Henrik Rydgård
0b17dd04e6
Merge pull request #10393 from hrydgard/compute-upload
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Vulkan: Texture upload through compute, experimental texture scaling too
2019-10-08 09:11:25 +02:00
Unknown W. Brackets
a1ee226c39
SDL: Switch audio device when plugged in.
2019-10-07 20:16:20 -07:00
Unknown W. Brackets
8751316051
SDL: Use a configurable output device.
2019-10-07 20:15:25 -07:00
Henrik Rydgård
eb2109a0f1
Merge pull request #12328 from unknownbrackets/io-async
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Use PSP threads for async IO
2019-10-07 21:50:57 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
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Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik Rydgård
cb8c57f8e3
Merge pull request #12370 from unknownbrackets/switch
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Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets
2d7ce0afa3
UI: Allow remote paths to be pinned.
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Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Unknown W. Brackets
41a6831333
Vulkan: Add a setting for hardware scaling.
2019-09-30 00:35:50 -07:00
Unknown W. Brackets
5871ab0538
UI: Stop caching the draw context in coreParam.
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This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets
c9c34c4ca1
SaveState: Handle compression thread better.
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Was leaking before.
2019-09-28 11:43:44 -07:00
Unknown W. Brackets
1307273dd7
UI: Cleanup install threads from UI thread.
2019-09-28 11:39:58 -07:00
Unknown W. Brackets
cc6115d875
Io: Join loading/manager threads more explicitly.
2019-09-28 11:18:42 -07:00
Unknown W. Brackets
e639dc801f
http: Ensure webserver shutdown on exit.
2019-09-28 11:12:12 -07:00
Unknown W. Brackets
c8c0cd51c7
Core: Avoid detach for game loading thread.
2019-09-28 11:07:57 -07:00
Unknown W. Brackets
bce25bcaed
Reporting: Use a single message posting thread.
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This could cause a short delay when quitting a game, because it now waits
for them all to finish posting on exit. Only when reporting enabled.
2019-09-28 10:45:45 -07:00
M4xw
15a9a0ac8f
Switch: Cleanup some includes.
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Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
Unknown W. Brackets
2eee84b5ce
Switch: Add basic defines for checks/reporting.
2019-09-28 09:00:20 -07:00
Unknown W. Brackets
bdd2029623
Core: Fix memory range guard check.
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Was allowing sizes with the high bits set, which could cause all kinds of
weird issues and crashes.
2019-09-28 08:40:41 -07:00
Henrik Rydgård
553ea23c34
Add memory range checks to a few little-used sysclib functions. Might help #12359 .
2019-09-27 22:58:18 +02:00
Henrik Rydgård
a461dbeecb
Fix crash in Zip UI. Make another crash happen earlier.
2019-09-27 22:56:37 +02:00
Henrik Rydgård
ccf63ef544
Fix crash in zip handling
2019-09-27 22:55:39 +02:00
Unknown W. Brackets
f74e4289ee
Debugger: reset step counter on game stop.
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This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård
58da4aa24b
Update default adhoc server to one that works
2019-09-23 11:38:39 +02:00
Henrik Rydgård
e3a40e9cd7
Remove an old special case
2019-09-02 21:42:49 +02:00
Henrik Rydgård
e2ecf306fa
Android: Be slightly more aggressive at defaulting to Vulkan (from Android 8.1 / 27)
2019-09-02 21:42:07 +02:00
Unknown W. Brackets
c53acfcac9
Io: Correct result on async file not found.
2019-09-01 09:43:01 -07:00
Unknown W. Brackets
c26becb545
Io: Wait async thread on IO completion.
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So it doesn't exit early.
2019-09-01 09:32:58 -07:00
Unknown W. Brackets
419ac33dcd
Io: Cleanup some logging.
2019-09-01 09:18:27 -07:00
Unknown W. Brackets
8e77db2b72
Io: Check callbacks in sceIoWaitAsyncCB().
2019-09-01 09:11:09 -07:00
Unknown W. Brackets
e817d79c39
Io: Handle open async in a thread.
2019-09-01 08:16:06 -07:00
Unknown W. Brackets
2bfcba0623
Io: Use async for read/write/seek/ioctl.
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This should properly respect the thread priority setting and improve IO
timing. Improves IO thread timing tests.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
4578381f7a
Io: Prepare HLE thread handling for async.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
ad274d5b72
Psmf: Cleanup finishThread save state handling.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
5fec5c90d8
Io: Cleanup some error handling.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
f1037248f1
Io: Store sceIoChangeAsyncPriority value.
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Also some prep for async threaded IO.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
dd804660c9
Psmf: Use kernel memory for helper thread stack.
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Also, thread stacks must be 0x200 or larger.
2019-09-01 08:16:05 -07:00
Henrik Rydgård
25dfc9ea9c
sceUsbCam: Fix some bugs my last commits introduced.
2019-08-26 23:25:33 +02:00
Henrik Rydgård
a17fe334a1
MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521
2019-08-26 18:26:52 +02:00
Henrik Rydgård
402b6b2457
Improve some logging (%08x for addresses)
2019-08-26 18:26:52 +02:00
Henrik Rydgård
5a68fc29c9
sceUsbCam: Heap-allocate the buffer.
2019-08-26 18:26:52 +02:00
Unknown W. Brackets
0e923bb0d5
Merge pull request #12277 from unknownbrackets/remote-iso
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Show remote disc streaming games in same recent order
2019-08-25 14:08:35 -07:00
Unknown W. Brackets
5f7872885d
http: Remove web server restart handling.
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Now it serves the response dynamically, so it doesn't need to restart.
2019-08-25 13:14:49 -07:00
Unknown W. Brackets
b2005f87e6
http: Show recent games in same order.
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Rather than sorting alphabetically by filename.
2019-08-25 13:08:04 -07:00
Unknown W. Brackets
2e5065a6f5
http: Improve EBOOT.PBP handling.
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At least when it works, we should use a better filename.
2019-08-25 12:55:10 -07:00
Florin9doi
b114984c88
[Android] Fix code style
2019-08-25 13:04:33 +03:00
Florin9doi
e1164cfe4f
[Android] Updates for camera
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-rotate camera frames to follow display orientation
-release camera resources when a game is closed
-release camera resources when the activity is paused
2019-08-24 22:54:45 +03:00
Henrik Rydgård
088901324d
Missed this in the last commit, sigh
2019-08-24 09:56:19 +02:00
Henrik Rydgård
31de5a5082
Improve an assert message that AkiraJkr saw. Fix a silly bug in the last commit.
2019-08-23 18:42:10 +02:00
Henrik Rydgård
7196d6ac7e
Default to Vulkan on Android Pie or later. Fixes #12228 .
2019-08-23 17:14:11 +02:00