Henrik Rydgård
23ac6ea2fd
Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
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Conflicts:
Core/Config.h
UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Sacha
b1b4679fe6
Scale touch controls to screen resolution.
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Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Unknown W. Brackets
2f010773e1
Add rewind feature to the UI.
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May not be perfect yet.
2013-11-02 18:33:23 -07:00
bollu
4bdf78e2a2
change defaults and setting name
2013-11-02 04:41:20 +05:30
Henrik Rydgård
590ad5c6df
Merge pull request #4369 from unknownbrackets/deadbeef
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Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
07a868910e
Add a temporary hack option that may help debugging the wipeout glow.
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It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30
Unknown W. Brackets
ee57498b16
Add a setting to skip 0xDEADBEEF reg filling.
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For debugging purposes. Can't think of a better way.
2013-10-30 07:28:52 -07:00
Henrik Rydgård
997c7dc374
Simplify some UI code, fix enabled-ness of Tilt analog settings
2013-10-29 10:22:09 +01:00
Siddharth
5daaaa3aad
made deadzones configurable
2013-10-28 16:43:42 +05:30
Siddharth
ec0e0d7047
implemented full tilt based D-pad controls
2013-10-27 23:28:47 +05:30
Henrik Rydgård
4cc6171cf9
Merge pull request #4316 from shenweip/patch-12
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Fallback to default path if current directory doesn't exist.
2013-10-25 14:38:33 -07:00
shenweip
6a149200b6
Fallback to default path if current directory doesn't exist.
2013-10-26 00:44:19 +08:00
Henrik Rydgård
f73aec2570
Only disable buffered rendering by default on Galaxy Y instead of all
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Armv6 devices.
Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.
Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
The Dax
98c6e87c0f
Make touch Dpad and Select show by default.
2013-10-20 12:02:19 -04:00
The Dax
11a34746cf
Default to true for all touch control visibility, and actually translate Control Visibility.
2013-10-20 00:01:29 -04:00
The Dax
d099692ed0
Make Toggle All actually function.
2013-10-19 23:24:38 -04:00
The Dax
a88a30fb1d
Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution.
2013-10-19 23:24:09 -04:00
Henrik Rydgard
f15e21c5f8
Remove the Enable Atrac3+ checkbox
2013-10-20 01:07:18 +02:00
Siddharth
38442c090e
allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
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can now reposition on screen controls
removed unnessecary files
fixed indenting issues
renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Siddharth
06c13926ee
made atomic lock optional
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fixed an incorrect merge to nativeApp.cpp
made atomic locks init correctly
reintroduced atomic locks in audio as an optional setting
converted global pointers to global objects on stack
moved all mixing code into PSPMixer
internaized all code into __sceAudio.cpp
cleaned up rebase
cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard
e88a049e79
Windows: Center window on first start
2013-10-15 13:10:25 +02:00
Unknown W. Brackets
49983fa1e4
Also respect Windows absolute paths.
2013-10-12 16:41:53 -07:00
Unknown W. Brackets
c0e3f1523e
Respect ini file path on reset settings.
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This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets
79143b56d2
Allow config files to be placed under the memstick.
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This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Sacha
d49b4fad9a
Miscellaneous changes for Blackberry.
2013-10-12 17:19:02 +10:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack
b98a073b26
Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
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Conflicts:
Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
1116b59910
Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this.
2013-10-11 14:53:25 +03:00
Henrik Rydgård
5721836d44
Add basic haptic feedback to on-screen touch buttons.
2013-10-10 16:44:57 +02:00
Henrik Rydgard
4c2c015774
Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
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It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.
Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Kingcom
2dfa63bb1c
Add config setting
2013-09-30 21:42:05 +02:00
danyalzia
903d425fc8
Update Config.cpp
2013-09-30 00:45:06 +05:00
Henrik Rydgard
a5d30d2f02
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
2013-09-28 23:51:10 +02:00
Kingcom
478962ae2c
Resize GEDebugger and save position
2013-09-28 16:04:56 +02:00
Henrik Rydgard
b10e2bce3c
Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
2013-09-26 12:41:59 +02:00
Henrik Rydgard
2b66a850be
More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves".
2013-09-24 11:14:49 +02:00
raven02
74c4b2bafb
Add ifdef _WIN32
2013-09-20 20:51:46 +08:00
raven02
9212b131ab
Set default to false for option, FrameSkipUnthrottle
2013-09-20 13:57:46 +08:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
5550d386d4
Update Config.cpp
2013-09-17 11:36:09 +05:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Unknown W. Brackets
4e86fc6266
Buildfix.
2013-09-15 16:02:05 -07:00
The Dax
5cdfb6c4f9
Add command-line argument to allow a path to be specified for configuration files and control mapping files. Also fix a possible crash when loading ini files.
2013-09-15 12:50:42 -04:00
The Dax
9dbf2b9d90
Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch.
2013-09-12 16:56:18 -04:00
Henrik Rydgard
2745744d99
Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
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Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Henrik Rydgard
b24ea4014a
Simple tilt sensitivity setting
2013-09-09 23:48:11 +02:00
Henrik Rydgård
74418c13bf
Merge pull request #3646 from raven02/patch-17
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Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00