Unknown W. Brackets
3fd67f9199
Attempt to determine lang/country on XP.
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This will sometimes give numbers, but it's closer than assuming en_US.
2015-12-25 19:14:05 -08:00
gmvbif
ae1c1a0295
Fixed some errors from PVS-Studio in Common project
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Color conversion assigned 'a' twice.
Console listener use local variable with the same name a class member.
Some additionals to nocopy for FileUtils and mutex
2015-12-25 09:49:26 +03:00
Henrik Rydgård
7eb662fc6b
Attempt at fixing scissor scaling issue on ios ( #8300 )
2015-12-24 23:32:24 +01:00
Unknown W. Brackets
f415c74358
Also fix padding for DisplayList on iOS.
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Fixes #8199 .
2015-12-24 14:31:43 -08:00
Unknown W. Brackets
7b921d3bb7
Avoid crash when savestate is for different ISO.
2015-12-24 14:31:23 -08:00
Henrik Rydgård
ff98e91862
Merge pull request #8286 from chrisbrasington/master
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split SDLJoyButtonMap for MacOSX and linux.
2015-12-24 23:16:32 +01:00
Henrik Rydgård
21bf73a612
Merge pull request #8281 from unknownbrackets/ui-tweaks
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Add feature to auto-hide buttons after X seconds
2015-12-24 23:15:59 +01:00
Henrik Rydgård
1e2f45ec4f
Merge pull request #8291 from unknownbrackets/ui-tweaks2
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Show a scroll view inside the devtools window
2015-12-24 23:15:46 +01:00
Henrik Rydgård
27c6770c74
Merge pull request #8297 from unknownbrackets/warnings
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Warnings fixes
2015-12-24 23:14:10 +01:00
Henrik Rydgård
58c9f7d5a8
Merge pull request #8296 from unknownbrackets/memsize
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Use MEMSIZE SFO param to detect 64MB homebrew
2015-12-24 23:13:46 +01:00
Unknown W. Brackets
9b91713308
Right, Symbian doesn't have vector.data().
2015-12-24 13:21:03 -08:00
Unknown W. Brackets
e6b5fbb40a
Fix race conditions when reading game title.
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Fixes #5030 .
2015-12-24 13:18:46 -08:00
Unknown W. Brackets
bc9c3ca649
Simplify VFS icon reading.
2015-12-24 12:45:07 -08:00
Unknown W. Brackets
d7b224cbf1
Clean up gameinfo locking around title/etc update.
2015-12-24 12:37:29 -08:00
Unknown W. Brackets
f3df6b307f
Use a FileLoader for PBPs.
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Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets
a53f0360f3
Use a less leak prone interface for PBP reading.
2015-12-24 10:20:27 -08:00
Unknown W. Brackets
7b4315bc70
Respect MEMSIZE for ISOs also, cleanup.
2015-12-24 10:04:08 -08:00
Unknown W. Brackets
2389ef589e
Fix a mistaken string compare.
2015-12-23 15:26:29 -08:00
Unknown W. Brackets
d6cd3bd5ad
Remove some unused variables.
2015-12-23 15:22:28 -08:00
Unknown W. Brackets
103b959d50
Fix a type comparison warning.
2015-12-23 15:22:13 -08:00
Unknown W. Brackets
d273deedeb
Use MEMSIZE SFO param to detect 64MB homebrew.
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Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
2015-12-23 15:16:48 -08:00
Henrik Rydgård
d5219ebafc
Merge pull request #8284 from unknownbrackets/tilt
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Add support for trigger buttons in tilt handling
2015-12-23 08:48:14 +01:00
Henrik Rydgård
b66a9756cd
Merge pull request #8293 from unknownbrackets/android-minor
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Send initial permission grant for storage when available
2015-12-23 08:46:50 +01:00
Henrik Rydgård
5b1dd47636
Merge pull request #8294 from unknownbrackets/fma
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Re-enable FMA3 on MSVC2015+ builds
2015-12-23 08:46:14 +01:00
Unknown W. Brackets
4b66c2b4ec
Re-enable FMA3 on MSVC2015+ builds.
