Henrik Rydgard
250678fa63
Add missing sceAac NID
2013-09-23 15:55:53 +02:00
Henrik Rydgård
2a16b9d3bb
Merge pull request #3889 from unknownbrackets/debugger
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Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Henrik Rydgård
c01fb845aa
Merge pull request #3890 from unknownbrackets/io-minor
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Improve error handling in sceIoLseek*()
2013-09-23 00:02:52 -07:00
Unknown W. Brackets
197b4a34f4
Improve error handling in sceIoLseek*().
2013-09-22 23:37:51 -07:00
Unknown W. Brackets
a1713e620b
Initialize some psmf values.
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This was causing glitches when loading game A and then game B.
2013-09-22 21:19:59 -07:00
Henrik Rydgard
806e482545
Add the sceAac NIDs (function list), no implementation.
2013-09-23 00:28:36 +02:00
Unknown W. Brackets
eabd8b5302
Add GPU debugging hooks to Host, not yet in use.
2013-09-22 08:14:55 -07:00
raven02
aa38dc238d
Merge remote-tracking branch 'upstream/master' into patch-21
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Conflicts:
GPU/GLES/GLES_GPU.cpp
2013-09-22 16:08:44 +08:00
Henrik Rydgård
c69852444b
Merge pull request #3873 from unknownbrackets/ge-minor
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Improve sceGeBreak and offsetAddr handling
2013-09-22 00:18:59 -07:00
Unknown W. Brackets
881cefbc83
A paused list will allow a context save.
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Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
db1f2f2535
Oops, fix return of sceGeBreak(0).
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Needs to match dlist ids.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
e10ae1530b
Error and reporting for sceGeBreak's second param.
2013-09-21 21:01:40 -07:00
raven02
e5305f655d
Chane to ATRAC_ERROR_NO_LOOP_INFORMATION
2013-09-22 11:41:58 +08:00
Unknown W. Brackets
8fb2cb5bf6
Check log level from ffmpeg, use levels.
2013-09-21 17:19:57 -07:00
Unknown W. Brackets
36fd5df53f
Typo.
2013-09-21 17:04:05 -07:00
Unknown W. Brackets
d305d1faa2
Check enqueue as well, should be safer.
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Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00
Unknown W. Brackets
18a493f316
Don't use Advance() in syscalls, it's unsafe.
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Eats some cycles in enqueue and still checks ASAP, FF Type-0 seems happy
with this also.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets
927f292230
Return a similar dlist id range to the PSP.
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At least this top part seems to match, the other bits seem randomish.
But, there may be some game out there thinking that if the top bits aren't
set it's invalid or something.
2013-09-21 15:03:29 -07:00
Henrik Rydgard
c733f7a7ab
Curious about what games use morph, so let's report.
2013-09-21 21:22:13 +02:00
Unknown W. Brackets
7ca64374ea
Return 24-bit floats in sceGeGetMtx().
2013-09-21 10:32:09 -07:00
Unknown W. Brackets
ecd5869b88
Validate sceGeGetCmd and Mtx.
2013-09-21 10:23:41 -07:00
Unknown W. Brackets
863eb83e4c
Add support for sceGeGetStack() for debugging.
2013-09-21 10:04:31 -07:00
Henrik Rydgard
5bdb9e976b
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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Fixes MotoGP while also, in effect, committing #3859 .
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
kaienfr
69d6852141
fix cwcheat Memcpy command 0x5
2013-09-21 17:12:34 +02:00
Henrik Rydgård
eaaa886b62
Merge pull request #3860 from raven02/patch-24
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Fix missing intro CG in GTA series
2013-09-21 02:51:08 -07:00
Unknown W. Brackets
a7f60afecb
Use a saved ctx not break/continue in PPGe.
2013-09-20 21:15:36 -07:00
raven02
e51a9b6dd6
Fix missing intro CG in GTA series
2013-09-21 12:03:54 +08:00
Unknown W. Brackets
17a4341bb3
Don't allow save/restore ctx while list running.
2013-09-20 09:51:44 -07:00
Unknown W. Brackets
4078dcd917
Support save/restore of context on list run/finish.
2013-09-20 09:51:44 -07:00
Henrik Rydgård
7d1117be34
Merge pull request #3848 from raven02/patch-20
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Set default to false for option, FrameSkipUnthrottle
2013-09-20 08:14:09 -07:00
raven02
74c4b2bafb
Add ifdef _WIN32
2013-09-20 20:51:46 +08:00
Unknown W. Brackets
7906de26f7
Try to match especially the size of ge contexts.
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But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
Unknown W. Brackets
3604c2285a
Error checking in sceGeEdramSetAddrTranslation().
2013-09-19 23:03:34 -07:00
raven02
9212b131ab
Set default to false for option, FrameSkipUnthrottle
2013-09-20 13:57:46 +08:00
Henrik Rydgård
b7bb335495
Merge pull request #3835 from unknownbrackets/headless
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A couple more optimizations
2013-09-19 12:41:53 -07:00
Unknown W. Brackets
2751da1cec
Cut down on work in regcache init on x86.
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Very tiny tiny optimization for games, but 8-10% optimization for tests.
2013-09-19 00:29:50 -07:00
Unknown W. Brackets
5c7c57dd3f
Oops, typo.
2013-09-19 00:28:57 -07:00
The Dax
1788a56964
Fix Visual Studio 2013 build.
2013-09-18 12:02:49 -04:00
shenweip
4986bf735b
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
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dialog in sceUtilityGamedataInstallUpdate
Forget this before.
2013-09-18 21:34:28 +08:00
Henrik Rydgård
47735579df
Merge pull request #3821 from shenweip/patch-1
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Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
2013-09-18 05:03:15 -07:00
shenweip
6bcf1705ec
Typo
2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0
fix wrong var name
2013-09-18 16:21:18 +08:00
shenweip
440b6197d7
Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
2013-09-18 16:19:05 +08:00
Henrik Rydgård
198434c6eb
Merge pull request #3823 from unknownbrackets/headless
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Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
Unknown W. Brackets
d17df4a79a
Don't zero initialize opcode.
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This slows down JitBlockCache::Init() a lot, which impacts test speed more
than you'd expect.
2013-09-17 23:46:59 -07:00
Unknown W. Brackets
0735a9a679
Just disable PPGe during tests, should be okay.
2013-09-17 23:13:13 -07:00
shenweip
a794f1536e
Add a DEBUG_LOG_REPORT in sceJpegCsc
2013-09-18 14:07:58 +08:00
shenweip
1badbe502c
Implemented sceJpegCsc,finally Monster Hunter 3rd'video works.
2013-09-18 14:07:21 +08:00
shenweip
a62e9f15e9
Implemented sceMpegAvcConvertToYuv420.
2013-09-18 14:05:09 +08:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00