Commit Graph

513 Commits

Author SHA1 Message Date
Unknown W. Brackets
35a38ac6b9 Ensure interrupts don't run on real threads.
If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.

For callbacks, it's injected, since they run on thread.  But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
TMaul
9a83dee9b5 With not insane tabs this time.. 2012-12-17 23:57:40 +00:00
TMaul
fdd2879443 Another font function
Used by assassins creed.
2012-12-17 23:54:21 +00:00
Henrik Rydgard
2937928237 Better hack for a path problem. Still don't get it. 2012-12-18 00:01:40 +01:00
Henrik Rydgard
3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard
5ff2bf84ef Path cleaning bugfix 2012-12-17 22:34:34 +01:00
Henrik Rydgard
5a11d4d9c5 Implement sceKernelGetThreadmanIdList (partially) 2012-12-17 22:21:17 +01:00
Henrik Rydgard
19af6531f7 Warning fix (and I don't like shadowing) 2012-12-17 22:06:19 +01:00
Henrik Rydgård
3b6e3de088 Merge pull request #191 from tmaul/master
Make iso filename checks case instentitive
2012-12-17 13:05:25 -08:00
Henrik Rydgard
c3819ec721 Fix a possible crash in audio code 2012-12-17 21:59:43 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard
913f392d66 Move the SasInstance to the heap. Some cleanup. 2012-12-17 21:43:31 +01:00
TMaul
0ae55ae65c Ooops, didnt mean to leave that uncommented :) 2012-12-17 20:28:50 +00:00
Henrik Rydgard
9c65a7b7f8 Fix issue with calling module imports 2012-12-17 21:27:50 +01:00
TMaul
458ed7f421 Make filename checks on iso case insentitive
But still keep them logically in the same case they are on the discs
2012-12-17 20:23:36 +00:00
Henrik Rydgard
11279668ca Allow changing of zoom factor at runtime 2012-12-17 21:06:47 +01:00
Henrik Rydgard
b5808eaf47 optimizin', bugfixin' 2012-12-17 20:43:43 +01:00
Henrik Rydgard
9acfd50139 Fix one cause of audio choppiness - we were dropping samples when audio functions blocked. Also some cleanup. 2012-12-17 20:15:23 +01:00
Henrik Rydgard
cb29c1ce4b Don't use __KernelTriggerWait in sceDisplay 2012-12-17 20:14:54 +01:00
Henrik Rydgard
1e086f5008 Let's not throw away our stereo... Also change mix freq back to 44100 for now. 2012-12-17 19:38:04 +01:00
Henrik Rydgard
1400237d0e Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better. 2012-12-17 18:07:25 +01:00
Henrik Rydgård
8b57b2ec0a Merge pull request #179 from KentuckyCompass/dotdotpaths
Dotdotpaths
2012-12-17 01:42:36 -08:00
Unknown W. Brackets
17cba6adc3 Switch Mbx to using a linked list.
This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
599465ee6e Correct priority handling for Mbx funcs.
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
87fcdc9080 Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets
0d07013199 Cleanup timeouts and refer for Mbx functions. 2012-12-16 21:36:52 -08:00
Unknown W. Brackets
13ed64ff4b Add basic timeout support for Mbx. 2012-12-16 21:36:51 -08:00
Unknown W. Brackets
94094f99bf Cleanup basic Mbx implementation, create func. 2012-12-16 21:36:51 -08:00
Henrik Rydgard
369afa5b93 sceSas: Resample audio according to pitch 2012-12-16 21:20:16 +01:00
Henrik Rydgard
15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
Xele02
bd1a9c2b1a Make Save/Load List work when there is no multiple save files in the
request.
2012-12-16 12:51:02 +01:00
Xele02
4683d84206 Merge remote-tracking branch 'upstream/master' 2012-12-16 11:55:33 +01:00
Henrik Rydgård
8f5b6671db Merge pull request #182 from unknownbrackets/audio-minor
Add range checks to sceSas*() funcs
2012-12-15 23:10:41 -08:00
raven02
1dbb6a8bda Fix sound distortion and improve sound clarity 2012-12-16 13:11:53 +08:00
Xele02
a5431f127a Merge remote-tracking branch 'upstream/master' 2012-12-16 03:41:13 +01:00
Unknown W. Brackets
3899176af6 Add range checks to sceSas*() funcs.
Savage Moon, at least, is trying voiceNums up to 43.  This makes it
run instead of crashing, and is pretty cheap.
2012-12-15 15:45:41 -08:00
Henrik Rydgård
efd29ab75e Merge pull request #181 from unknownbrackets/event-flags
Support WAITCLEARALL on event flag wait/poll
2012-12-15 10:27:43 -08:00
Henrik Rydgård
cca64e4603 Merge pull request #180 from tmaul/master
Fake enough of the on screen keyboard to make games work
2012-12-15 10:09:59 -08:00
Unknown W. Brackets
70cbf98a20 Support WAITCLEARALL on event flag wait/poll.
Thanks to @B1ackDaemon for catching this.
2012-12-15 10:06:56 -08:00
TMaul
ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
KentuckyCompass
360738d366 tolerate prefix without path in current directory and quiet redundant 'starting with' message 2012-12-15 04:09:37 -08:00
KentuckyCompass
8f00757ceb remove simple current directory concatenation in favor of new relative path handling 2012-12-15 03:55:02 -08:00
KentuckyCompass
17d7e4acf5 invalid current directory should be ERROR_LOG 2012-12-15 03:48:47 -08:00
KentuckyCompass
0639abff6a more consistant messages and minor adjustments 2012-12-15 03:47:31 -08:00
KentuckyCompass
d0e8749aa1 replace host0 hack with proper relative path handling (not per thread yet) 2012-12-15 03:38:14 -08:00
Unknown W. Brackets
bb10140728 Oops, event flags weren't always deleting properly.
Added some comments to explain why removal from waitingThreads is
deferred.  Also had to move things around so the right outBitsPtr
is always written to on timeouts.
2012-12-15 01:36:53 -08:00
Unknown W. Brackets
d20b507796 Clarify these flags slightly. 2012-12-14 23:36:18 -08:00
Unknown W. Brackets
67f7f6b05d Oops, these flags can be or'd together of course. 2012-12-14 23:24:04 -08:00