Commit Graph

25 Commits

Author SHA1 Message Date
Henrik Rydgard
31961eace9 Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Lioncash
dc436aebe8 GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
Henrik Rydgard
d17aa4738a Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
Unknown W. Brackets
71e310aff8 d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
Unknown W. Brackets
fc5d62804e Avoid unbinding the draw fbo where possible.
If we're just going to bind another one, no need to trade around.
2014-08-27 23:08:17 -07:00
Unknown W. Brackets
0279aa154c Use glStencilMask() to partially simulate amask.
Alpha won't be correct, though.
2014-08-03 21:48:18 -07:00
Unknown W. Brackets
9844c6e8cc Create the stencil texture after the temp fbo.
Otherwise, we'll bind the temp fbo as a texture while creating it.
Somehow my NVIDIA driver was making this work anyway?

Fixes #6611.
2014-07-22 22:36:38 -07:00
Unknown W. Brackets
e57ed7d2f4 Small optimizations to stencil scanning. 2014-06-28 02:00:14 -07:00
Unknown W. Brackets
a33589b3e9 Optimize away bits in the stencil upload.
Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
2014-06-28 01:39:18 -07:00
Unknown W. Brackets
464b453748 Use a temp FBO at 1x to upload stencil.
This improves performance at > 1x resolutions.
2014-06-28 01:19:07 -07:00
Unknown W. Brackets
8a7b440933 Don't need this flag, it read from memory. 2014-06-23 08:21:20 -07:00
Unknown W. Brackets
5f4a0d8174 Fix a few minor warnings. 2014-06-19 00:47:58 -07:00
Unknown W. Brackets
a9da3618ba Upload the color/stencil buffers on FBO creation.
Fixes pausing or loading a savestate in Star Ocean (previously your
character became invisible until the screen panned.)
2014-06-17 23:55:09 -07:00
Unknown W. Brackets
9b12a4893d Track framebuffer memory dirty more carefully.
Fixes #6296, Grand Knights History slowdown during battle transition.  May
also more correctly identify block transfer downloads.
2014-06-11 22:21:08 -07:00
Henrik Rydgard
339c4d7dc3 Fix a bunch of typos breaking various utility shaders on GLES
Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
2014-06-09 19:15:45 +02:00
Unknown W. Brackets
2a2935003d Oops, fix stencil upload at non-1x resolutions. 2014-06-07 00:18:49 -07:00
Unknown W. Brackets
3021640897 Correct widths in stencil upload too. 2014-06-01 21:24:33 -07:00
Unknown W. Brackets
111b624000 Oops, this will give the right alpha of course.
Although it may not be exactly the same for 4444/5551.
2014-06-01 10:26:41 -07:00
Unknown W. Brackets
c79d0a2e3c Correct alpha in stencil upload, avoid blending.
Docs say blending is slower than masking, makes sense.
2014-06-01 08:47:53 -07:00
Unknown W. Brackets
66fff0601d Upload stencil by bit rather than by value.
Still not the most optimal way, probably, but this was an easy change.
2014-05-31 21:48:12 -07:00
Unknown W. Brackets
7c87138915 Disable the last shader properly. 2014-05-31 21:48:12 -07:00
Unknown W. Brackets
21c1c635d8 Add support for 4444/5551/8888 stencil upload. 2014-05-31 21:48:11 -07:00
Unknown W. Brackets
089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00