The Dax
24c75c96be
Add a menubar option to change the backend.
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It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
Luna
62a1023615
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
Kingcom
dc80123b93
Add options to import/export .sym files from the menu
2014-06-30 00:02:22 +02:00
Unknown W. Brackets
d7e5b7956e
Add buttons to select texture level in ge debugger.
2014-06-15 10:01:32 -07:00
pal1000
c9983fb3da
Add some defines to separate hardcoded shortcuts from the mapped ones
2014-06-06 11:52:35 +03:00
pal1000
a41737ebe7
Save state, load state and next save slot shortcuts are no longer hardcoded.
2014-06-06 11:52:33 +03:00
Unknown W. Brackets
9e8e9ec62f
Add a tab to show matrices as well.
2014-02-08 23:27:05 -08:00
Unknown W. Brackets
e7eca477b0
Add a tab to show vertex values to the GE debugger.
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Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Kingcom
880be6d41d
Module list in Windows debugger
2014-01-27 00:35:16 +01:00
DanyalZia
83eb96bab8
Separates out auto-skip and frameskip
2014-01-26 01:21:03 +05:00
The Dax
f6606e2e2b
Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI.
2014-01-07 16:08:11 -05:00
Unknown W. Brackets
2618f2ed39
Add a simple extract file command.
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Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Unknown W. Brackets
2bea54c69f
Fix case inconsistency in debugger menu.
2013-11-28 00:12:16 -08:00
shenweip
7029cb293b
Add Switch UMD to Win32 menu.
2013-11-27 21:57:17 +08:00
Kingcom
c85a7623cc
Allow copying 16 and 32 bit values from the memory view
2013-11-07 19:49:46 +01:00
The Dax
728101aebb
Revise how the language system works.
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On Win32, the Language menubar is eliminated in favour of displaying a NewLanguageScreen on screens that are of type UIDialogScreenWithBackground/UIScreenWithBackground; UIScreen inheriting screens (e.g. GamePauseScreen) still require manual additions.
2013-11-03 19:21:53 -05:00
Peter Tissen
d8b4ec6680
added disasm debugger features to remove and add functions
2013-10-30 16:13:18 +01:00
Unknown W. Brackets
5cf13ee84a
Add "Step Prim" button, reorganize buttons a bit.
2013-10-13 13:52:20 -07:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgård
f783a80130
Merge pull request #4118 from Kingcom/master
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Remove unneeded/unused shortcuts
2013-10-11 11:50:19 -07:00
Kingcom
7e6b6f90ed
Remove unneeded/unused shortcuts
2013-10-11 20:36:28 +02:00
Henrik Rydgård
a9cd15d165
Merge branch 'patch-18' of https://github.com/DanyalZia/ppsspp
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Conflicts:
Windows/resource.h
2013-10-11 17:35:30 +02:00
szdarkhack
b98a073b26
Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
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Conflicts:
Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
2b7cf2fdd2
Let's try spaces instead of tabs...
2013-10-11 16:48:58 +03:00
danyalzia
88c36b5b25
Add Auto-texture scaling
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Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
szdarkhack
b1c985257c
Fixed some formatting issues...
2013-10-11 15:42:55 +03:00
szdarkhack
f9fd70d7f8
Fixed ppsspp.rc
2013-10-11 15:17:17 +03:00
szdarkhack
e1ac09ad65
reverted ppsspp.rc
2013-10-11 15:10:49 +03:00
szdarkhack
1116b59910
Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this.
2013-10-11 14:53:25 +03:00
Unknown W. Brackets
5a90ddcb47
Add a button to break on a particular texture.
2013-10-08 00:28:57 -07:00
Unknown W. Brackets
dd314c83bd
Add texture and frame break buttons.
2013-10-08 00:04:11 -07:00
Unknown W. Brackets
3e7f7e9abd
Add tabs for depth/stencil to ge debugger.
2013-10-06 22:17:54 -07:00
Unknown W. Brackets
77047b5ee4
Show captions on frame and texture previews.
2013-10-06 22:17:53 -07:00
Unknown W. Brackets
1cd9f01358
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
Kingcom
524fd29716
Add range selection
2013-10-02 08:51:21 +02:00
Kingcom
f388697f88
Right click menu for CtrlDisplayListView
2013-10-02 00:41:37 +02:00
Kingcom
1d0ff8809b
Dump memory dialog
2013-10-01 21:11:41 +02:00
Kingcom
54f5405b4f
-remember/restore focus when switching tabs
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-if a tab has a border, display if when titles are disabled, and don't display it when they are enabled
2013-09-30 21:38:46 +02:00
Unknown W. Brackets
37d94b041e
Add a tab for flags to the ge debugger.
2013-09-30 07:48:54 -07:00
Kingcom
a5ae03cae1
-use tab control class for left tabs
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-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867
-use TabControl for bottom tabs
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-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
shenweip
38e744b080
Add FXAA to menu item.
2013-09-29 16:08:52 +08:00
Kingcom
aae0b98cfe
Display list tab
2013-09-29 01:02:05 +02:00
Kingcom
b6d49f09bc
Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
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Conflicts:
Windows/GEDebugger/GEDebugger.cpp
Windows/GEDebugger/GEDebugger.h
Windows/ppsspp.rc
Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets
6f6013a6f8
Add a separate button to step by op/cmd.
2013-09-27 23:46:04 -07:00
Unknown W. Brackets
d734b59904
Add a preview for the current texture as well.
2013-09-27 22:46:09 -07:00
Kingcom
7945f5cb7f
Make GEDebugger the parent, not the tab control
2013-09-27 15:38:20 +02:00
Kingcom
68edc4ffcf
Add tab control to GEDebugger
2013-09-27 13:11:11 +02:00
Kingcom
98f4273dcc
Simple display list view
2013-09-25 15:24:53 +02:00
Kingcom
312f957963
Change how SimpleGLWindow is constructed and move it to the resource file
2013-09-24 20:06:25 +02:00