Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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shenweip
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c05100e0e3
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Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
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2013-09-04 11:05:14 +08:00 |
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Unknown W. Brackets
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b20bb3b609
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Refactor down the begin/end callback stuff.
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2013-09-03 01:21:52 -07:00 |
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Unknown W. Brackets
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62ff431e3a
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Include the PPC jit in the project.
So it's easier to find when refactoring.
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2013-09-01 00:32:42 -07:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Unknown W. Brackets
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95c347b75c
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Add xxHash-r32 to build (not used yet.)
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2013-08-16 23:48:41 -07:00 |
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Unknown W. Brackets
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7ac67a8931
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Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
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2013-08-12 01:54:14 -07:00 |
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Unknown W. Brackets
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e6b42768fe
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Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
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2013-08-11 11:46:55 -07:00 |
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Unknown W. Brackets
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1b838c4403
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Move ThreadEventQueue to its own file.
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2013-08-10 09:08:31 -07:00 |
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Unknown W. Brackets
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256394b2bf
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Move VirtualDiscFileSystem to its own file.
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2013-07-28 12:31:48 -07:00 |
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Kingcom
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0a78a2d160
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Added MIPS assembler
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2013-07-28 14:50:25 +02:00 |
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Kingcom
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1f9991dbec
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Add tables for assembling
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2013-07-28 00:56:53 +02:00 |
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sum2012
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c2091de3d5
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Add dummy sceCcc
Fix loading of Gensou Chronicle
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2013-06-30 20:21:56 +08:00 |
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The Dax
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f8d309ec99
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Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
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2013-06-26 16:02:52 -04:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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oioitff
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6fb2abd0fb
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Henrik Rydgard
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0c7833796b
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Merge branch 'master' into plugindownload
Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
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2013-06-03 23:42:49 +02:00 |
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Henrik Rydgard
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f0385aa2ac
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Use FFMPEG on 64-bit Windows, now that there's a build.
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2013-06-03 21:46:10 +02:00 |
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Henrik Rydgard
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b3f3305068
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vcproj update: enable multithread build
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2013-06-02 23:45:44 +02:00 |
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oioitff
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e0e8b2ec81
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Add MpegDemux for demuxing audios.
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2013-06-02 01:25:53 +08:00 |
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Henrik Rydgard
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572eb26305
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Merge branch 'master' into makotech222-cwcheat
Conflicts:
Core/Core.vcxproj.filters
Core/HLE/__sceAudio.cpp
Core/HLE/sceKernel.cpp
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2013-05-30 19:11:20 +02:00 |
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oioitff
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852a07d347
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Remove all dshow stuff.
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2013-05-30 19:14:18 +08:00 |
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oioitff
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b0a3f803e0
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Add support for new atrac3plus decoder
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2013-05-30 17:33:47 +08:00 |
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Henrik Rydgard
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08e0881c94
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Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
Conflicts:
Core/Config.cpp
Core/Config.h
Core/Core.vcxproj.filters
Core/HLE/sceKernel.cpp
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2013-05-22 21:04:12 +02:00 |
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Henrik Rydgård
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a1060ffabd
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Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
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2013-05-19 08:09:01 -07:00 |
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Steven Cherry
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446d2930ac
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Some progress, I think?
Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
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2013-05-18 16:11:10 -05:00 |
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mattweb28
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d3ded6639a
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
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oioitff
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5e27af6eea
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Remove the dependency on DirectShow SDK.
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2013-05-14 19:41:08 +08:00 |
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oioitff
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9b0c22f87d
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Add atrac3plus lib.
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2013-05-14 19:01:33 +08:00 |
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Henrik Rydgard
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96cb66a988
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Windows: Use prebuilt FFMPEG for 32-bit builds.
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2013-05-08 22:11:05 +02:00 |
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tpu
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c9af16e332
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add NPUMDIMG support
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2013-05-08 23:36:57 +08:00 |
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Jacky TSUI
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95addc09b1
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
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Henrik Rydgård
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3534f7b920
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Merge pull request #1586 from nachume/imaspatch
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM...
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2013-04-29 00:44:25 -07:00 |
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Unknown W. Brackets
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acd0b471e7
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Make sure that x64 uses all the same opt settings.
There were some differences. Also, make debug use the same sse mode
release does so they have parity.
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2013-04-28 22:22:01 -07:00 |
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nachume
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c2c6adb7c9
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
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raven02
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d8313bfec8
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Add sceMp4 to core.vcxproj
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2013-04-28 08:26:32 +08:00 |
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Henrik Rydgard
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660d5700e7
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Unify some VS project settings
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2013-04-27 19:34:41 +02:00 |
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Henrik Rydgard
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9eace8a80e
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Combine the two JitCache implementations (x86, ARM) into one.
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2013-04-27 01:32:03 +02:00 |
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tpu
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6f558b6141
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Merge branch 'fork_master/master'
Conflicts:
Core/HLE/sceIo.cpp
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2013-04-19 23:10:59 +08:00 |
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Henrik Rydgard
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8b6eea7df4
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Load icon and bg from PBP files.
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2013-04-08 21:46:54 +02:00 |
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JimLee168
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e686ef46b8
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Added sceZlibDecompress and VS2010 build fix
Fixes ULUS10121 Bomberman
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2013-04-05 13:26:54 +08:00 |
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raven02
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9f165768c8
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Add sceGameUpdate
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2013-03-19 08:00:29 +08:00 |
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Henrik Rydgard
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46b2e15945
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Set _CRT_SECURE_NO_WARNINGS
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2013-03-16 09:17:39 +01:00 |
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tpu
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602623e007
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Merge branch 'master' of https://github.com/hrydgard/ppsspp.git
Conflicts:
Core/Core.vcxproj.filters
Core/HLE/sceFont.cpp
Core/HLE/sceGe.cpp
Core/HLE/sceIo.cpp
Core/HLE/sceKernelMutex.cpp
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2013-03-16 10:49:59 +08:00 |
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raven02
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a9ff724e93
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
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Henrik Rydgard
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3714eebbbe
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Actually register scePspNpDrm_user
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2013-03-04 23:54:03 +01:00 |
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Unknown W. Brackets
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2589a02934
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Add basic server reporting interface, needs work.
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2013-03-04 00:01:37 -08:00 |
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Unknown W. Brackets
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35fe2b4a63
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Actually use the git version.
Also switch to cpp, duh.
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2013-03-02 12:42:25 -08:00 |
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Unknown W. Brackets
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96a22063e3
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Add custom step for Windows for git-version.c.
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2013-03-02 11:27:06 -08:00 |
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