Commit Graph

15 Commits

Author SHA1 Message Date
Henrik Rydgard
62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
Henrik Rydgard
dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
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b68be67d9a Workaround headless help not showing graphics. 2014-08-30 09:57:56 -07:00
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e3506ead69 Clear the symbol map between each test.
This way we could, for example, test function replacement properly.

Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
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0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
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c2e20e32e7 Buffer test output in headless a bit.
Just to newlines.  Cuts from profile by like 70%.

Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
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3decbba334 Correctly output NULs, etc. (i.e. UTF-16.) 2013-07-21 12:56:55 -07:00
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de3f4d03ba Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard
84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard
94e485e695 Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
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f875e3699f Handle the emit screenshot headless command.
But, it doesn't work.  Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
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ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
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03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00