Commit Graph

102 Commits

Author SHA1 Message Date
Henrik Rydgard
333580e3b2 Warning fixes 2014-02-10 09:56:52 +01:00
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7380c5b664 Stop showing z = 1.0 for non through in debugger.
Oops.
2014-02-09 00:33:15 -08:00
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442b3171dc Typo. 2014-02-09 00:20:09 -08:00
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9e8e9ec62f Add a tab to show matrices as well. 2014-02-08 23:27:05 -08:00
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e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
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cddd537f36 Minor tweak, no need for this check anymore. 2014-01-22 01:24:41 -08:00
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3a186a9d7f Show CLUT shift value in GE debugger. 2014-01-22 00:32:31 -08:00
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db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
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3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Henrik Rydgard
d4eee74b54 SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though... 2013-12-10 15:33:59 +01:00
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1d9e833dda Format the tex mapping mode in the GE debugger. 2013-11-29 10:20:15 -08:00
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aa58cdeabe Add a format for texfiltering to the GE debugger. 2013-11-28 00:06:44 -08:00
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32f4a7594a Add bounds checks to columns accessors.
Hit a crash in one of these on a rare case, so better to check.
2013-11-27 23:53:18 -08:00
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cdee644ddb Fix vertex preview at odd render resolutions.
Note that the Windows resolution menu no longer seems to send a resize
event?
2013-11-19 22:29:37 -08:00
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6d6dff6041 Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
2013-11-17 15:05:11 -08:00
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5c08ab6bca Clean up no-inds rectange preview. 2013-11-17 13:27:51 -08:00
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fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
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95d76c6641 Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
2013-11-17 02:14:34 -08:00
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ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Kingcom
0e61913839 Remove redundant != 0 checks 2013-11-05 11:34:53 +01:00
Kingcom
a972b5d0dc Correct use of GetAsyncKeyState 2013-11-05 11:29:55 +01:00
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991aa03273 A few more texture related formats. 2013-10-13 13:52:23 -07:00
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a90af9b519 Format a few more state values. 2013-10-13 13:52:22 -07:00
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1a3bba5ff7 Add a format for clearmode. 2013-10-13 13:52:22 -07:00
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428a8181e5 Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
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d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
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5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
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dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
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d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
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2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
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3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
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c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
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5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
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dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
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5e54847aaf Wait better with broken win32 cond vars. 2013-10-07 01:45:20 -07:00
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8e4d7b304d Add at least a basic way to alter cmds. 2013-10-06 22:23:52 -07:00
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ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
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7377bd7202 Add a specific format for 1/0 flags. 2013-10-06 22:17:55 -07:00
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3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
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3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00
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77047b5ee4 Show captions on frame and texture previews. 2013-10-06 22:17:53 -07:00
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6e3c741d83 Capture the cursor while dragging, oops. 2013-10-06 22:17:52 -07:00
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0c03dc2dec Handle it better when viewing an invalid addr. 2013-10-06 22:17:52 -07:00
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1cd9f01358 Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
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d5513c3b58 Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
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83548041e2 Handle WM_PAINT in ge debugger, cleanup. 2013-10-06 22:17:50 -07:00
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ff0ac74154 Make it possible to pan the texture while zoomed. 2013-10-05 18:30:31 -07:00
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f4b657d3e9 Double click in ge dbg to toggle shrink-to-fit. 2013-10-05 18:14:29 -07:00
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1183c41ed0 In ge debugger, ignore tex alpha based on texfunc. 2013-10-05 17:32:41 -07:00
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c104c6dee8 Add plumbing to show depth/stencil in ge debugger. 2013-10-05 17:27:28 -07:00