2015-12-22 23:22:16 -08:00
Unknown W. Brackets
272d21d702
Send initially held permission grants at start.
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This way we don't have to re-ask for things we already have.
2015-12-22 22:29:11 -08:00
Unknown W. Brackets
cca16f63a0
Fix ant build on Windows.
2015-12-22 22:15:41 -08:00
Unknown W. Brackets
279d3b20cf
thin3d: Only use VAOs in core profile.
2015-12-22 22:15:13 -08:00
Unknown W. Brackets
5ff7781a3c
thin3d: Fix drawing without VAO support.
2015-12-22 22:15:12 -08:00
Unknown W. Brackets
1624079345
Scroll the devtools when the window is small.
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This allows access to the other tools at 1x, and allows us to add more as
necessary.
2015-12-22 20:46:31 -08:00
Unknown W. Brackets
8923bd46e7
Support AT_MOST for WRAP_CONTENT.
2015-12-22 20:45:50 -08:00
Unknown W. Brackets
85ad28d4cd
Prettify fake RTTI for layout params.
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Better not to make the RTTI/non-RTTI thing a problem in lots of places.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
e7f70ff8d0
Handle weighted LinearLayout children better.
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This allows them to not stretch the parent completely, but still increase
the size of the parent.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
bf20b992ea
Make some tab holders fill their parent width.
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This is really what we want, not WRAP_CONTENT.
2015-12-22 20:45:47 -08:00
Unknown W. Brackets
f64159a3f2
Respect AT_MOST when measuring ScrollViews.
2015-12-22 19:53:31 -08:00
Unknown W. Brackets
5c9cf65939
Allow AnchorLayouts to prevent overflow.
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This is useful to propagate the bounds into children.
2015-12-22 19:52:23 -08:00
chrisbrasington
988e082478
fix indentation
2015-12-21 16:27:33 -07:00
Henrik Rydgård
949fc8fe51
Merge pull request #8282 from unknownbrackets/softgpu
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softgpu: Round tex coords properly for nearest
2015-12-21 23:52:34 +01:00
chrisbrasington
ea809425b6
split SDLJoyButtonMap for MacOSX and linux. Mapping in else statement was tested on linux with a X360 and wii-u pro controller
2015-12-21 15:48:22 -07:00
Henrik Rydgård
41372a0903
Merge pull request #8283 from unknownbrackets/prescale
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Fix some issues with the prescale UV speedhack
2015-12-21 23:43:08 +01:00
Henrik Rydgård
802e0cd06b
Merge pull request #8285 from chrisbrasington/master
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adds missing button for wii-u pro gamepad, DPAD_RIGHT
2015-12-21 23:33:18 +01:00
chrisbrasington
cbda8cf957
adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly.
2015-12-21 15:03:14 -07:00
Unknown W. Brackets
64da0f54e4
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
Unknown W. Brackets
a89245a387
Cleanup title processing a bit.
2015-12-20 23:16:36 -08:00
Unknown W. Brackets
57b588456b
Only reset tilt-related buttons on tilt change.
2015-12-20 22:58:46 -08:00
Unknown W. Brackets
941988cde4
Correct prescale issues with render-to-texture.
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Still need to apply the scaling of the texture coordinates here (or
somewhere, maybe we prescale that as well? Except it's figured later on
in the process...)
2015-12-20 21:13:43 -08:00
Unknown W. Brackets
2e0f9e5603
Apply prescale to generated UVs with speedhack.
2015-12-20 20:47:36 -08:00
Unknown W. Brackets
c6cc5a5f45
softgpu: Support prescale UV properly.
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It can be turned on and has effect, so we need to handle it.
2015-12-20 20:46:02 -08:00
Unknown W. Brackets
063a980094
softgpu: Round tex coords properly for nearest.
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Fixes off-by-one errors in rendering certain textures.
2015-12-20 17:03:09 -08:00
Unknown W. Brackets
80cc5a4a9c
Default to hide controls after 20 seconds.
2015-12-20 16:14:08 -08:00