Ced2911
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fdc5d02e27
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[Gpu] Various speedup (texture cache not tested ...)
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2014-08-24 13:43:34 +02:00 |
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Ced2911
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ef54989598
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
Conflicts:
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
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2014-08-24 13:43:09 +02:00 |
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Ced2911
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9caa783137
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/GPU_DX9.cpp
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2014-08-24 10:46:41 +02:00 |
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Ced2911
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49cc8e7312
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
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2014-08-24 10:40:16 +02:00 |
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Ced2911
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6ee39c9abd
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[Gpu] Update
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
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2014-08-24 10:29:47 +02:00 |
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Ced2911
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e0c3b5a112
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[Gpu] somes fixes, monster hunter 2 run between 140 and 200% with vertex cache enabled
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:21:08 +02:00 |
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Ced2911
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ace1e71456
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[Misc] Windows fixes
Conflicts:
GPU/Directx9/TransformPipelineDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:17:11 +02:00 |
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Henrik Rydgard
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dcd8753ee1
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Cherry-pick a tiny part of cf41d2af29633146e5b07c8851382efe72491091
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2014-08-24 09:56:01 +02:00 |
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Ced2911
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d4adc3abb8
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[dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default
Conflicts:
GPU/Directx9/TextureCacheDX9.cpp
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2014-08-24 09:52:34 +02:00 |
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Henrik Rydgård
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3524d45575
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Merge pull request #6773 from unknownbrackets/thin3d
Switch to GLEW_STATIC to remove linker warning spam
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2014-08-24 09:44:29 +02:00 |
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Unknown W. Brackets
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5f015793d8
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Seems like this else was a mistake.
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2014-08-23 21:54:04 -07:00 |
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Unknown W. Brackets
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afe2a17ef5
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Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
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2014-08-23 21:53:33 -07:00 |
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Henrik Rydgård
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56d9cf0e54
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Update native with fragment shader fix by unknown. may help #6771
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2014-08-24 02:06:43 +02:00 |
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Henrik Rydgård
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ba8fe92d71
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Revert accidental change
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2014-08-24 01:18:13 +02:00 |
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Unknown W. Brackets
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d4ec7d8019
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Add another memcpy variant.
Fixes #4324 (Marvel Ultimate Alliance 2 videos), thanks daniel229.
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2014-08-23 08:45:25 -07:00 |
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Henrik Rydgård
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dae07e9f28
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Mac buildfix
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2014-08-23 14:24:24 +02:00 |
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Unknown W. Brackets
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2eafb096d8
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Update native (Linux buildfix.)
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2014-08-23 02:54:44 -07:00 |
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Unknown W. Brackets
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0702861df7
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Qt buildfix.
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2014-08-23 02:09:23 -07:00 |
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Henrik Rydgård
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5d836bfa5a
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Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
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2014-08-23 10:52:21 +02:00 |
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Henrik Rydgard
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7ae886afa9
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Update native
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2014-08-23 10:51:47 +02:00 |
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Henrik Rydgard
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308b13fdf0
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Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
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2014-08-23 10:49:40 +02:00 |
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Henrik Rydgard
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e01a97649a
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Merge branch 'thin3d' of github.com:hrydgard/ppsspp into thin3d
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2014-08-23 10:48:03 +02:00 |
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Henrik Rydgard
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4231af2c0f
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Disable OpenGL debug log output
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2014-08-23 10:47:32 +02:00 |
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Henrik Rydgård
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2faf15f2e6
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Merge pull request #6767 from unknownbrackets/thin3d
Buildfix Linux
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2014-08-23 10:44:06 +02:00 |
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Henrik Rydgård
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b7da82eebb
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Merge pull request #6762 from unknownbrackets/fpu-rounding
Handle fpu rounding mode at least in jits
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2014-08-23 10:43:22 +02:00 |
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Henrik Rydgard
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7f4758baae
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Provide more info to thin3d d3d init
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2014-08-23 10:20:57 +02:00 |
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Unknown W. Brackets
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0bed77ed0d
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Buildfix Linux.
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2014-08-23 01:20:26 -07:00 |
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Henrik Rydgard
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0f973a3276
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Get it running on Android again
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2014-08-23 09:48:08 +02:00 |
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Unknown W. Brackets
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e9b5e6f277
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armjit: Maintain rounding mode throughout jit.
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2014-08-22 19:57:50 -07:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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a758917919
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D3d cleanups and improvements
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2014-08-22 22:16:46 +02:00 |
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Henrik Rydgard
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00d5793f7d
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D3D9: Don't crash on bad vertex formats.
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2014-08-22 21:27:27 +02:00 |
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Henrik Rydgard
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e2ecbb7a4d
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Convert more UI code to Thin3D
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2014-08-22 20:55:18 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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Henrik Rydgard
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808f05da89
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(Partially) slip thin3d underneath DrawBuffer.
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2014-08-22 20:54:53 +02:00 |
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Unknown W. Brackets
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925557ed47
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x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
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2014-08-22 09:53:00 -07:00 |
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Henrik Rydgård
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f8a4236d58
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Merge pull request #6679 from unknownbrackets/gpu-blend
Handle doubled alpha blending using premultiplication
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2014-08-22 10:06:24 +02:00 |
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Unknown W. Brackets
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fb6b3f94bb
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Add a frontend option for GEB saves.
May also affect performance, so can be disabled for that.
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2014-08-22 00:35:02 -07:00 |
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Unknown W. Brackets
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1fcbb7bbd4
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armjit: Respect the rounding mode for mul/etc.
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2014-08-22 00:32:01 -07:00 |
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Unknown W. Brackets
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ab13b36484
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x86jit: Implement cvt.w.s.
Not really used that often, anyway, but easy enough and good for testing
that we set the rounding mode correctly.
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2014-08-22 00:01:06 -07:00 |
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Unknown W. Brackets
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dc91dc1ce8
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x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
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2014-08-21 23:59:55 -07:00 |
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Henrik Rydgard
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dfbb0bdea2
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Hack: Return -1 specifically for trying to load SFO's as modules. Works around #6748
Will test properly later and return the correct value but this should be zero-impact.
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2014-08-21 10:34:56 +02:00 |
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Henrik Rydgård
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d52c87d82c
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Merge pull request #6722 from sum2012/wwe
check for duplicated stack addresses by JimLee168
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2014-08-20 16:34:02 +02:00 |
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Sacha
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d08f65bf03
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For some reason x86 was compiling ArmEmitter
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2014-08-20 22:44:55 +10:00 |
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Henrik Rydgård
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0fe929e491
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Merge pull request #6757 from sum2012/patch-2
small test.py update
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2014-08-20 14:33:07 +02:00 |
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sum2012
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bcfa6a98c2
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small test.py update
Mention PPSSPPHeadless should be better
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2014-08-20 20:28:37 +08:00 |
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Sacha
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97e93f48fd
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Clean up LitPool code and re-enable flushing in AsmJit
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2014-08-20 18:29:37 +10:00 |
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Henrik Rydgård
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02bbd86ff1
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Merge pull request #6747 from sum2012/patch-1
Update Readme.md
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2014-08-20 00:35:01 -07:00 |
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Henrik Rydgård
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1189d51f70
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Merge pull request #6756 from xsacha/litpool
Enable LitPool for ARMv6.
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2014-08-20 00:34:39 -07:00 |
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