11:25 +02:00
Unknown W. Brackets
a1ee226c39 SDL: Switch audio device when plugged in. 2019-10-07 20:16:20 -07:00
Unknown W. Brackets
8751316051 SDL: Use a configurable output device. 2019-10-07 20:15:25 -07:00
Henrik Rydgård
eb2109a0f1
Merge pull request #12328 from unknownbrackets/io-async
Use PSP threads for async IO
2019-10-07 21:50:57 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik Rydgård
cb8c57f8e3
Merge pull request #12370 from unknownbrackets/switch
Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets
2d7ce0afa3 UI: Allow remote paths to be pinned.
Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
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41a6831333 Vulkan: Add a setting for hardware scaling. 2019-09-30 00:35:50 -07:00
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5871ab0538 UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes.  Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets
c9c34c4ca1 SaveState: Handle compression thread better.
Was leaking before.
2019-09-28 11:43:44 -07:00
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1307273dd7 UI: Cleanup install threads from UI thread. 2019-09-28 11:39:58 -07:00
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cc6115d875 Io: Join loading/manager threads more explicitly. 2019-09-28 11:18:42 -07:00
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e639dc801f http: Ensure webserver shutdown on exit. 2019-09-28 11:12:12 -07:00
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c8c0cd51c7 Core: Avoid detach for game loading thread. 2019-09-28 11:07:57 -07:00
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bce25bcaed Reporting: Use a single message posting thread.
This could cause a short delay when quitting a game, because it now waits
for them all to finish posting on exit.  Only when reporting enabled.
2019-09-28 10:45:45 -07:00
M4xw
15a9a0ac8f Switch: Cleanup some includes.
Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
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2eee84b5ce Switch: Add basic defines for checks/reporting. 2019-09-28 09:00:20 -07:00
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bdd2029623 Core: Fix memory range guard check.
Was allowing sizes with the high bits set, which could cause all kinds of
weird issues and crashes.
2019-09-28 08:40:41 -07:00
Henrik Rydgård
553ea23c34 Add memory range checks to a few little-used sysclib functions. Might help #12359. 2019-09-27 22:58:18 +02:00
Henrik Rydgård
a461dbeecb Fix crash in Zip UI. Make another crash happen earlier. 2019-09-27 22:56:37 +02:00
Henrik Rydgård
ccf63ef544 Fix crash in zip handling 2019-09-27 22:55:39 +02:00
Unknown W. Brackets
f74e4289ee Debugger: reset step counter on game stop.
This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård
58da4aa24b Update default adhoc server to one that works 2019-09-23 11:38:39 +02:00
Henrik Rydgård
e3a40e9cd7 Remove an old special case 2019-09-02 21:42:49 +02:00
Henrik Rydgård
e2ecf306fa Android: Be slightly more aggressive at defaulting to Vulkan (from Android 8.1 / 27) 2019-09-02 21:42:07 +02:00
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c53acfcac9 Io: Correct result on async file not found. 2019-09-01 09:43:01 -07:00
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c26becb545 Io: Wait async thread on IO completion.
So it doesn't exit early.
2019-09-01 09:32:58 -07:00
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419ac33dcd Io: Cleanup some logging. 2019-09-01 09:18:27 -07:00
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8e77db2b72 Io: Check callbacks in sceIoWaitAsyncCB(). 2019-09-01 09:11:09 -07:00
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e817d79c39 Io: Handle open async in a thread. 2019-09-01 08:16:06 -07:00
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2bfcba0623 Io: Use async for read/write/seek/ioctl.
This should properly respect the thread priority setting and improve IO
timing.  Improves IO thread timing tests.
2019-09-01 08:16:05 -07:00
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4578381f7a Io: Prepare HLE thread handling for async. 2019-09-01 08:16:05 -07:00
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ad274d5b72 Psmf: Cleanup finishThread save state handling. 2019-09-01 08:16:05 -07:00
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5fec5c90d8 Io: Cleanup some error handling. 2019-09-01 08:16:05 -07:00
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f1037248f1 Io: Store sceIoChangeAsyncPriority value.
Also some prep for async threaded IO.
2019-09-01 08:16:05 -07:00
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dd804660c9 Psmf: Use kernel memory for helper thread stack.
Also, thread stacks must be 0x200 or larger.
2019-09-01 08:16:05 -07:00
Henrik Rydgård
25dfc9ea9c sceUsbCam: Fix some bugs my last commits introduced. 2019-08-26 23:25:33 +02:00
Henrik Rydgård
a17fe334a1 MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521 2019-08-26 18:26:52 +02:00
Henrik Rydgård
402b6b2457 Improve some logging (%08x for addresses) 2019-08-26 18:26:52 +02:00
Henrik Rydgård
5a68fc29c9 sceUsbCam: Heap-allocate the buffer. 2019-08-26 18:26:52 +02:00
Unknown W. Brackets
0e923bb0d5
Merge pull request #12277 from unknownbrackets/remote-iso
Show remote disc streaming games in same recent order
2019-08-25 14:08:35 -07:00
Unknown W. Brackets
5f7872885d http: Remove web server restart handling.
Now it serves the response dynamically, so it doesn't need to restart.
2019-08-25 13:14:49 -07:00
Unknown W. Brackets
b2005f87e6 http: Show recent games in same order.
Rather than sorting alphabetically by filename.
2019-08-25 13:08:04 -07:00
Unknown W. Brackets
2e5065a6f5 http: Improve EBOOT.PBP handling.
At least when it works, we should use a better filename.
2019-08-25 12:55:10 -07:00
Florin9doi
b114984c88 [Android] Fix code style 2019-08-25 13:04:33 +03:00
Florin9doi
e1164cfe4f [Android] Updates for camera
-rotate camera frames to follow display orientation
-release camera resources when a game is closed
-release camera resources when the activity is paused
2019-08-24 22:54:45 +03:00
Henrik Rydgård
088901324d Missed this in the last commit, sigh 2019-08-24 09:56:19 +02:00
Henrik Rydgård
31de5a5082 Improve an assert message that AkiraJkr saw. Fix a silly bug in the last commit. 2019-08-23 18:42:10 +02:00
Henrik Rydgård
7196d6ac7e Default to Vulkan on Android Pie or later. Fixes #12228. 2019-08-23 17:14:11 +02:00