Unknown W. Brackets
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82442fa68a
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Cut down on analog stick latency.
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2013-07-07 16:25:15 -07:00 |
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Unknown W. Brackets
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8e5d115c8e
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Get basic axis mapping working.
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2013-07-07 16:10:20 -07:00 |
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Henrik Rydgard
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cee45d0ad2
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Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL.
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2013-07-07 11:25:18 +02:00 |
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Henrik Rydgard
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b0ee3a173a
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Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
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2013-07-06 20:45:44 +02:00 |
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Henrik Rydgard
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cc58e34cf8
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
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Daniel Dressler
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78e0d301c3
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Fix misleading var name
Update() can be called at subframe intervals.
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2013-07-04 12:12:50 -07:00 |
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Daniel Dressler
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1c513c1bd0
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Fix forgetting pressed keys
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2013-07-04 10:59:19 -07:00 |
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Henrik Rydgard
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059aed36ee
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Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
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2013-05-22 18:00:06 +02:00 |
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Henrik Rydgard
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7425532e99
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Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
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2013-03-30 15:46:26 +01:00 |
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