Henrik Rydgard
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333580e3b2
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Warning fixes
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2014-02-10 09:56:52 +01:00 |
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Unknown W. Brackets
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7380c5b664
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Stop showing z = 1.0 for non through in debugger.
Oops.
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2014-02-09 00:33:15 -08:00 |
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Unknown W. Brackets
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442b3171dc
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Typo.
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2014-02-09 00:20:09 -08:00 |
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Unknown W. Brackets
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9e8e9ec62f
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Add a tab to show matrices as well.
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2014-02-08 23:27:05 -08:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Unknown W. Brackets
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cddd537f36
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Minor tweak, no need for this check anymore.
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2014-01-22 01:24:41 -08:00 |
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Unknown W. Brackets
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3a186a9d7f
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Show CLUT shift value in GE debugger.
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2014-01-22 00:32:31 -08:00 |
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Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Unknown W. Brackets
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3f674f7ef6
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Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
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2013-12-15 18:23:47 -08:00 |
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Henrik Rydgard
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d4eee74b54
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SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
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2013-12-10 15:33:59 +01:00 |
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Unknown W. Brackets
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1d9e833dda
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Format the tex mapping mode in the GE debugger.
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2013-11-29 10:20:15 -08:00 |
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Unknown W. Brackets
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aa58cdeabe
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Add a format for texfiltering to the GE debugger.
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2013-11-28 00:06:44 -08:00 |
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Unknown W. Brackets
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32f4a7594a
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Add bounds checks to columns accessors.
Hit a crash in one of these on a rare case, so better to check.
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2013-11-27 23:53:18 -08:00 |
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Unknown W. Brackets
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cdee644ddb
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Fix vertex preview at odd render resolutions.
Note that the Windows resolution menu no longer seems to send a resize
event?
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2013-11-19 22:29:37 -08:00 |
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Unknown W. Brackets
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6d6dff6041
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Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
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2013-11-17 15:05:11 -08:00 |
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Unknown W. Brackets
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5c08ab6bca
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Clean up no-inds rectange preview.
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2013-11-17 13:27:51 -08:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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95d76c6641
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Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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ac8edb4282
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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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2013-11-17 02:14:34 -08:00 |
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Kingcom
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0e61913839
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Remove redundant != 0 checks
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2013-11-05 11:34:53 +01:00 |
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Kingcom
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a972b5d0dc
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Correct use of GetAsyncKeyState
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2013-11-05 11:29:55 +01:00 |
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Unknown W. Brackets
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991aa03273
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
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Unknown W. Brackets
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a90af9b519
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Format a few more state values.
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2013-10-13 13:52:22 -07:00 |
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Unknown W. Brackets
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1a3bba5ff7
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Add a format for clearmode.
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2013-10-13 13:52:22 -07:00 |
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Unknown W. Brackets
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428a8181e5
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Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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5a90ddcb47
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Add a button to break on a particular texture.
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2013-10-08 00:28:57 -07:00 |
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Unknown W. Brackets
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dd314c83bd
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Add texture and frame break buttons.
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2013-10-08 00:04:11 -07:00 |
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Unknown W. Brackets
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5e54847aaf
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Wait better with broken win32 cond vars.
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2013-10-07 01:45:20 -07:00 |
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Unknown W. Brackets
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8e4d7b304d
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Add at least a basic way to alter cmds.
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2013-10-06 22:23:52 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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7377bd7202
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Add a specific format for 1/0 flags.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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3af88b1e4e
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Show the stencil buffer properlyish in ge debugger.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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3e7f7e9abd
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Add tabs for depth/stencil to ge debugger.
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2013-10-06 22:17:54 -07:00 |
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Unknown W. Brackets
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77047b5ee4
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Show captions on frame and texture previews.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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6e3c741d83
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Capture the cursor while dragging, oops.
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2013-10-06 22:17:52 -07:00 |
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Unknown W. Brackets
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0c03dc2dec
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Handle it better when viewing an invalid addr.
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2013-10-06 22:17:52 -07:00 |
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Unknown W. Brackets
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1cd9f01358
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Add a quick way to go to a particular address.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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d5513c3b58
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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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83548041e2
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Handle WM_PAINT in ge debugger, cleanup.
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2013-10-06 22:17:50 -07:00 |
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Unknown W. Brackets
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ff0ac74154
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Make it possible to pan the texture while zoomed.
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2013-10-05 18:30:31 -07:00 |
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Unknown W. Brackets
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f4b657d3e9
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Double click in ge dbg to toggle shrink-to-fit.
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2013-10-05 18:14:29 -07:00 |
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Unknown W. Brackets
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1183c41ed0
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In ge debugger, ignore tex alpha based on texfunc.
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2013-10-05 17:32:41 -07:00 |
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Unknown W. Brackets
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c104c6dee8
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Add plumbing to show depth/stencil in ge debugger.
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2013-10-05 17:27:28 -07:00 |
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