Unknown W. Brackets
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de3f4d03ba
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Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
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2013-04-10 22:07:57 -07:00 |
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Henrik Rydgard
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afa21588d7
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Some work towards better control handling, includes stickyfix from native
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2013-03-30 23:55:28 +01:00 |
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Henrik Rydgard
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cbb786c7f0
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Restructure Windows "gameloop" to be more similar to others.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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1e2065a280
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Fix a confusing comment for screenshots.
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2013-02-08 11:03:45 -08:00 |
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Unknown W. Brackets
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6a72b0d325
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Separate out the actual screenshot comparison.
Fixes #109.
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2013-02-08 00:25:29 -08:00 |
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Unknown W. Brackets
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b24d41b156
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Bitmaps are stored BGR, so let's read it that way.
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2013-02-07 22:46:53 -08:00 |
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Unknown W. Brackets
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eb6258d4d8
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Simple Windows-only headless screenshot compare.
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2013-02-07 22:44:54 -08:00 |
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Unknown W. Brackets
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f875e3699f
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Handle the emit screenshot headless command.
But, it doesn't work. Shouldn't the vram have the graphics?
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2013-02-07 22:44:54 -08:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Unknown W. Brackets
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ade0f4103b
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Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
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2012-12-29 23:21:56 -08:00 |
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Unknown W. Brackets
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03d9157d26
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Draw offscreen in headless (Windows only.)
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2012-12-29 23:21:55 -08:00 |
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